[NOTE: This is taken from my thread off of FFXIV Vault, before thinking about BlueGartr. My thread is located here. Since this site is more popular, well... Must I say more?]
As I had looked at the current abilities released on the Pugilist, I began thinking that the role is extending from one to many. In another topic, Pugilist Info Compilation, I had seen FerrumGuy's post and found his opinion to be in line with mine:
Originally Posted by FerrumGuy
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Now that I have established the grounds of discussion, here is my hypothesis: Based on the abilities that we currently know, the Pugilist will take on the roles of a damage dealer and a secondary tank.
Let's look at some evidence, in terms of being a secondary tank.
A. According to the DEV TEAM's comments, they do not have a high defense, as if they are Final Fantasy XI's Ninja (NIN) job. However, NIN was well known for their evasion and Utsusemi Ninjutsu. Iwao states that "they are tricky fighters who can tease the enemy with their wide range of abilities," as well as, "If you continue to use the same stance, the number of things you can do while in that stance will increase." Sato states that "Stance will make a huge difference."
B. Weapon Skills. Jarring Strike (If used after a missed enemy attack, your next attack will hit and bind the enemy but also anger them) and Haymaker (If used after a missed enemy attack, you can do heavy damage to the enemy) are the two damaging skills that appears to be highly of use for gaining/keeping enmity.
C. Abilities. Whistle (Gain the attention of the enemy) and Feather Step (Increase evasion by a large amount for one shot). Perhaps Steal will have a hidden effect of an increasing enmity factor, considering nobody likes getting their pockets picked! However, let us go with what we know so far.
D. Our lovely picture in regards to stances:
http://www.ffxivvault.com/gallery/im...1&image_id=387
Now let us combine the evidence I had pointed out in a group battle scenario. With what we know, the defensive stance's abilities will be enhanced over time unless the Pugilist chooses to switch to an offensive stance. Considering that we do not know how the enhancement will be triggered (i.e. it could be time, number of battles, number of times hit, etc.), let us assume that the enhancement factor is time. For the sake of this example, let us say that based on the image from my fourth point, the highest defensive level is 3.
Level in terms of minutes
Level 1: 0:00 - 4:59
Level 2: 5:00 - 14:59
Level 3: 15:00+
So as soon as we're in the group, we start the defensive stance. Considering from past experiences of MMORPGs (especially FFXI and WoW), it can be hard to find a tank. Unless the group is formed with the tank as one of the founding fathers, it should take about five to ten minutes to form the group, so we are at Level 2 for certain. Another five minutes to get the group situated and at the spot, you'll be very close to Level 3. In summary, the defensive stance will be easy to achieve!
Considering that Whistle is like the Provoke job ability obtained by Warriors in FFXI, this is how the Pugilist will keep the enemy's attention. With the enhanced defensive stance, they will be able to evade more, which will work in hand with the Weapon Skill Jarring Strike. Perhaps Whistle is on cool down and your group mates are getting whacked hard. BAM! Use Jarring Strike to get back that hate and fire off another Whistle.
At all times, use Feather Step to keep yourself from getting hit! With the boost in evasion, use Jarring Strike to keep hate or can either mix it up with a Haymaker. Of course, a battle shouldn't last forever, so I would prefer using Haymaker to make the battle go faster and relying on Whistle. In my opinion, I would heavily rely on Jarring Strike if dealing with a boss-like monster (in FFXI terms, a NM/HNM) or if the group has unexpected company; a link (an extra monster that aggros).
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Let's look at some evidence, in terms of being a damage dealer.
A. Once again, stances are important. Enhanced offense... Must I say more?
B. Weapon Skills. Piercing Fists (Piercing attack. If done in succession, the chances of a critical hit increases) and Tackle (A rapid succession of attacks) appears to be your number one forms of damage dealing skills based on the enemy's weakness (piercing, blunt, and slashing). Haymaker makes another mention in this, in case the Pugilist takes hate and evades an attack (especially if using Feather Step!).
C. Abilities. Blind Side (Increased damage when you attack from behind the enemy) makes it sound like the Thief's Sneak Attack from FFXI. Can be a killer combination if used with weapon skills. A nice thought:
Feather Step => Whistle => [Evade an attack] => [The tank gains hate right away, i.e. Gladiator's Waving Tip] => Blind Side => Haymaker
A beautiful thought, yes?
I really don't have to explain how to damage deal, do I?
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Your opinions?
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