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  1. #1
    Resident Moogle
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    Should I be able to kill everything Chapter 10+ ?

    I'm currently on chapter 10, and it seems I'm more and more leaning towards just avoiding enemies outright because I can't defeat them easily.

    Everything usually four-shots my members, or in the case of some battles, one-shots, like those fucking bomb trio/quartets.

    I've been switching members in and out between battles trying to find something that works, and the only setup that keeps me alive is using one member as a dedicated tank as SEN (which I never used at all up until this point), but damage output is very slow since I need another member dedicated to healing the SEN because of the damage he/she is taking from the 2-4 mobs, which leaves me on my leader doing all the damage by swapping in/out of COM and RAV.

    Is this chapter just supposed to be a kick in the balls or something? Just hoping when the game opens up I can grind a bit to make things easier. Been getting so many game over screens lately, and I feel like I'm doing something wrong.

    [EDIT] God fucking damnit. Whoever on their dev team decided to make you switch members right prior to a boss fight needs to be shot for not allowing a chance to set up paradigms first.
    Spoiler: show
    Just had Bahamut plow through all my members before I could get a single thing off. -.-

  2. #2
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    i'm going to say you're a little underleveled.

    Sentinel becomes something of a necessity for very specific battles but Ch10 is actually doable without it afaik.

    If you're able to go thru the bosses in Ch10 fine (and theres like only 1 boss whos pretty easy if u ask me, and another eidolon battle, which can be cleared without much leveling needed), then you should probably just skip to Chapter 11.

    The CP gains from mobs in Ch11 are way better than those in 10, which is the chapter from which you'll see CP costs on everything jump to crazily high costs.
    For less effort in Ch11 (if you know which mobs to fight), you'll be gaining CP a lot faster and breezing thru the same grids at a faster pace, albeit later.

  3. #3
    Relic Horn
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    I don't remember what was in chapter 10. Is that the Pulse Ark? Either way, I personally didn't really have any problems killing any stuff until you get to Chapter 11 Archelyte Steppe, and even then the only problems were King Behemoths grouped with other stuff, Megidolan, and the Adamantoise families. The first two grow somewhat easy to beat very quickly, and the third you probably can't touch until after you finish the game, regardless of how much you grind.

    The way I went through the game up until Chapter 11 was just never run from a fight, but never go back and grind, either. It kept me pretty much maxed or near the cap on CP right as I got to the boss that unlocked the next crystarium segment.

  4. #4
    Ridill
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    Quote Originally Posted by Kaisha View Post

    [EDIT] God fucking damnit. Whoever on their dev team decided to make you switch members right prior to a boss fight needs to be shot for not allowing a chance to set up paradigms first.
    Spoiler: show
    Just had Bahamut plow through all my members before I could get a single thing off. -.-
    Restart the battle and you will be able to setup paradigms.

  5. #5
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    Quote Originally Posted by Spira View Post
    i'm going to say you're a little underleveled.
    That's what I figured, but I essentially killed every single mob up until this point and was wondering why I was getting my arse handed to me. Perhaps my allocation of CP is the culprit, I've been mainly focusing on hitting abilities than going out of my way for the stat boosters.

    If you're able to go thru the bosses in Ch10 fine (and theres like only 1 boss whos pretty easy if u ask me, and another eidolon battle, which can be cleared without much leveling needed), then you should probably just skip to Chapter 11.
    Yeah, the boss was a joke for me. Currently trying to figure out the best means to deal with the Eidolon.
    (I prefer figuring those out on my own than resorting to a guide that basically spoils the strat)

    For less effort in Ch11 (if you know which mobs to fight), you'll be gaining CP a lot faster and breezing thru the same grids at a faster pace, albeit later.
    What kind of mobs should I be aiming for? I'm assuming the game opens up at that point so I could actually farm shit rather than just plowing from Point A->B.

    Quote Originally Posted by TheDirtyHobo View Post
    I don't remember what was in chapter 10. Is that the Pulse Ark?
    Yeah, the Ark. I mainly have troubles keeping alive against more than two mobs since they hit like trucks. Behemoth I never had a problem with, but those large red horse things kick the crap out of me due to their sword being able to attack multiple times, even when they're staggered, as well as those retarded dancing thingies that hit around 3 times per attack.

