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Thread: Relic Augments     submit to reddit submit to twitter

  1. #941
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    it's mind boggling that anyone would argue for a completely unnecessary time sink like these stupid ass trails. doubly worse for the people with mythics. 40+ hrs is a workweek for most people

  2. #942
    Ayn
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    If I could get a relic for 10000 kill shots i would have a full set of them for all my 75 lol.
    Magian Trial #Yabby: Defeat 10,000 experience yielding mobs of a certain family with the required Weapon Skill:

    Target Family: Aquans
    Weapon Skill: One Inch Punch

  3. #943
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    Quote Originally Posted by Therin View Post
    As horrible as this guy's typing is, I actually somewhat agree with him.

    Yes, I think the trials are a bit excessive (500 killshots for the first two and 1,000 for the last would be acceptable) but, really, it's not that bad. A lot of people did get their relics paid for by linkshells and so it was a lot easier for them than for others. For me, I prefer it this way. I would rather do thousands of killshots than be required to do an event which requires other players or the effort of a large linkshell like Dynamis. With these trials, I can do them at my own leisure by myself.

    Yes, they are a bit excessive and take forever but I really like the idea, it just needs to be adjusted to be a bit more fair.
    Get the fuck off your high horse, seriously with this bullshit again? You fucking sponsored runs, you bought currency from your dynamis shell dirt cheap. You "used" your shells as much as someone else did that got 1 stage funded. Go back and pay full price if you want to make these kind of inane statements.


    Honestly, right now if I had all the currency for my Amano, I'd sell it rather than completing the thing, and just go do trials for a Magian weapon. Unfortunately, that isn't even an option~

    And 'grats Atoreis, you're a good troll or great at lying to yourself, because you're just doing one or the other...not sure which yet.

  4. #944
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    Honestly, it's not that difficult at all. The nature of the weaponskills themselves make the process frustrating (one hit with many whiffs) but killing EPs is simply monotonous. The real problem here is the number of trial targets that need to be completed for the current quests.

    While you're out spending countless hours killing EPs, what are you not doing? It's no secret that SE added more stuff in to do in general with this "mini" expansion then in the majority of WotG. You're giving up that time to complete trials for other magian weapons (like that OAT Katana to use offhand, or that Teiwiz to make curing more efficient); you're giving up time that you could be using to level one of your several 75 jobs to 80; you're giving up time from possibly crafting, or campaigning to keep your medal, or doing the new WotG nation quests.

    Those are all general activities you would have to balance doing your relic trial around. That's not taking into account any previously made appointments such as daily linkshell events (those vary by shell) and definitely doesn't account for real life. The worst part is that you're doing yourself and your linkshell a disservice by NOT doing the quests. What's the point of spending all that time and money on a weapon that's inferior at it's base to weapons that can currently drop off monsters in Abyssea?

    I do agree that the chance to upgrade is welcome, but if we completed these trials as they currently are "casually" (you'll get there when you get there, etc), it could possibly mean not being through with the third trial by the time the December update arrives. Looking at the progression SE has been going with the trials so far, you could expect killing blow trials on as many as 3000 monsters by the time the level 99 cap is released. That is most certainly an overwhelming task to try to balance with your time spent in-game.

  5. #945
    CoP Dynamis
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    Anyone who argues in favor of the quantity of these trials is smoking some damn good shit, and needs to share immediately.

    (Edit) To clarify: I don't mind the method, but I just simply do not have time to invest in these trials and still accomplish the other things I want to do in-game, especially with the massive amount of new content they added in the last update. Add that to a 40 hour work week and it's just unrealistic, not to mention boring, monotonous, and just not fun. I don't play enough anymore to log on and be miserable because after 750 Kaiten kills on Vermin/Arcana, I'm only half-way done.

  6. #946
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    Quote Originally Posted by Kouu View Post
    Anyone who argues in favor of the quantity of these trials is smoking some damn good shit, and needs to share immediately.
    ^ exactly.

  7. #947
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    They'd be tolerable and more or less tuned if you just has to use the weaponskill (as per standard WS point quests). Having to get the killshot, all those trials should be halved at minimum.

  8. #948
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    Quote Originally Posted by NynJa View Post
    all relics are 1hit, despite animation >.>
    Final Heaven is 2, its actually quite annoying when the first hit misses and the second hit lands, since all the power was in the first one, it usually leaves it short.

    First hit has the 3.0 TP mod, since its h2h, it always gets a 2nd hit, but only at 1.0.

  9. #949
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Ayn View Post
    Anyway, I feel the worst for people who either just finished a relic, or are about to. Must be discouraging as hell.
    I would not be surprised if the number of relics/mythics finished in any given month fell drastically after this update. If this bullshit continues, I wouldn't be surprised if it more or less ceased altogether. It's completely ridiculous, especially after the time investment that goes into building a relic or mythic to begin with. Marginal returns on time investment are being made even more marginal.

    Effort and reward should have some degree of correlation, and while not seeing your precious weapon become obsolete is a hefty reward the trials involved far exceed what could be considered reasonable.

  10. #950
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    Quote Originally Posted by Appie View Post
    I seriously hope they do read this indeed, maybe I should mail them with this. Hell, maybe we all should, if BG can get people there black belt/ghorns back we can nerf quests too? =D
    That sounds like a good idea.

    Currently, most of the the OAT, WoE, and Empyreans weapons rival(or nearly rival) non-upgraded relic weapons.

    All three magian weapons are much less difficult than upgrading a relic.

    Assuming all weapons will be upgradeable in next update, if SE continues with the same thing(inb4 3000 Apkallu kill shots), the effort:reward ratio for relics will continue to drop(high effort for little reward, compared to magian weapons which have moderate effort for good reward).

