since atonement is a mythic ws "shouldn't" its damage be increased also? (yes i know its a fixed damage produced my enmity levels of the pld but it should have a higher cap now right?)
For what it's worth, I finished some Liberator trials this weekend. Lv80 Liberator's 'Augments "Absorb" Spells II' brings the term from 1.2(+20%) to 1.25(+25%) -_-. Lv80 Liberator + Nether Void /w +2 Pants = Absorb 45 stat. (The order of the terms is [Base * Liberator * Nether Void])
As others have mentioned, lv80 mythic's AM3 went from 2minutes to 3minutes, a 50% boost. Nothing too exciting =x.
which is why i still dont understand why SE decided to make those new WS so insanely overpowered...
they usually boost stuffs marginally...and yet these WS is the shit you cannot live without![]()
not sure if anyone else feels the same but since Abyssea has come out i feel like i'm playing a real final fantasy game just needs more Ultima and Demi >.>
Demi is Gravity based on the animation, and also based on the fact that Demi is actually called Gravity in some games. (Although I'm not sure if it's intentional, or a translator error. )
Actually, just look it up. Demi has always been called Gravity in the JP version. Demi is just a word they made up because they couldn't fit 7 letters into a spell name or whatever.
It obviously doesn't have the same effect, because that would be broken, but as a traditional FF spell, it's still in the game.Gravity (グラビデ, Gurabide), also known as Demi, is a recurring Gravity-elemental spell from the series.
Diabolos' 2 hour is more of an homage to the original gravity effect, I think.
Well first little test:
Counterstance yes, No Gnarled Horn (used VV) and no Perfect Counter. One hour parse on Abyssea-Uleg Raptors. Number of fights I partipated in: 74, most like tanked 70 of those.
Offence to go with this:Code:Passive Defenses Player Evasion Evasion % Parry Parry % Counter Counter % Intimidate Intimidate % Appie 62 17,37 % 0 0,00 % 193 68,20 % 17 4,76 %
Stance and GH yes, no perfect counter. 1hour 20min parse on Raptors in Abyssea-Uleg, died 1 time. Number of fights I had a share in: 96 and mostl likely tanked because of it, think I didn't tank like 5 mobs tops I was fighting.Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Appie 366261 100,00 % 224572 0 86 91849 0 49754 Total 366261 100,00 % 224572 0 86 91849 0 49754 Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Appie 224572 61,31 % 819/38 95,57 % 54/463 149,26 500 231/1192 353,92 61,05 % Other Physical Damage (Counterattacks and Retaliations) Player CA.Dmg CA.Hit/Miss CA.Low/Hi CA.Avg Ret.Dmg Ret.Hit/Miss Ret.Low/Hi Ret.Avg Appie 49754 193/0 86/416 257,79 0 0/0 0/0 0,00 Weaponskill Damage Player WSkill Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg Appie 91849 25,08 % 33/0 100,00 % 859/4873 2783,30 - Ascetic's Fury 91849 100,00 % 33/0 100,00 % 859/4873 2783,30 Ability Damage Player Abil. Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg Appie 86 0,02 % 1/0 100,00 % 86/86 86,00 - Chi Blast 86 100,00 % 1/0 100,00 % 86/86 86,00
Offence to go with this:Code:Passive Defenses Player Evasion Evasion % Parry Parry % Counter Counter % Intimidate Intimidate % Appie 119 24,79 % 0 0,00 % 266 74,30 % 18 3,74 %
All tests done without counter gear, except relic feet for the additional 10%.Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Appie 510531 100,00 % 325150 0 0 106918 0 78463 Total 510531 100,00 % 325150 0 0 106918 0 78463 Melee Damage Player Melee Dmg Melee % Hit/Miss M.Acc % M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Appie 325150 63,69 % 1079/48 95,74 % 0/216 129,82 899 91/1235 335,69 83,32 % Other Physical Damage (Counterattacks and Retaliations) Player CA.Dmg CA.Hit/Miss CA.Low/Hi CA.Avg Ret.Dmg Ret.Hit/Miss Ret.Low/Hi Ret.Avg Appie 78463 266/0 95/414 294,97 0 0/0 0/0 0,00 Weaponskill Damage Player WSkill Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg Appie 106918 20,94 % 44/0 100,00 % 357/4530 2429,95 - Ascetic's Fury 106918 100,00 % 44/0 100,00 % 357/4530 2429,95
Highest I saw in GH parse was 77%, Highest I saw in no GH parse was 70.x%. This is worth mentioning because numbers are slightly fucked up by me getting up stance late, raptors thinking they are avatars and walking towards me like a retard and a little incident where my Spharai were unequipped in the GH parse for about 1 minute, which I still don't know what caused it, no it isn't my macros. I'll continue this parse after dinner, but so far looking at +2-4% on Spharai 90 compared to lv80?
Not really seeing as he first showed up in FF8 and his attack is fairly identical in look & function. Was Demi in FFX? I honestly don't remember but I could have sworn there was at least 1 game where it would break the 9999 barrier and in FF7 there were multiple tiers of it (1/4/ 1/2 and I *think* 3/4 for Demi 3) though most bosses either resist it or have too much hp anyway (dmg cap and all).
yay for pointless derail.
1-2% per upgrade sounds about right to me. It's just difficult to pin down such a small increase on something, especially counter.
I think Ragnarok gives the same increase to crit rate % as Spharai gives to counter rate %, and they both probably received the same enhancement over relic trials (meaning it'd be a lot easier to just test Rag's crit enhancement amount and apply it to Spharai's counter), but it's not like anyone with a brain has Ragnarok upgraded.
Edit: Unless I'm completely misinformed about Ragnarofl.
^ lol
Thanks for the testing Appie, really appreciate it.