
Originally Posted by
Cadsuane
Back in the early days utsusemi meant you didn't take damage from magical or physical AoEs too, which was a huge advantage at decos. At least some of your guys had to have blinks or you wouldn't be going very fast there.
Also, christ, those were also the days before assassin. Getting an SC working used to be a work of art just because the opener had to turn the mob so the closer could SATA on the tank and lock the mob down for the MB. Being a DRG actually kinda sucked, particularly if it was back when wheeling thrust (I remember the importers calling it daishiarin) still did like 100 damage on a good day, since voke and a WS like that wasn't about to turn shit unless the fight had just started. Not as if you could just eat the SATA all the time either with HJ on 3 monutes and SJ on 5. After WT got updated turning wasn't so problematic or at least, you could do it often enough that you could get a good thief to improvise and go on you if he sees your gimp ass unable to turn the odd time. And you had to be careful when you were burning high jump too because the hate loss can fuck up the whole rythm, and the reflexive thing for most DRGs (even today) is to use it for damage and TP whenever it's up. I remember being pro enough that I could ball park the PLDs hate and make a good guess whether the mob would turn or not after a WS that I would pre-emptively instruct the THF who to go on. That was fucking hardcore. exp pts today are snorefests compared to that.