View Poll Results: GM Division Round 1

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  • Lyn

    27 34.62%
  • TSM

    51 65.38%
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  1. #181
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Quote Originally Posted by Domon Kasshu View Post
    I guarantee they could.
    HoN does nothing new or interesting. Next.
    Actually it does a lot of things that are new

    - Banning Pick
    * 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices.
    * 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made.

    - Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc)
    - Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor
    - When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15
    - If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health
    - Kongor has Treewalking naturally now. Kongor is not stopped by trees.
    - Certain abilities were hitting runes that should not have
    - Couriers will no longer aggro creeps, even when standing still
    - Now the new neutrals vary their walk and idles, instead of acting in sync
    - Fixed tooltip status effect information sometime being incorrect
    - Fix combat type tooltip when multi-selecting units
    - Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time
    - Fix for bottling a powerup twice in a single frame

    - Bajillidan spelling corrections +1
    - New game tips
    - Fix cooldowns on spectator tooltips
    - Updated french stringtables, thanks to Magissia
    - Credit card purchasing now works ingame if you have not pre-purchased already

    - Implemented 2 mods into the game
    * Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter
    * Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance

    Items

    - http://forums.heroesofnewerth.com/im.../Nullstone.jpg Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but http://forums.heroesofnewerth.com/im.../Nullstone.jpg Nullstone is still in cooldown
    - Can now disassemble http://forums.heroesofnewerth.com/im...Hellflower.jpg Hellflower
    - http://forums.heroesofnewerth.com/im...wolfsSkull.jpg Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game
    - http://forums.heroesofnewerth.com/im.../Puzzlebox.jpg Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge
    - http://forums.heroesofnewerth.com/im...ArcaneRing.jpg Ring of Sorcery will now only hit units with mana
    - Fixed the sound stacking on http://forums.heroesofnewerth.com/im...tedGreaves.jpg Plated Greaves

    - The following auras can now be toggled on and off
    * http://forums.heroesofnewerth.com/im...ms_20/Mock.jpg Mock of Brilliance's damage aura


    Heroes

    - The following auras can now be toggled on and off
    * Soul Reaper's Withering Presence
    * Magebane's Master of the Mantra
    * Kraken's Tidal Pull
    * Soulstealer's Dread
    - Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations

    http://forums.heroesofnewerth.com/im...Blacksmith.jpg Blacksmith
    - Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5

    http://forums.heroesofnewerth.com/im...loodHunter.jpg Blood Hunter
    - Blood Crazy is now just an unremovable debuff
    - Proportions changed slightly

    http://forums.heroesofnewerth.com/im...20/Chronos.jpg Chronos
    - Time Leap now also does 50,100,150,200 Magic damage on impact
    - Rewind reworked
    * When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second
    - Time Freeze renamed to Curse of Ages
    * Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed
    * Four consecutive hits on the same target will lock that target in time (stun) for 1 second
    * While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility
    * Does not stack with Brutalizer
    * No longer propagates to illusions
    - Chronosphere
    * Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS)
    * With Staff of the Master, the slow is reduced from 90% to 80%

    http://forums.heroesofnewerth.com/im...edDisciple.jpg Corrupted Disciple
    - Fixed Overload so it applies -1 armor on the first impact

    http://forums.heroesofnewerth.com/im...0_Deadwood.jpg Deadwood
    - Voice
    - Base armor lowered to 1.24 from 4.24
    - Int gain lowered to 1.5 from 1.9
    - Rotten Grasp range changed to 1300 from 1500
    - Slow from throwing a log now decreases linearly
    - Fixed a bug when log was purged. It now takes away all the charges on the ability as well
    - Trees killed by Clearcutting now have a cool new death
    - Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically

    http://forums.heroesofnewerth.com/im...0/Demented.jpg Demented Shaman
    - Attack Range to 550 from 600
    - Storm Cloud now applies a charge instantly when used

    http://forums.heroesofnewerth.com/im...0/Devourer.jpg Devourer
    - Slow from Decay now lasts an additional 2 seconds after someone leaves the area

    http://forums.heroesofnewerth.com/im...lectrician.jpg Electrician
    - Static Grip
    * No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target
    * When Static Grip ends on a unit, its idle animations now play instead of it being frozen
    - Electric Shield
    * Shield now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on
    * Requires 20% mana to activate
    - Energy Absorption
    * Instant cast time
    * Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it
    * No longer giving armor or magic armor
    * Still gives mana at the same rate
    - Cleansing Shock
    * Cooldown lowered to 14,12,10
    * Deals 600 Magic damage to enemy summoned units
    * Cast time lowered to 100ms (from 300)
    * Now Staff of the Master compatible. Chains to 2 additional targets
    * If the target is a hero, it will only bounce to other heroes of the same faction
    * If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction

    http://forums.heroesofnewerth.com/im...0/Engineer.jpg Engineer
    - Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30%
    - Tinker now increases the damage of the Turret correctly

