with my current playtime
I could be virtuoso
Twice. . . .
with my current playtime
I could be virtuoso
Twice. . . .
ive thought of all of this stuff high already. not even kidding. nothin new
Agreed, TED is the shit. Although the requirements to attend one of those conferences are outrageous.
There's no point talking about The Beatles with someone that's never even listened to Abbey Road.
I made it to 1:07 and decided she is just really excited about what she makes.
He knows. Interests include "trolling and posting nonsense"
New interests include "being banned"
I'm skeptical of some of her characterizations of the positive traits developed by "gamers", and the three examples she mentioned at the end seem pretty lackluster. Not really a fan of the talk even if there are some valid points to be made there.
It would be interesting to have MMOs that actually train you in something that might benefit you in a real life job setting. I'm am sure you will see some trying to do this within the next 5-10 years. However, I don't know how successful it will be. I think the closest thing we have right now would be eve online since players can run banks and you can day trade the EVE market in a somewhat similar manner to real life.
i disagree with her 2nd point, gamers dont really make good socialites, at least not in the real world, i know this for a fact because it affects me, im pretty social online, but IRL im pretty introverted, so....
Or you know, we could train people in a real life job setting so they could get used to being in a real life job setting and over time said people stop being trainees and become like all the other people at their job - during this time they also actually do productive work. Maybe before all this we could put these people in a building where they learn from others with experience they need too.
That would be sweet.
EPIC WIN!!!!
I don't know if I have the fortitude to watch this entire video. Why are they giving the floor to some woman game developer who makes online trash games with stupid "social" themes? That's a goddamn tornado staring you in the face.
Skimming through the video, I think I got the overall concept down. It seems to be built around some sort of delusion that at some point escapism will turn into... the opposite of escapism. (No exact antonyms come to mind.) Videogames are completely fake and artificial. They couldn't be more distant from the world and its "problems." Any sort of message you would be trying to get across would only be slowed down by the (boring and shity, I imagine) mechanics.
If you wanted to program people to care about "our problems", you don't need videogames to do that. You can do that right now with propaganda. The thing is that do the people who can use propaganda effectively even want that?
You know if you were really smart, you'd make a MMO where World of Warcraft players do your office job for you and you pay them in imaginary gold and armor. Perhaps with the proper machinery and enough imaginary money you can get them to work your cotton farms too. That would be a... dear I say it.... EPIC WIN!!!
LOLThis video is by a leading MMO developer
Her games, on Wikipedia:
Note some of those links are dead. Some real WoW-killers, amirite? Also her blog is named Avant Game, FUCK.Evoke
Superstruct
The Lost Ring
World Without Oil
Cruel 2 B Kind
I Love Bees
Demonstrate
PlaceStorming
TeleTwister
Also did you ban a guy for insulting the beetles? Like that is anywhere near the dumbest thing said in the forums on any ol' day. I've seen Qalbert say dumber shit first hand, really. So random.
He was banned because it was a troll account, I couldn't give two shits about his musical preferences.
He didn't even really insult them, just said that they weren't virtuosos, which is completely true.Also did you ban a guy for insulting the beetles? Like that is anywhere near the dumbest thing said in the forums on any ol' day. I've seen Qalbert say dumber shit first hand, really. So random.
Then again this is the same internet that collectively thinks Susan Boyle should be placed alongside Pavarotti and Streisand in the archive of history's great singers.
lol that's EXACTLY what she's talking about... shy, introverted, "nervous" people become active participants in a functioning society sharing their voices when they enter online gaming scenarios
She's not using virtuoso in the "technical mastery of singing or x instrument" fashion, she's referring to the book, "Outliers," which proclaims that spending 10,000 hours on a given subject will make you a virtuoso, i.e. master, in that field.
The Beatles didn't have any virtuosos when it came to singing or an instrument (although the argument could most definitely be made that Lenon and McCartney, at least, were virtuoso songwriters and arrangers), but they were absolutely masters of making great music.
Yeah, too many people missing the point. BRP is especially a wtf, (although that wtf is pretty thoroughly explained by the fact that he just skimmed the video and didn't really look into the concepts behind it) due to the fact that the idea is basically to provide *TREMENDOUS* freedom and direct individual effect on the game world, which is definitely something he wants to see more of.
Anyway:
The basic concept is this:
Present problems in a fun, cooperative, online gaming scenario, which are similar to major, real world issues.
Give said players FANTASTIC freedom to come up with solutions and or ways to work around said problems.
View the results, and seek out possibilities that may translate into real world solutions.
Yeah, at its most basic (dem r hungeh, feed dem; ok i keel cow and cut up and put on fire) it's a pretty simple, and dumb concept. It was also done decades ago with stuff like Oregon Trail.
But imagine the possibilities if, say, getting to the Lich King involved creating and maintaining those Argent Crusade supply lines-- but coming up with the method and implementation completely yourself.
Even more ironic is the later suggestion in BRP's post-- "get them to do your job for you." One of the biggest goals in technology at this point is very similar to that: reach a point where a minimal amount of personnel can control mass quantities of non-human workers. RPG and RTS are very much a building block for that kind of scenario.
To sum: think of the games as a massive brainstorming session on how to solve a given set of problems, except with the capability to emulate and test your solutions in "real time," right there on the spot... and the widespread availability of that kind of software.