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  1. #41
    Salvage Bans
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    The crowding up is annoying as hell, but forcing to use a tank? Ugh, you had to do the exact same thing in 12 at times too, they are no different there.

    Different system =/= bad. The system reminds me a good chunk of Chrono trigger... as far as turn based combat goes, this is pretty good. I really don't have a nostalgic missing of ff1-10 style combat (WAIT YUR TURN, I BE SELECTING SHIT).
    12 was not turn based. It was pretty boss, though. I can see the argument about this being a step backwards, but the system itself is effective for what it is.

    No MP means you can spam effective spells, and in theory, the full curing thing after fights means battles can be brutally hard. Most RPGs, random battle just slow you down, as the enemies are generally complete pussies anyway...

  2. #42
    WHERE THE FUCK DID MY CUSTOM TITLE GO
    I DEMAND IT BE RESTORED
    OR A TITLE OF EQUAL OR GREATER VALUE IS PROVIDED
    Both of them. That's just a dick move.

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    Get

  3. #43
    WHERE THE FUCK DID MY CUSTOM TITLE GO
    I DEMAND IT BE RESTORED
    OR A TITLE OF EQUAL OR GREATER VALUE IS PROVIDED
    Both of them. That's just a dick move.

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    The fuck

  4. #44
    WHERE THE FUCK DID MY CUSTOM TITLE GO
    I DEMAND IT BE RESTORED
    OR A TITLE OF EQUAL OR GREATER VALUE IS PROVIDED
    Both of them. That's just a dick move.

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    OUT

  5. #45
    okay guy I guess
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  6. #46
    The Fucking Voice of Actually
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    Well here's my response to the thing

    My main complaint is the AI. In order of offending stupidity: Medic > Saboteur > Synergist > Sentinel.
    Synergist is more a job thing, in that they have buggerall to do once buffs are up, so dead slot unless you waste a paradigm on a near exact non-SYN copy. Though, it does also have a problem with stacking casts, but not as bad as medic.
    I'm pretty happy with Sentinel, it's just the AI picks the wrong guard someti.. "USE MEDIGUARD RIGHT NOW YOU GODDAMNED WHORE", but it's far better than playing sentinel yourself, timing provoke/guard activations is boring as fuck.
    Saboteur AI needs to fucking spam debuffs even if all are on, just for the chain gauge maintenance, and hey, it still does some damage.
    The Medic AI though, goddamn. Won't stack cure/curas even when you have ATB 4+, and bad at using the second tier of cures. And It always uses cura, when stacking several cures over two rounds would be FAR better.

    The auto-command for your character is also fucking dumb at times. It doesn't use AoE attacks very well, not putting them up even when they'd work. and it doesn't seem to read damage well. I get fights where it alternates thunder/sparkstrike when one is clearly doing thousands more than the other. And as medic, when characters are at high percent, it won't stack cures even when a single or even two cures isn't enough to top up a character, but fuck if it doesn't overstack a 4th and 5th when you don't need it.
    This wouldn't be a problem with a fix i suggest below.

    And I just KNOW, S-E WILL fix this AI crap for the non-US release of the inevitable International/Final Mix(+)/ w/e edition, including players hit by AoE/positioning stuff.


    I don't like real-time games overmuch. When I played Starcraft, it was always on the slowest speed. FF's ATB as always been OK, because it's not too fast, and until now, there has always been a wait in the settings menu.
    It's a small thing, but I'd love the combat so much more if they would have put in wait as an ATB OPTION. Hit R1 for paradigm, clock/movement stops. Open the Action/Technique/Item menu, clock stops. I mean, the game does it when you hit the libra page/pause. It would not be that fucking hard to implement.


    And yeah, fuck the main character dead/game over option. I know that if you didn't have another character with medic and in a paradigm, and since they don't use items, no raise would come, but fuck, you get ganked and that's that is just really fucking bad. Even a single activation accessory like the criticals, Death: Raise would have helped.