    The way I went through the game up until Chapter 11 was just never run from a fight, but never go back and grind, either. It kept me pretty much maxed or near the cap on CP right as I got to the boss that unlocked the next crystarium segment.
    My CP hasn't been capped ever since I got all roles opened up to everyone, since at that point the next level on my pre-existing roles required 4k CP per path.





    Quote Originally Posted by Gokulo View Post
    Restart the battle and you will be able to setup paradigms.
    I know, it's just a nuisance.


    [EDIT] Alrighty, got the eidolon down. Makes me wonder why the target time is insanely high on these given you only got at most 3 minutes before doom sets in, unless there's an option later on to actually fight them to the death.

  6. #6
    KoD
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    I'd Say you Shld beable 2 kill everything on Chp10 with reasonable easy, else you skipped/Dodged alot of fights or messed up on your CPs, Don't do the lower Ranking jobs(point where everyone has access to all jobs), Stick to the main 3/4 classes for ech person..
    Hope/Van - Don't go out your way to get Str Stick with Mag/Abilitys
    Fang/Light - Don't go out your way to get Mag stick with Str/Hp/Abilitys
    Snow/Sazth - You'll need both, Ele-Strikes seems to take both Mag/Str into consideration.
    You Might wanna do both Mag/Str for Light depending on how you play her but its not nessery. Do the Mag/Str thats u didnt get once u get all nessery ones, it will benfite you but not as much as focus on there strong suits.

  7. #7
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    Quote Originally Posted by Kaisha View Post
    Makes me wonder why the target time is insanely high on these given you only got at most 3 minutes before doom sets in, unless there's an option later on to actually fight them to the death.
    it's because (if I'm not mistaken) you're being forced to get a 5-star rating

  8. #8
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Kaisha View Post
    Yeah, the Ark. I mainly have troubles keeping alive against more than two mobs since they hit like trucks. Behemoth I never had a problem with, but those large red horse things kick the crap out of me due to their sword being able to attack multiple times, even when they're staggered, as well as those retarded dancing thingies that hit around 3 times per attack.

    [EDIT] Alrighty, got the eidolon down. Makes me wonder why the target time is insanely high on these given you only got at most 3 minutes before doom sets in, unless there's an option later on to actually fight them to the death.

    Its just all about priorities with thinks like Behemoth and the Horse Robots (forget the names). They both suck at this level, but both are fairly easily doable. Most robots you can get a preemptive on, but when you can't, you really should be buffing/debuffing asap. Barfire will make the Horse itself do virtually zero damage while you take care of its forged sword. After the sword is gone ... he CAN make a new one, but will only make a second sword if you are exceedingly slow in killing it.

    Remember things are getting stronger, and some things are just going to overpower you completely without buffs or debuffs up. The game is completely defeatable without grinding at all, but you can choose to make stuff easier by grinding a lot.

  9. #9
    Nidhogg
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    You should be able to kill everything Ch10 or below albeit with some difficulty on the Centurions. Ch11+ is when you should start picking your fights.

  10. #10
    Resident Moogle
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    Well, I'm Ch11 now, and yeah, got my ass handed to me by a King Behemoth.

    So nice spending 5 minutes taking it down to 10%, just for it to rage on me, regain all it's HP, and start hitting for 2x the damage it did before... I guess it's a game of trial and error to figure out what to kill.

    So nice being in an area that's so wide open at least rather than tunnel vision like the last 25 hours...


    I guess at this point it's farming time and upgrading weapons? I've not upgraded a single thing aside from Lightning's Gladius.

  11. #11
    Nidhogg
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    KB when on all fours is easy. Game time begins when it stands on two don't get disheartened losing to the things, you don't have to fight these until much later.

    Basically avoid anything which is a nasty family, typically you can do the Wyverns though.

  12. #12
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by Raen Ryong View Post
    KB when on all fours is easy. Game time begins when it stands on two don't get disheartened losing to the things, you don't have to fight these until much later.

    Basically avoid anything which is a nasty family, typically you can do the Wyverns though.
    Basic good rule. Early on the big read "Flora Flans" are a royal suckfest. They hit hard and are immune to physical damage.

    With the wyverns if you can get a quick En-spell up on your group they become a joke.

  13. #13
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    Quote Originally Posted by Priran View Post
    it's because (if I'm not mistaken) you're being forced to get a 5-star rating
    I took it as "We're forcing you to use 1-2 TP, so we'll give you a bunch of TP back afterwards <3"