Item Search
     
BG-Wiki Search
Page 69 of 74 FirstFirst ... 19 59 67 68 69 70 71 ... LastLast
Results 1361 to 1380 of 1463

Thread: What's Better?     submit to reddit submit to twitter

  1. #1361
    Old Merits
    Join Date
    Feb 2008
    Posts
    1,033
    BG Level
    6
    FFXI Server
    Phoenix

    going to kill faster with marchx2, but will be slower/safer fight with march/min (assuming you're capping utsu recast with single march, you should be.)

  2. #1362
    Relic Weapons
    Join Date
    Aug 2007
    Posts
    395
    BG Level
    4
    FFXI Server
    Ragnarok

    Quote Originally Posted by Chen View Post
    going to kill faster with marchx2, but will be slower/safer fight with march/min (assuming you're capping utsu recast with single march, you should be.)
    What I thought, thanks. :D

  3. #1363
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Chen View Post
    madness, i always thought lower base damage made you hit for 0's more

    themoreyouknow.jpg etc

    thanks
    It can make you hit for 0 more.

    Damage = floor([D+fSTR]*pdif)
    If damage is 0, then that means 1>[D+fSTR]*pdif
    1/pdif > [D+fSTR]

    Now, I'm not entirely sure on exact pdifs and such when people are having issues hitting for 0, but saying weapon damage doesn't matter is a complete falsehood. Generally, pdif is the bigger culprit, but they both matter in the relationship given above.

  4. #1364
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    I don't think anybody has ever been of the mind that it doesn't matter, people usually just point out that if you're hitting for zero, its because you're not getting appropriate attack buffs.

  5. #1365
    D. Ring
    Join Date
    Feb 2007
    Posts
    4,736
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Chen View Post
    going to kill faster with marchx2, but will be slower/safer fight with march/min (assuming you're capping utsu recast with single march, you should be.)
    he has a bloody cor in the pt. The thing will be lucky to ws more than 3 times in the first place. Stop trying to gimp the guy's salvage group. Not to mention that there's at LEAST one mnk in the group so pennance will be on the mob half the time. You're trying to limit tp on what should be an already highly crippled monster.

  6. #1366
    New Merits
    Join Date
    Jan 2007
    Posts
    213
    BG Level
    4

    Quote Originally Posted by Khajit View Post
    he has a bloody cor in the pt. The thing will be lucky to ws more than 3 times in the first place. Stop trying to gimp the guy's salvage group. Not to mention that there's at LEAST one mnk in the group so pennance will be on the mob half the time. You're trying to limit tp on what should be an already highly crippled monster.
    why do you hate cors so much? =P

  7. #1367
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Yep, mnks roll + chaos roll, with double marches = sex.

    And Failure: No shit. We are pointing out the obvious "add more attack to player or more -def to boss and hit for non 0 regardless of base damage". Keep dia3, box steps, and a rotation of blu def spells and angon = no 0s (and 5 min JoL).

  8. #1368
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Tsuko_Asura View Post
    I don't think anybody has ever been of the mind that it doesn't matter, people usually just point out that if you're hitting for zero, its because you're not getting appropriate attack buffs.
    But there is a direct relationship between the 2....

    If you have 40 damage, then 40*pdif = 1, or pdif = .025 is where you hit for 0. If you have 80 damage, then 80*pdif = 1, or pdif = .0125. Doubling your attack is the -exact- same as doubling your D+fSTR...getting a 20% increase in attack is the same as getting a 20% increase in D+fSTR, the only debate is how reasonable these are, which really depends what weapon you are using, what job you are, and what buffs you have available.

  9. #1369
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Right, and non zero producing pDif values are easily attainable with proper buffs/debuffs, hence the facepalm when people make base damage comments. It's not like you need SV double minuets and COR roll to hit for non 0.

  10. #1370
    Cerberus
    Join Date
    Apr 2008
    Posts
    403
    BG Level
    4

    But you're only swinging for 8 damage! Joyeuse must be better!

  11. #1371
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Neosutra View Post
    Right, and non zero producing pDif values are easily attainable with proper buffs/debuffs, hence the facepalm when people make base damage comments. It's not like you need SV double minuets and COR roll to hit for non 0.
    Why would you insult people for using high base damage as a means of bypassing zero damage though? Perhaps their LS is unable to afford the DDs proper buffs or they're that one DD that gets left without buffs (I can easily see LSs leaving DRGs out of the buffed PT for other DDs such as SAM). Don't even think about throwing the gimp card at their LS either since you're the one upgrading Burtang.

  12. #1372
    D. Ring
    Join Date
    Jul 2008
    Posts
    4,529
    BG Level
    7
    FFXI Server
    Phoenix

    I was under the impression angon overwrote blus -def spells, yes? Thought they were considered the same as acid bolts.