    http://forums.heroesofnewerth.com/im...akenArcher.jpg Forsaken Archer
    - Base strength lowered to 17 from 18
    - Strength growth lowered to 1.7 from 1.9
    - Skeletons now have 20 health at all levels
    - Skeletons do not propagate to illusions

    http://forums.heroesofnewerth.com/im...ellbringer.jpg Hellbringer
    - Chain count lowered to 0,1,2,3 from 1,2,3,4

    http://forums.heroesofnewerth.com/im...0/Jeraziah.jpg Jeraziah
    - Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20
    - Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels

    http://forums.heroesofnewerth.com/im..._20/Keeper.jpg Keeper of the Forest
    - If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team
    - Camouflage now plays the spell visual effect on the correct target now when cast on allies
    - Root effects now play even if he is stealthed when casting
    - Can now turn while immobilized by Root

    http://forums.heroesofnewerth.com/im..._20/Madman.jpg Madman
    - Stalk's slow debuff is now only applied to Madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied

    http://forums.heroesofnewerth.com/im...0/Magebane.jpg Magebane
    - Base strength lowered to 16 from 20

    http://forums.heroesofnewerth.com/im..._20/Magmus.jpg Magmus
    - Voice

    http://forums.heroesofnewerth.com/im...Nighthound.jpg Night Hound
    - Can no longer attack allied units when he stands in his Smoke Bomb
    - Can no longer pounce on Couriers

    http://forums.heroesofnewerth.com/im...0/Nymphora.jpg Nymphora
    - Grace of the Nymph can now only be cast on ally units with mana

    http://forums.heroesofnewerth.com/im...andamonium.jpg Pandamonium
    - Manacost of Flick increased to 85 from 65
    - Tightened up damage range to 48-57 from 45-60

    http://forums.heroesofnewerth.com/im...20/Pharaoh.jpg Pharaoh
    - Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice!

    http://forums.heroesofnewerth.com/im...lagueRider.jpg Plague Rider
    - Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them
    - Cursed Shield cooldown increased to 10 from 5

    http://forums.heroesofnewerth.com/im...0/Pollywog.jpg Pollywog Priest
    - Movement speed increased to 290 from 285

    http://forums.heroesofnewerth.com/im..._20/Puppet.jpg Puppetmaster
    - Base strength lowered to 18 from 19
    - Agi gain lowered to 1.5 from 1.7
    - Int gain increased to 3.1 from 2.9
    - AOE of Whiplash lowered to 150 from 200

    http://forums.heroesofnewerth.com/im...Pyromancer.jpg Pyromancer
    - Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit
    * Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration

    http://forums.heroesofnewerth.com/im...SandWraith.jpg Sand Wraith
    - Desert's Curse's slow will no longer go through magic immunity
    - Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4)

    http://forums.heroesofnewerth.com/im...s_20/Scout.jpg Scout
    - Detonate will now refresh the cooldown when you lay a new eye
    - Nullstone will now properly block Marksman Shot

    http://forums.heroesofnewerth.com/im...20/Tempest.jpg Tempest
    - Catman Leader and Vagabond Leader can no longer be transfigured

    http://forums.heroesofnewerth.com/im...0/Valkyrie.jpg Valkyrie
    - Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close
    - Valkyrie's Prism cooldown to 120 from 160
    - Valkyrie's Prism manacost to 100,150,200 from 200,250,300

    http://forums.heroesofnewerth.com/im..._20/Voodoo.jpg Voodoo
    - Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145
    - Mojo cooldown decreased by 4 seconds at all levels

    http://forums.heroesofnewerth.com/im...itchSlayer.jpg Witch Slayer
    - Drain can now only target units that have mana

    http://forums.heroesofnewerth.com/im..._20/Zephyr.jpg Zephyr
    - Base int lowered to 15 from 19
    - Int gain lowered to 1.8 from 1.9
    - Leap removed, replaced with Gust
    * Manacost is 120 at all levels
    * Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
    * Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
    - Cyclones reworked
    * No longer has a cool down
    * No longer restores mana
    * Manacost removed
    * When a cyclone expires naturally, it automatically heals Zephyr for 15 health
    * On use, consumes one cyclone instantly, healing for 30 health
    * When consuming, automatically consumes the oldest cyclone first
    - Wind Shield
    * Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
    * Chance on both evasion and redirection lowered to 6,9,12,15%
    * Grants Zephyr 10% movement speed while active
    - Wind Control renamed to Typhoon
    * Cool down is now 100 seconds (from 120)
    * Mana cost stays the same (100, 150, 200)
    * 500 unit cast range
    * Grants clearvision and kills trees in a 600 radius of the target location
    * Summons a Typhoon at the target location for 6,8,10 seconds
    * Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
    * Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
    * Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
    * When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)

  2. #182
    Banned.

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    None of that is new.

  3. #183
    If I screw up again Im gone forever.
    Secret Admin

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    So full of rage.

