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Thread: Campaign - 3/23/10 Update     submit to reddit submit to twitter

  1. #121
    Mr. Anna Kendrick
    BGs Worst Golde Abuser

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    Quote Originally Posted by Cesaria View Post
    Love the sig...
    Hell yeah...

    I found I was getting steady rank-ups on my mules with doing slaughterhouseIII across 4 characters and never needing to go near the idiocy fest that is campaign.
    Good luck doing that after Sunday when Windy's going to control everything. Does that really work though? I was just advised "get 10k XP from Campaign Battles and make sure you do a couple C.Ops and you'll get a rank up." Not really a problem for me to just get a lot of XP since I'm trying to get all my 75's to 43999/44000 for June anyways, but damn. Avoiding Campaign crookery would be sweet.

  2. #122
    A. Body
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    Everytime I get a merit I can usually get the next rank that was how I figured it for myself (including when I lose a medal at max rank before update)

  3. #123
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    Yeah, that's actually a little overdoing it in my experience. Until I got to Wings, generally about 3k xp + 5 Campaign Ops would let me rank up every 5 days. When I got to wings it went up, but still not that bad.

  4. #124
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    Quote Originally Posted by SephYuyX View Post
    Three new peices are skipable for 50/75k a pop.
    Really? Regain back/Refresh neck are what I'm most excited about. Of course I'm going to go SMN to campaign, probably has something to do with it

  5. #125
    New Odin
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    Quote Originally Posted by Rocl View Post
    This always happens after an Update. People are running out to get new ranks :s It'll die down eventually, before your medal's current seal expires (assuming it's like 25 days)
    Actually im hoping the craze continues cause Id like to see Plucking Wings open up some time this century..... oh and Cracking Shells but im afraid thats but a mere pipe dream.

    Completionism aside, people seem to avoid dungeon campaigns at any cost which has worked in my favor in the past and hopefully still works during the post-update CB explosion.

    Necropolis and CNest are easy places to rake in EXP since very few people go there over Graub/Jugner/Meri.

    Nations will only go to the icelands if they have all of their zones right? With the new Castle units, has SE even bothered to add new allied units to attack the icelands or is still the small pool of units which basically means iceland campaigns nearly never happen or last less than 30mins?

    Lakshmi has only had Beau Glacier once but I cant recall if a specific unit gets sent to defend it...

  6. #126
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    Quote Originally Posted by ronin sparthos View Post

    Necropolis and CNest are easy places to rake in EXP since very few people go there over Graub/Jugner/Meri.
    What he said. I find the dungeon places as a great way to get your exp/points as not a lot of people go there. Not sure what it is about dungeons that people don't like, Crawlers nest is probably the best as there isn't anything at all to aggro you. Necro and Garliage has those aggro mobs in the paths of fortifications and Garliage has that "long walk" that people hate too. Try it out, you might like it for its empty-ness.

  7. #127
    Banned.

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    Maybe the Regen Ring is skipable, but the Campaign WS are beastly.


    And give me just 1 argument showing that auto-regain on a mantle is bad. Go on, I'm waiting.

  8. #128
    Yoshi P
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    Quote Originally Posted by Malacite View Post
    Maybe the Regen Ring is skipable, but the Campaign WS are beastly.


    And give me just 1 argument showing that auto-regain on a mantle is bad. Go on, I'm waiting.
    How many tp/tick is it?

  9. #129
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    Quote Originally Posted by fantasticdan View Post
    How many tp/tick is it?
    Probably 1. 20 TP/minute isn't bad (especially between waves)... it's just not super-special awesome.

  10. #130
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    Quote Originally Posted by Narol View Post
    Probably 1. 20 TP/minute isn't bad (especially between waves)... it's just not super-special awesome.
    If it was 1/tick it probably wouldn't do anything, since most/all of the TP would just be overflow.

  11. #131
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    1 TP/minute > 0 TP/minute, especially if you're /DNC, but it wouldn't be anything to bend over backwards for.

  12. #132
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    Considering that the majority of us could walk up to the NPC and buy it in about 1 minute of no effort i'm thinking its better than most other things you can use in campaign.

    Regain, no matter how small, will always be nice, even if its just for 5 minutes waiting on the first wave of enemies to show up!

