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Thread: Relic Augments     submit to reddit submit to twitter

  1. #461
    Salvage Bans
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    Excalibur seems to be getting the short end of the stick on these upgrades a measly +2 dmg. Maybe the devs figure the add. effect will make up for it when the lvl cap is lifted and HP levels go up so they don't need to add as much base damage. But this is SE were talking about I don't think they think stuff through too much when making this stuff.

  2. #462
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    Quote Originally Posted by Zumi View Post
    Excalibur seems to be getting the short end of the stick on these upgrades a measly +2 dmg. Maybe the devs figure the add. effect will make up for it when the lvl cap is lifted and HP levels go up so they don't need to add as much base damage. But this is SE were talking about I don't think they think stuff through too much when making this stuff.
    You can pretty much see SE's job favoritism at work with the +DMG augments on the relics. The relics for the jobs the devs love get higher % increases proportional to their base damage than the ones for the jobs that they disdain.

  3. #463
    Relic Shield
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    Yep, because the last 3 years have shown how little the devs like PLD.

    The augments are trying to balance the relics. They're just doing a bit of a half-assed job because they're going by how popular the relics are instead of how good they are.

  4. #464
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    Quote Originally Posted by tidon View Post
    a good place for second trial on bravura?
    need plantoids..
    Boyahda Tree Exoray Mandy and Goobbue bring a rdm and you are set

  5. #465
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    Quote Originally Posted by Therin View Post
    I might kill myself before I finish this.


    I feel ya here, the fact that i'm looking forward to part 2 is just crazy.

  6. #466
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    Quote Originally Posted by Weeks View Post
    The augments are trying to balance the relics. They're just doing a bit of a half-assed job because they're going by how popular the relics are instead of how good they are.
    Yep, and that's why the second most popular relic has DMG+7.

    Quote Originally Posted by Taint View Post
    I feel ya here, the fact that i'm looking forward to part 2 is just crazy.
    Agreed. Fuck undead. Give me crabs instead.

  7. #467
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    500 more undead.. I think i'm gonna finish this in a exp party on lamia idolators.. Crabs should be fast and easy.. Does anyone have the +7 on Apoc yet?

  8. #468
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    MMM Maze did well for breaking Bravura a while ago on Lizards. With just a WHM and BRD put no might or peon runes on it. Got ~ 130 WS's in 3 runs total. I would imagine a Peon rune + plantoid rune + Trial by numbers could get you a decent amount of kills per day on the second trial. If not grab a few ppl and go slaughter in Boyada Tree.

  9. #469
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    NOSTRADAMUS

    Vamos los Perds!

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    http://i193.photobucket.com/albums/z...estofFails.png

    Yes I'm looking forward to crabs, whoever developed Ice Spikes should be caned.

    Some fun stats:

    • 28,500 XP roughly at approximately 49 XP per mob (I boxed another character in PT) = 581 mobs (this seems low, typically averaged about 2.5 WS per mob)
    • 43 Beastmen's Seals and 35 Kindred's Seal
    • 34 Eldieme coffer keys (had 3 in pool at once at one point), 8 Garlaige

    I've read most of the pages, but is there any consensus area for aquan kills? Crabs are easy and plentiful, but Scissor Guard without Dispel is lame. I was thinking the EP mantas in LoO since they're mega squishy and there's a ton in that Peg Powler area but 16 min repop sucks.

    (I use turban when appropriate, let's not turn this into Ace's debate)

  10. #470
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    Quote Originally Posted by Aquilo86 View Post
    106

    Eh? Really? I thought base DMG on the weapons had a more profound impact than that on H2H.

  11. #471
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    Quote Originally Posted by Malacite View Post
    Eh? Really? I thought base DMG on the weapons had a more profound impact than that on H2H.
    He's wrong, refer to what Raen said. Given that Spharai are originally D:23 and the 291-299 H2H skill range gives 35 base damage for a total of D:58, 100/58=1.724 for your pDIF and therefore 6 base damage on Spharai would add 6*1.724=10 damage in your example situation. Simpler answer, it's a 10.3% increase in total damage assuming H2H merits.

  12. #472
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    Quote Originally Posted by Wulfgang View Post
    I've read most of the pages, but is there any consensus area for aquan kills? Crabs are easy and plentiful, but Scissor Guard without Dispel is lame. I was thinking the EP mantas in LoO since they're mega squishy and there's a ton in that Peg Powler area but 16 min repop sucks.
    Pedia says there are 17 spawns, but about 1/5 are going to be Too Weak. You'll have to head over to the LoO area and to the hallway heading from LoO to Mysticmaker for two of them, but there will still be a few minutes of downtime. Are there any crabs you can consistently kill once per minute? If so, that will barely beat out Onzozo.

  13. #473
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    I just settled in Kuftal on crabs, may move to Vunkerl when there's not another Apoc DRK out there. Too weak spawns and running around a lot got annoying.

  14. #474
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    Quote Originally Posted by Weeks View Post
    Yep, because the last 3 years have shown how little the devs like PLD.

    The augments are trying to balance the relics. They're just doing a bit of a half-assed job because they're going by how popular the relics are instead of how good they are.
    Should just be a flat % increase. There is no need to screw with things.

  15. #475
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    Quote Originally Posted by Nightfyre View Post
    He's wrong, refer to what Raen said. Given that Spharai are originally D:23 and the 291-299 H2H skill range gives 35 base damage for a total of D:58, 100/58=1.724 for your pDIF and therefore 6 base damage on Spharai would add 6*1.724=10 damage in your example situation. Simpler answer, it's a 10.3% increase in total damage assuming H2H merits.
    Nice, thanks. I'm not up & up on all the crazy maths involved in this game ^^;


    +6 seemed like a hell of a lot.

  16. #476
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    Compared to what most jobs are getting, it really is quite a lot. It's really less than I showed due to fSTR, but it's easily one of the larger boosts from this system.

  17. #477
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    So I finally got a hold of the JP Cor I mentioned earlier with the Cannon and got a more straight answer out of him and he was under the assumption that the WS points tallied silently, so he too contacted a GM about the issue.

    3 separate COR's contacting 3 GM's regarding the same issue. Odds on how long it takes for SE to recognize & fix?

    1 week?
    1 month?
    1 year?

    /continuousrantoff.

    For now.

  18. #478
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    Quote Originally Posted by Therin
    Agreed. Fuck undead. Give me crabs instead.
    Therin, you make things too easy sometimes. Be thankful Bongo doesn't ever read this.

  19. #479
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    Yoichi trial 2 done. 1500 killshots sucks.

  20. #480
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    Quote Originally Posted by Fiendishone View Post
    So I finally got a hold of the JP Cor I mentioned earlier with the Cannon and got a more straight answer out of him and he was under the assumption that the WS points tallied silently, so he too contacted a GM about the issue.

    3 separate COR's contacting 3 GM's regarding the same issue. Odds on how long it takes for SE to recognize & fix?

    1 week?
    1 month?
    1 year?

    /continuousrantoff.

    For now.
    if the 3 cor are EU/NA, never! need to wait some JP cor reporting it

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