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Thread: Relic Augments     submit to reddit submit to twitter

  1. #421
    Bagel
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    Quote Originally Posted by Tyramut View Post
    I made this movie for some friends while I was doing my trial, posting it here for Appie.

    http://www.youtube.com/watch?v=EQcQwDOiv2g

    Honestly, MNK can really hammer this out quick. Pretty much on par with all the Hasso/Meditate/KC jobs.

    And yeah, I need 35 usu hands real bad :<
    Heh, thanks, maybe I should try poking some people =)

  2. #422
    Banned.

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    Quote Originally Posted by FailureMidgard View Post
    That is definitely incorrect. I got far more bottom end than topend. There was a point in time where there was no variation with SA. That was changed like 2? years ago. Also, pchan said the distribution was even, which I'm willing to accept perhaps.
    I said then crit are NOT evenly distributed. They are concentrated near the top that's why it's reliable...

  3. #423
    Old Merits
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    Quote Originally Posted by Raelia View Post
    Did you trade your weapon to the moogle to get it flagged for the quest first?

    Not to be patronizing in the slightest, but at least four DRKs showed up to the first NM in our Farmhand path without their weapons tagged for 512. Seems not uncommon for some to have missed this entirely.
    They posted a pic of Death Penalty with the yellow quest tag on it.

    Quote Originally Posted by Fiendishone View Post

  4. #424
    Sea Torques
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    Quote Originally Posted by Raelia View Post
    Did you trade your weapon to the moogle to get it flagged for the quest first?

    Not to be patronizing in the slightest, but at least four DRKs showed up to the first NM in our Farmhand path without their weapons tagged for 512. Seems not uncommon for some to have missed this entirely.
    he has a SS of his weapon tagged in here somewhere

  5. #425
    Lv.99 Mjollnir
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    Quote Originally Posted by SathFenrir View Post
    Not as good as it sounds. Armies of FoV faggots trying to jack my mobs 24/7 man, it's terrible.
    I know I'm posting a couple days late, but I feel your pain Sath ... I would get 50 WS in 20 min, then 10 WS the next 20 min, because everyone's done with their stupid 4xBunny and ready for lizards. I moved to slowwww Kuftal, because I'm not gonna camp stupid EP lizard claims with a mountain dew heart rate, seriously stupid!

  6. #426
    Myr said I should dodge roll
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    Quote Originally Posted by Kadaj View Post
    Is it possible you missed some obvious but overlooked step with your mythic to begin with? Something like talking to an NPC to complete the quest even after you obtain your finished mythic?
    Nope quest is fully completed and no longer in quest log. Yay for the reward or 3 imperial silver pieces.

    And yes as others have mentioned it is tagged with the "[Trial 1087]".

  7. #427
    Nidhogg
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    Ok, I can't read apparently, my bad. Pchan seems wrong then, looked pretty evenly distributed from what I saw. Small sample size/etc.

  8. #428
    Sea Torques
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    Small sample size/etc.
    This.

  9. #429
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Fiendishone View Post
    Send him a /tell. He doesn't speak English. I don't speak Squiggle. It's almost 3am and I'm half asleep. I try asking with auto-translate if he has been getting his WS points to register. He doesn't fully understand the question it seems, and I forgot to screen shot the conversation, but it seems like his works or else he wouldn't have been out there killing crab after crab.
    Or maybe he thought it'd be like other WS quests where there's no indication that you are accumulating WS points (without third-party tools), and was thus operating under the false assumption that he was? :3

  10. #430
    Myr said I should dodge roll
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    Quote Originally Posted by nekura View Post
    Or maybe he thought it'd be like other WS quests where there's no indication that you are accumulating WS points (without third-party tools), and was thus operating under the false assumption that he was? :3
    Didn't think of that and actually hope it's true lol

  11. #431
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    The other thing to consider is the skill gaps though.

    Having OAT on a dagger, at least it seems to me, is a BFD for THF and especially DNC. Right now DNC really only has Joyeuse to choose from, but with this...

  12. #432
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    Quote Originally Posted by pchan View Post
    I said then crit are NOT evenly distributed. They are concentrated near the top that's why it's reliable...
    You guys are making this way too hard.

    Theres a 1.00-1.05 multiplier on all final damage.

    Crits are capped at 3.0. Apply 5% to this and thats where you get 3.15 from.

    but even with capped Ratio/cRatio (Ratio caps before level correction at 2.2 for two-hand and 2.0 for one-hand) you can wind up below 3.0 (as low as 2.0*0.8+1.0=2.6 for a one-hander).

    Quick definitions:
    pDIF'a' is pDIF calculated through most of the old formulas
    pDIF'b' is pDIF after the 5% randomizer

    pDIFa is capped at 3.0 on critical hits, otherwise it is never capped (the only effective cap besides this one is the 2.0/2.2 caps on Ratio, not cRatio).