  13. #1373
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by Darkmagi View Post
    I was under the impression angon overwrote blus -def spells, yes? Thought they were considered the same as acid bolts.
    BLU spells actually block angon despite angon's higher DEF reduction value.

  14. #1374
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    Failure: While you're technically correct, you're not understanding the actual point of such a formula.

    0.0125 or 0.0250 pDiff is the point where you start hitting for 0 for the given weapon damage values, yes. However pDiff is a range, not a point value. You're hitting for 0 because your pDiff is between, say, -0.3 and +0.5. Everything from -0.3 to +0.025 (for the 40 dmg weapon) or -0.3 and +0.0125 (for the 80 dmg weapon) will be hitting for 0. In that case, the 40 dmg weapon is hitting for zero 41% of the time, while the 80 dmg weapon is hitting for zero 39% of the time (note: this is not the actual distribution pattern, just an example).

    The difference in attack needed to shift between those two pDiff values is slightly over 4 on a mob with 350 defense. Doubling the base damage of your weapon to get the equivalent reduction in the number of times you hit for 0 as you'd get from adding 4 attack is just silly.

  15. #1375
    Fake Numbers
    Join Date
    Mar 2009
    Posts
    93
    BG Level
    2
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Yugl View Post
    BLU spells actually block angon despite angon's higher DEF reduction value.
    just curious but where does acid bolt go in terms of which takes effect / overrides?

  16. #1376
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Quote Originally Posted by BrayenMidgard View Post
    just curious but where does acid bolt go in terms of which takes effect / overrides?
    I believe it overrides bolts. It's not too certain though.

  17. #1377
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by Yugl View Post
    Why would you insult people for using high base damage as a means of bypassing zero damage though? Perhaps their LS is unable to afford the DDs proper buffs or they're that one DD that gets left without buffs (I can easily see LSs leaving DRGs out of the buffed PT for other DDs such as SAM).
    Just to build on this point quickly, Thief is a prime example, having low attack to start with, and almost always without buffs on things you'd hit for 0 on.

    (inb4 "thf dmg doesn't matter, you're only there for feint and TH")

  18. #1378
    mcb
    mcb is offline
    New Merits
    Join Date
    May 2009
    Posts
    210
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Arkanna View Post
    Not really enough information there to judge. WAR gets Hauberk/Haubergeon for TP/WS, MNK gets Shura, THF gets Homam/Dragon Harness/Antares Harness. You could use the ACP body to shore up your weakest piece on those 3 jobs, or you could save it for a future job like I did.
    e.body for war
    shura for mnk
    rapp/homan/dragon for thf

    i guess i'm leaning toward duel wield/acc for thf but that looks slower than rapp and slightly less acc than homan.

  19. #1379
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Motenten View Post
    Failure: While you're technically correct, you're not understanding the actual point of such a formula.

    0.0125 or 0.0250 pDiff is the point where you start hitting for 0 for the given weapon damage values, yes. However pDiff is a range, not a point value. You're hitting for 0 because your pDiff is between, say, -0.3 and +0.5. Everything from -0.3 to +0.025 (for the 40 dmg weapon) or -0.3 and +0.0125 (for the 80 dmg weapon) will be hitting for 0. In that case, the 40 dmg weapon is hitting for zero 41% of the time, while the 80 dmg weapon is hitting for zero 39% of the time (note: this is not the actual distribution pattern, just an example).

    The difference in attack needed to shift between those two pDiff values is slightly over 4 on a mob with 350 defense. Doubling the base damage of your weapon to get the equivalent reduction in the number of times you hit for 0 as you'd get from adding 4 attack is just silly.
    First off, I understand all this, it's just dumb to flame people for saying a higher base dmg weapon will hit for 0 less often. In a realistic situation that you are hitting for 0 on, you're likely going to be 200+ attack short. Unless you can miraculously change the way your LS runs shit (BTW, I didn't have this issue, we had brd+cor almost always if we had melee), you -will- have issues hitting for 0, and doing so 2% less often is not something that should just be tossed out the window and ignored. If shit is so bad that half of your hits are hitting for 0, that's a 4% increase in TP gain, and it only goes up from there.
    Don't get me wrong, in an ideal situation, it's not a worthwhile thing to think about, but in some less than ideal situations that people find themselves in, it is worth mentioning and considering.

  20. #1380
    Puppetmaster
    Join Date
    Dec 2009
    Posts
    71
    BG Level
    2
    FFXIV Character
    Marquiss Zenkoji
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Before I buy a KO whats better to WS in, Hauby +1 or Domaru?

Page 69 of 74 FirstFirst ... 19 59 67 68 69 70 71 ... LastLast

Similar Threads

  1. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1454
    Last Post: 2010-03-17, 07:22
  2. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1596
    Last Post: 2010-01-13, 10:55
  3. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 1466
    Last Post: 2009-10-22, 13:44
  4. What's Better?
    By isladar in forum FFXI: Everything
    Replies: 871
    Last Post: 2009-08-27, 15:39