Dunno if it's been mentioned but you don't have to force-update.. the regular "Check Version" button is active now on POL to update. (Or I think it's for the update for FF:XI and not just POL?) At 42 minutes to finish and counting.. not that it does my any good for a few hours. Thanks server merging.. -_-
wow lots of new stuff to get
here's to hoping none of it comes from MMM
Northland campaigns aren't that bad, for the most part the main thing is you need a bunch of people that can solo shit and not many that can't, because as soon as more than 1-2 people get on a mob the tp will face rape everything for like 80 fucking yards.
What plow said is right but people are fucking idiots and you're going to get kraken clubs on dahaks and worse...gargouille.
400 damage per TP move aoe through shadows every 5 seconds goooo.
Campaign Only WS change the world.
Rocl, Solitare Cape outdamages Gleemans if the spell has a V value > 589. Basically AM2 and big Ga3's. The new cape is going to for sure lower the V value needed to outweigh INT on your tierIV spells now as well.
Gil dispenser?Moggiebag
Enchantment: Moogle's secret cache
Lvl 1 Ammo All jobs
We'll find out in about 9 hours.
EXP ring looks sexy.
Your average shmuck is still probably not going to do any Campaign in the northlands. It's too risky versus just sitting around in Jugner S. Unless the battles go on long enough that participants begin to snowball.
Most likely what will happen is that if the Shadowlord Ops are unlocked it will be because a dedicated minority of hardcore players did it. By spending hours and hours killing mobs in between Campaign battles and setting up enemies in the paths of the incoming allied NPC forces.
Just a reminder regarding ShadowLord and the new Nocturnus Gear.
With the addition of Castle Zvahl to the Campaign battlefront, adventurers who fight bravely for the Allied cause will be rewarded with a chance to square off against the Shadow Lord himself! Needless to say, those who emerge victorious will be rewarded with spectacular spoils befitting their heroic deeds.
From:
http://www.playonline.com/ff11eu/event/vanafes2010/
Listed under Campaign.
Tobe honest gargouille are actually good because people with KCs or just people who feed tp to them in general end up dying or running off from all the aoes that they get pummled with,of course i am usually dnc so it's easy to stay alive, but just saying, it's not ALWAYS a bad thing on the soloers end. i can't speak for dahaks tho...
I'm actually very intrigued by the enmity decreased boost when getting hit necklace, it's great for a mage "oh shit" setup with their phys dmg down stuff. Not so much for those pulling and kiting on purpose, obviously.
SE, what are you doing?Originally Posted by Julian from the other thread.
Yeah not only will you need to not have beastmen control beau xar and castle, All 3 will have to be controlled by 1 nation.
Good Luck.
On top of that, Campaign Weapon skils Vs relic and mythic weapons.
And good fucking lord I need more inventory space .
Can only hope. I personally have always enjoyed Xarc S even when dying a lot because I hate clusterfucks of idiots.
Still though, with bravura + mdt gear + /dnc I always had some close calls with gargoyles with even just 3-4 people on them. They mean business and can get super spammy.