    Non-battle stuff, just while I'm at it.
    Spoiler: show
    Story, is OK. It could have stood to be a little longer, but it was good enough to be put out the door with how long it took to make it. Whether it and the characters will stand up as well as the ones from 4 through 9 though, only time will tell, but I'm betting no.
    (Sazh is the standout, decent personal story. And I've seen his VA in the Sci-Fi show The Chronicle, and considering the mans normal voice, he did one HELL of a performance for this game.)

    The Fal'Cie are poorly represented, especially the Pulsian ones, and the cause for the War of Transgressions. (though I do not have all the analects datalogs yet) And no epic fight against the gigantic one you see while walking on the steppe? C'MAN. (Probably add it into the remix version -.-)
    Why the first of the thirteen days happened, and happened then, could use a better explanation.
    The PSICOM officers needed more screentime/chase to make them better antagonists, Rosch didn't appear nearly enough to make his last appearance really click right.
    Also, the Eidolons need more story. Brynhildr/Hecatonchire/Alexander especially get shafted.

    And yeah, the linearity blows. Not being able to revisit anything from before chapter eleven only makes it worse. And the beach bar + early Nautilus being the only non-combat locations in the game. Fail.

    Lastly, the gil situation blows. Yes gil not dropping from random battles has more verisimilitude, but there is just not enough ways to get the stuff easily.

  7. #47
    Relic Horn
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    I have played neither. I am spared all of this bullshit.

  8. #48
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    Quote Originally Posted by Qalbert View Post
    Second part I somewhat agree with being wrong, because (it's been a while, correct me if wrong) wasn't X just standard turn based with no real twists or spins? nothing wrong with it, but not the best the best the best
    Yeah, it was and I enjoyed it immensely. I like turn based RPGs.

  9. #49
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    I do too, I think a good turn based RPG can be a lot of fun, but calling a cookie-cutter system the best in the series is a little bit lol

  10. #50
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    Quote Originally Posted by Qalbert View Post
    I do too, I think a good turn based RPG can be a lot of fun, but calling a cookie-cutter system the best in the series is a little bit lol
    True, but that's probably shaded by the fact I played the later ones before the originals. That and I hated almost everything about VII and VIII, and XII was ruined for me by the terrible characters. Only had one decent one in the whole lot. And XI doesn't count.

  11. #51
    Banned.

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    Also, another thing... to the people who say FFXIII characters are the 'most realistic', shove it up your ass. Sazh is pretty cool and maybe he's pretty good but the rest of them are all characters I've seen in anime a billion times.

    FFXII characters are actually the most realistic and that's why people think they're boring. You don't want realistic characters with realistic motivations in an unrealistic setting, you want Japanese anime.

  12. #52
    Relic Horn
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    Quote Originally Posted by Domon Kasshu View Post
    are all characters I've seen in anime a billion times
    Stop watching anime?

  13. #53
    St. Fiat
    THE TIME FOR QUESTIONS
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    Take X-2 battle system, combine it with the writing in 12, plot it like 10 so it's coherent, take 13's graphics and 8's world/map design and you have the best FF game of all time.

    Edit: You could use 12's world/map design too, that was pretty badass now that I think about it.

  14. #54
    St. Fiat
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    In fact just hurry up and make All Stars Final Fantasy so I can have a party of Yuna, Black Mage, Tifa and Quistis.

  15. #55
    Tyven's Xbax Fren
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    welp, good thing i never played 12 so i wont know how bad 13 sucks when i get it

  16. #56
    I trusted Zet and this is what happened
    Eleven owes me $40 bucks

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    I just wish I could fly an airship over actual world zones like we used to

  17. #57
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    Versus XIII apparently has airships and an overworld

  18. #58
    Chram
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    Quote Originally Posted by Alleya View Post
    Take X-2 battle system, combine it with the writing in 12, plot it like 10 so it's coherent, take 13's graphics and 8's world/map design and you have the best FF game of all time.

    Edit: You could use 12's world/map design too, that was pretty badass now that I think about it.
    Best fucking idea I have heard in ages.

  19. #59
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    Alleya for Pres.

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