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Thread: Campaign - 3/23/10 Update     submit to reddit submit to twitter

  1. #221
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    Quote Originally Posted by takito09 View Post
    Sorry to make a new post but i wanted to ask if any server took this week also control of castle baileys and castle keep ?

    In alex we took both castles but it seems .. you need all the 4 northland areas for shadow lord op to happen =/?

    Anyone else has any info about this?
    Going by the pattern for the last "Defeat the leader" Campaign OPs, you probably need all iceland areas under control. Makes sense as you're going to "end" the Crystal War by defeating the Shadowlord.

    Well im assuming Baileys/Keep are under the same nations control.

  2. #222
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    tl;dr

    Anyone try the new Kinslayer: Baileys under offensive ops?

  3. #223
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    I watched a rdm/whm mithra tanking 3 orcs with orcish counterstance on in beaucedine yesterday using Uriel Blade and a Genbu's Shield. I didn't even see her casting phalanx or other buffs. Just ice spikes repeatedly. Is the flash on this that strong?

  4. #224
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    uriel blade does now an average of 460-480

  5. #225
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    Was dishing out 550-670 or so on Shadowfang Voids a while ago, it really tears up those elementals.

  6. #226
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    Uriel blade is magical ws and is affected by magic attack bonus
    mods are str and mnd each seem to boost dmg the same amount
    i am able to get it to do 745 blu/dnc 102 str 77 mnd +54 mab at 100ish tp

  7. #227
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    Hmm so Glory is a powerful physical WS and Uriel is magical. Interesting. What to get first....


    Was Tupor fixed as well?

  8. #228
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    Quote Originally Posted by Gwynplaine View Post
    In Xarc the ??? that spawns the Frost Bomb is way south of the fort in a dead end. But it is a very safe pull there are no enemies in the way.
    Just checked, "???" is at G-10. Only thing nearby was a Dark Elemental.

  9. #229
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    Quote Originally Posted by Toth View Post
    Hmm so Glory is a powerful physical WS and Uriel is magical. Interesting. What to get first....


    Was Tupor fixed as well?
    Tartarus torpor still does " 0 " F...king dmg -_- .. Really seriously no one besides me reported that to a GM? ( No one else besides me think that having a ws that does 0 dmg is the most stupid thing in the world?? ( considering the weapon has acc+30 then.. why the hell giving u acc if the weapon going to do 0 dmg...)

  10. #230
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    Some weapon skills deal no damage by design (Starlight etc), but the description for Tartarus Torpor clearly says, "Deals damage to all opponents in an area of effect. Additional effect: Sleep & Magic Evasion Down".

    So yeah. Either the translation team fucked up and added the damage bit for no reason, or the guy making the WS fucked up.

  11. #231
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    Topor wasn't mentioned in the update notes.

    Someone needs to report it to SE (along with the OAT H2H, can't be right that they only proc on 1 fist)

    Also on Bismark Sandy has 9 regions holy crap.

  12. #232
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    Quote Originally Posted by Narol View Post
    Some weapon skills deal no damage by design (Starlight etc), but the description for Tartarus Torpor clearly says, "Deals damage to all opponents in an area of effect. Additional effect: Sleep & Magic Evasion Down".

    So yeah. Either the translation team fucked up and added the damage bit for no reason, or the guy making the WS fucked up.
    Maybe it inflicts emotional trauma. "Additional effect: Sleep & Magic Evasion Down." I'm no doctor, but that sounds like depression to me. Maybe using the WS will lower Beastmen Morale.

  13. #233
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    Quote Originally Posted by Malacite View Post
    (along with the OAT H2H, can't be right that they only proc on 1 fist)
    Glanzfaust apparently does. Maybe they were keeping it in line with that?

  14. #234
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    Quote Originally Posted by Toth View Post
    Hmm so Glory is a powerful physical WS and Uriel is magical. Interesting. What to get first....


    Was Tupor fixed as well?
    I went with Lex Talonis first partially cause the damage was shown to be good and also because I'd rather have the Stun effect. If I ever need to stun anything I can use that instead of Flat Blade and still deal good damage.

  15. #235
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    Quote Originally Posted by Narol View Post
    Glanzfaust apparently does. Maybe they were keeping it in line with that?
    Spharai only 3x procs on main hand as well...

  16. #236
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    So really is stupid then...

    Why is Faith the only exception to this silly rule?

  17. #237
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    Quote Originally Posted by Ladydeathstrike View Post
    Uriel blade is magical ws and is affected by magic attack bonus
    mods are str and mnd each seem to boost dmg the same amount
    i am able to get it to do 745 blu/dnc 102 str 77 mnd +54 mab at 100ish tp
    I'd like to hear more about this. Can anyone else confirm Uriel Blade mods? Is it really pretty decent now?

  18. #238
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    Quote Originally Posted by Malacite View Post
    So really is stupid then...

    Why is Faith the only exception to this silly rule?
    Jailer weapons are implemented differently from every other form of multiple attack, and have a chance to activate on each "initial swing" (any time Double/Triple Attack could proc.)
    OAT weapons have a chance to activate every attack round (any time Kick could proc).

    So while Monk has two chances to Double Attack per attack round, and both of them use Faiths so they have a chance to hit again. However, they still only have one chance to kick.

    It's just how they made the game. Sorry~!

  19. #239
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    Quote Originally Posted by Byrthnoth View Post
    However, they still only have one chance to kick.
    Wonder if Indra's Triple Attack can proc on Footwork for a 3x kick. Stupid as hell but would be funny.

  20. #240
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    Quote Originally Posted by Narol View Post
    Some weapon skills deal no damage by design (Starlight etc), but the description for Tartarus Torpor clearly says, "Deals damage to all opponents in an area of effect. Additional effect: Sleep & Magic Evasion Down".

    So yeah. Either the translation team fucked up and added the damage bit for no reason, or the guy making the WS fucked up.
    Has to be a mistake. The help text in the .dat says:

    String Table Entry 01008 Puts to sleep enemies within the area of effect and lowers their magical defense and magical evasion. Duration of effect varies with TP. 1

    No mention of damage. This matches its index ID (1008 ) for Tartarus Torpor. If its saying something different in game, then it's calling different data or older data.

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