    Thus on critical hits you end up with a pDIFb ranging from 2.6-3.15 for one-handers, with the vast majority being between 3.0 and 3.15 (within the final 5% randomizer with capped 3.0 crit "pDIFa"). This is more apparent with two-handers who will hit capped crits far more often with the higher Ratio cap, resulting in a crit range of 2.76-3.15 with far more, roughly 87%, landing in the >3.0 range.

    tl;dr Quick dicking around about it. Crits cap at 3.0 and SE added a +0-5% randomizer to mess with your head about them not 'capping' even though they are.

    You can do it just as easily with regular melee damage. Melee hits will cap at 2.77 for two-handers and 2.5725(?) for one-handers (not my forte, can't confirm if 1.2*cRatio+1.05 is correct for them).

    I already had my tirade and in a craze and fury worked out in a week what people have been dicking about with for two years now.

  13. #433
    Salvage Bans
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    Seeing how annoying part 2 is I think ill just do 25 kills with WS a day. It will take 60 days to finish but 25 is probably as much as I can handle without getting totally bored and pissed off. Still will get done before the June patch and be ready for the next trails they will add.

  14. #434
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    Quote Originally Posted by Zumi View Post
    Seeing how annoying part 2 is I think ill just do 25 kills with WS a day. It will take 60 days to finish but 25 is probably as much as I can handle without getting totally bored and pissed off. Still will get done before the June patch and be ready for the next trails they will add.
    What weapon do you have? I feel sorry for excalibur people.. If you have to killshot with the WS and you get add effect at a low % lol...

  15. #435
    HABS SUCK!!!!!
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    Mandau has it pretty bad....MS unstacked is kinda weak. Thf (presuming you're on thf, though I could probably do faster kills on rdm/nin) can get boned via triple attack at low hp, triple dmg proc at low hp, untimely crit...I've lost about 20 or so kills because of that.

  16. #436
    Relic Weapons
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    Get an adventuring fellow and trick attack mercy stroke it.

  17. #437
    New Merits
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    I'm completely disgusted that Mandau only gets +2 while Carnwenhan/Terpsichore/Vajra gets +4. If you look at Bravura etc. they all get a 6-7% increase, Mandau gets approximately 5%.

    Quote Originally Posted by Zirk View Post
    Get an adventuring fellow and trick attack mercy stroke it.
    Help a clothcrafter mass farm spiders outside Al Zabi. Only stipulation being that he lets you TA off him. SA mercy does around 1500-1700 and TA mercy does around 1200-1500 to them.

  18. #438
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    Quote Originally Posted by Raelia View Post
    You guys are making this way too hard.

    Theres a 1.00-1.05 multiplier on all final damage.

    Crits are capped at 3.0. Apply 5% to this and thats where you get 3.15 from.

    but even with capped Ratio/cRatio (Ratio caps before level correction at 2.2 for two-hand and 2.0 for one-hand) you can wind up below 3.0 (as low as 2.0*0.8+1.0=2.6 for a one-hander).

    Quick definitions:
    pDIF'a' is pDIF calculated through most of the old formulas
    pDIF'b' is pDIF after the 5% randomizer

    pDIFa is capped at 3.0 on critical hits, otherwise it is never capped (the only effective cap besides this one is the 2.0/2.2 caps on Ratio, not cRatio).

    Thus on critical hits you end up with a pDIFb ranging from 2.6-3.15 for one-handers, with the vast majority being between 3.0 and 3.15 (within the final 5% randomizer with capped 3.0 crit "pDIFa"). This is more apparent with two-handers who will hit capped crits far more often with the higher Ratio cap, resulting in a crit range of 2.76-3.15 with far more, roughly 87%, landing in the >3.0 range.

    tl;dr Quick dicking around about it. Crits cap at 3.0 and SE added a +0-5% randomizer to mess with your head about them not 'capping' even though they are.

    You can do it just as easily with regular melee damage. Melee hits will cap at 2.77 for two-handers and 2.5725(?) for one-handers (not my forte, can't confirm if 1.2*cRatio+1.05 is correct for them).

    I already had my tirade and in a craze and fury worked out in a week what people have been dicking about with for two years now.
    That's supposed to contradict me or some thing ? I said crit are not uniformly distributed and you are talking to about max value ..

  19. #439
    Puppetmaster
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    If someone gives me the numbers for a 25 base dmg, +10 dmg dakini, I will go test it on low level mobs. What I need are the theoretical max given a weapon rank of 2, and the theoretical max given a weapon rank of 3. If you need any more information from me let me know, though I think this should be enough.

  20. #440
    Banned.

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    Wonder how much + to all songs either Carn or Ghorn will get?

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