  4. #184
    Banned.

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    This motherfucker posts increased movement speed and shit as new...

  5. #185
    Rainbow Dash was here,
    Applejack is a silly filly.

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    All of this is 100% new
    http://forums.heroesofnewerth.com/im..._20/Zephyr.jpg Zephyr
    - Base int lowered to 15 from 19
    - Int gain lowered to 1.8 from 1.9
    - Leap removed, replaced with Gust
    * Manacost is 120 at all levels
    * Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged
    * Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage
    - Cyclones reworked
    * No longer has a cool down
    * No longer restores mana
    * Manacost removed
    * When a cyclone expires naturally, it automatically heals Zephyr for 15 health
    * On use, consumes one cyclone instantly, healing for 30 health
    * When consuming, automatically consumes the oldest cyclone first
    - Wind Shield
    * Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack
    * Chance on both evasion and redirection lowered to 6,9,12,15%
    * Grants Zephyr 10% movement speed while active
    - Wind Control renamed to Typhoon
    * Cool down is now 100 seconds (from 120)
    * Mana cost stays the same (100, 150, 200)
    * 500 unit cast range
    * Grants clearvision and kills trees in a 600 radius of the target location
    * Summons a Typhoon at the target location for 6,8,10 seconds
    * Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units.
    * Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect)
    * Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center.
    * When cast, the maximum number of cyclones are spawned around Zephyr (based on the level of Cyclones)

  6. #186
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Sorry charismatic I know you're on the whole "HoN sucks" train, but when you dont legitimately know enough about what you're supposedly dissing it makes you look like me when I try and talk about rap

  7. #187
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    Whoa man, base int... those types of changes definitely couldn't be made in WC3
    CHANGES IN COOLDOWNS!? SO DYNAMIC!


    Get the fuck out of here

  8. #188
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Typhoons, gusts, passive shield type, cyclones

  9. #189
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Advanced system of gadgets to produce effects, abilities, and objects that couldnt be done in WC3

  10. #190
    Rainbow Dash was here,
    Applejack is a silly filly.

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    WC3 was limited by stacking orbs where the HoN engine has exclusive modifiers

  11. #191
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Look, I can go to the front page if you want

    www.heroesofnewerth.com
    Matchmaking System
    http://www.heroesofnewerth.com/image...atchmaking.png Get matched with similar players if you are playing yourself or with a team of friends.

    Stat Tracking
    http://www.heroesofnewerth.com/images/feat_stats.png Many statistics are tracked automatically by the game. Access an enourmous amount of valuable data online or in-game.

    Diverse Heroes
    http://www.heroesofnewerth.com/images/feat_heroes.png Play with heroes new to HoN as well as many of the best heroes you are already familiar with.

    Ladder Rankings
    http://www.heroesofnewerth.com/images/feat_ladder.png Player and clan ladders are automatically updated by the game. See where you rank against the competition.

    Custom Map Editor
    http://www.heroesofnewerth.com/images/feat_editor.png Create new maps, or even new games with the included map editor.


    Engine Advantages
    Game Reconnection
    http://www.heroesofnewerth.com/image...connection.png Games are no longer ruined when a player is disconnected! Players that are disconnected, can rejoin the game.

    Leaver Protection
    http://www.heroesofnewerth.com/images/feat_leaver.png Create and play in restricted games that can not be joined by players with a history of leaving games early.

    Client-Server Netcode
    http://www.heroesofnewerth.com/image...ientserver.png No lag for all players when one player has a connection issue!

    Re-Bindable Hotkeys
    http://www.heroesofnewerth.com/images/feat_hotkeys.png Bind custom hotkeys for almost every command in the game, allowing you to maximize your effectiveness.

    Built in VOIP
    http://www.heroesofnewerth.com/images/feat_voip.png No need for an external voice chat program. Voice chat is incorporated into the HoN engine.

  12. #192
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Huge community driven effort for mods and extensions

  13. #193
    Banned.

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    Quote Originally Posted by #686578 View Post
    Huge community driven effort for mods and extensions
    You mean like WC3?

  14. #194
    Rainbow Dash was here,
    Applejack is a silly filly.

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    The engine is actually designed to cater to allow easily created mods and extensions, whereas in WC3 it would be illegal

  15. #195
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Quote Originally Posted by Domon Kasshu View Post
    You mean like WC3?
    Different kind of mods, not talking new maps, talking about changing the actual interface

  16. #196
    Rainbow Dash was here,
    Applejack is a silly filly.

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    Like how you picked one thing that you THOUGHT you could pull on me and ignored the rest

    Way to Finesse

  17. #197
    Banned.

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    That's the only thing you said in your post.

  18. #198
    Banned.

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    If you want, I can pull from things you didn't say.

  19. #199
    Rainbow Dash was here,
    Applejack is a silly filly.

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    And you ignored the entire post with 8 points above that

  20. #200
    Banned.

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    Those aren't points, that's copypasta from the site.

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