  13. #133
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    It can also be really nice for those critical moments where you're 1 TP off from a waltz or WS but keep missing (or in my case getting countered by god damned Orcish Counterstance)

  14. #134
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    Quote Originally Posted by Karbuncle View Post
    Considering that the majority of us could walk up to the NPC and buy it in about 1 minute of no effort
    Thankfully "walk up and buy it with no effort" doesn't mean "bend over backwards".

  15. #135
    The Once and Future Wamoura
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    Nations can attack Northlands whenever they own all their outdoor zones, Ronin. On Bahamut, San d'Oria is attacking the outdoor Northlands owning everything but La Vaule and the Necropolis.

  16. #136
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    Quote Originally Posted by dannyl View Post
    Not sure what it is about dungeons that people don't like
    Well, since in Garlaige and Eldieme, you can get tags and then have the beastman attack wave come rushing through and gank you, is very not fun.
    (Had Gigas do it to me in Eldieme back when WotG came out, and it happened just today with Vee Qiqa the Decrier in Garlige)

    And of course, on offense, if no beastman defense shows up, there goes any exp. (They NEED to make attacking fortifications worthwhile, if not easymode exp, then SOMETHING. Bonus AN, or noticeable influence boost if players attack. Even something like, a sigil bonus, or something like it for allied tags, that nerfs fortifications damage resistance for PCs only, not NPCs, would help.)

  17. #137
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    Quote Originally Posted by ronin sparthos View Post
    Actually im hoping the craze continues cause Id like to see Plucking Wings open up some time this century..... oh and Cracking Shells but im afraid thats but a mere pipe dream.

    Completionism aside, people seem to avoid dungeon campaigns at any cost which has worked in my favor in the past and hopefully still works during the post-update CB explosion.

    Necropolis and CNest are easy places to rake in EXP since very few people go there over Graub/Jugner/Meri.

    Nations will only go to the icelands if they have all of their zones right? With the new Castle units, has SE even bothered to add new allied units to attack the icelands or is still the small pool of units which basically means iceland campaigns nearly never happen or last less than 30mins?

    Lakshmi has only had Beau Glacier once but I cant recall if a specific unit gets sent to defend it...
    Campaign battles at beau and xarc barely happen because... the npcs got killed very fast and as soon as the leader dies.. boom campaign battled ended.

    And u have to wait till the leader recovers ( anyone knows how many time is that)? and then u will have cb again...

    My guess is aproximately 1 northlands cb every hour.

    And in xarc is stil terrible.. so really good luck getting shadow lord gear..

    Btw any server had a single cb in castle ? Or do u need xarc taken for that?

  18. #138
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    Anyone figured out what the Fortilaces in Castle Z/Keep are for? I'm wondering if it's possible they're a means of always being able to have an impact on Campaign there to handicap the ridiculous difficulty of overtaking all of Northlands?

  19. #139
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    Quote Originally Posted by Gwynplaine View Post
    Anyone figured out what the Fortilaces in Castle Z/Keep are for? I'm wondering if it's possible they're a means of always being able to have an impact on Campaign there to handicap the ridiculous difficulty of overtaking all of Northlands?
    It's tied into the new Op "Prying Eyes II" basically they are defensive augments that probably make the campaign mobs in that zone take as much damage as a fortification. I say it's tied into Prying Eyes II, because upon signing up for it they give you details on how the device is used to increase the defensive powers of the campaign mobs.

    With that in mind, when you destroy one you lower the area fortification by 2, and I believe the respawn is 20-30 mins. However when they respawn the +2 fortification comes back, so it could be an evil way of SE forcing us to have to seek out and destroy all the fortilaces to stand a chance at doing any damage to the mobs in the campaign fight.

  20. #140
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    I went to check out the Fortilaces. They're very weak, 4 T3 nukes destroys them. Going by .dats there's 8 in Baileys, and 8 in Keep. Destroying one reduces that areas fortification level by 2. I don't know how long they take to respawn but they weren't up 12 mins later. I found 5 of the 8 in Baileys and only one in Keep. There was no campaign going on and reducing their lvl didn't seem to increase influence at all. But I wonder if this can help toward taking them over if Campaign is going on. They might make owning the areas slightly less impossible.




    Edit: Posted right after above post, interesting. I'll try that Ops.

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