    Some players with little play time may never get these relics done in time before the next update.

    Most people completed their relics before the level cap raise was announced.

    Before the cap was announced, people probably thought their relics were done(finished, no more upgrading) and they were set for their FFXI life but since the last update, not anymore.

    Overall, the main problem is the effort(huge time sink):reward ratio with relics.

    If you look at the trials alone, they aren't so bad but the trials are added on top of the already(for most people - those who weren't lucky and did not get their relic funded or didn't get to sponsor that much) tedious task of upgrading the relic from stage 1. So to keep the best weapon(as newer updates roll and newer weapons/trials start to rival non-upgraded relics), relic owners need to keep working hard.



    On the bright side, the trials will probably end by the time level 99 rolls by if people are still playing FFXI by then.

    Anyway though, it is not a bad idea to send emails/comments and complain to SE.

  11. #951
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    Ok maybe I was understood wrong.
    I think those trials for relics are completly crap, shit and etc. in term of inventiveness (got that word from dictionary) and I honestly understand people who complain about quality ot thins trials. Im just saying beside they are stupid boring crap they are also very easy to make and I cant understand ppl who complaining they cant do it becouse its too boring or like NynJa they realy cry about they are hard to manage. I saw ppl with stage 2 done few days after magian was released so its deffinietly easy doable. So if you want something more challanging and creative i understand. If you cry you cant handle it cuz its to much killshots thats pretty weak.

    FailureMidgard -> Im not a troll and im not lying myself ( tho i dont know with what that "lying myself" was related with ). I just have my own opinion and i dont fear to post it. I know many time I can be mistaken but thats why im posting to get some knowledge.

  12. #952
    We wear wine red on Wednesdays

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    To be honest, a lot of the people who got relics are also the people who put a lot of effort into this game and spend the most time playing it. You would think that SE would reward players who put that much time, money and effort into this game by either A) Not giving relic owners trials at all, because fuck off my weapons cost 150m gil, or B) simply give us easy lol trials. Cap all the trials for relics at 500.

    I didn't think I'd consider putting amano in storage and leveling up a Lv80 GK because it would take less time. I don't think the 6500 WS's is worth the dmg upgrade just to keep kaiten anymore. I'm with Sath, shit is fucking ridiculous.

  13. #953
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    Worst part is that it isn't even the exact number of WS required for the trial that you are doing. Hypothetical 5% misrate on ws no matter your acc adds ~250 mobs more at minimum (for the 2nd-4th trial) and that is not accounting for just being plain unlucky and not doing as much damage on your ws as you were expecting and failing to kill the mob or missing your main hand hit for 1handers ect.

  14. #954
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    Quote Originally Posted by Crab_Cake View Post

    All three magian weapons are much less difficult than upgrading a relic.
    antea needs now 3250 mobs to kill and last 2 are if im not mistaken like 450 demons and .............. 500 wamouras (and im 90% sure only flying one works)


    scythe with 5% DA is:
    Trial 520: 400 Arcana
    Trial 521: 300 Hippogryphs
    Trial 523: 500 Amorph
    Trial 524: 600 Plantoid
    Trial 525: 400 Peiste
    Trial 1467: 600 Dragons
    Trial 1468: 450 Buffalo
    Trial 1469: Irrlicht x30 this mob is in abbysea and you need party or ally to kill it and thats at least 30 visit in abbysea which means 30x20h 600h ( 24 days) minimum if you find party-ally that will go with you every 20h and mob will be up everytime (goodluck)

    There are weapons easier to make but probably also some harder too.

    EDIT: Also i think none know whats Two-leaf Chloris Bud is so how you assume Emp. weapons are easy to make?

  15. #955
    Ayn
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    Please correct me if I'm wrong, but aren't all of the Antea (and the other weapon you mentioned) simply "kill x mob"? That's a hell of a lot less annoying than "Kill mob with this WS specifically".

    However, I know some of the Magians are "Kill mob under this weather condition / this specific day" which I know can also be annoying.

  16. #956
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    Quote Originally Posted by Ayn View Post
    Please correct me if I'm wrong, but aren't all of the Antea (and the other weapon you mentioned) simply "kill x mob"? That's a hell of a lot less annoying than "Kill mob with this WS specifically".

    However, I know some of the Magians are "Kill mob under this weather condition / this specific day" which I know can also be annoying.
    yes but some mobs are fucking annoying to kill.

    Hippos, wamouras(flying one are only lvl 77-79), Peiste with their stupid petra move etc.

  17. #957
    Ridill
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    In complete and total seriousness:

    If relics could be converted to gil, or back to their base currency, the only relics left in FFXI at a rate similar to what they are currently would be shield and horn. I'd say a 70% conversion back to currency or gil rate would be completely reasonable.

    It's motherfucking 2010 and more and more people are quitting every day. The term "relic sickness" exists for a reason, that reason being that is in by and large completely and totally a verifiable reaction that has been shown, by vast majority, to effect a vast amount of relic upgraders.

    For many upgraders the relic symbolizes the culmination of their entire FFXI career. It is a goal set some half a decade or more back and realized, in most cases, through hard work, incalculable amounts of time invested, and (hopefully but not realistically) a sound mastery of the understandings regarding your job and game mechanics (again, lol, I know most people relic or not are still idiots, pontificating here, gtfo).

    Now once the process is complete, returning to the mundane bullshit that is FFXI on a level without some seemingly impossible goal to realize becomes, well, fucking stupid. Sure, many of us do it, but we do it for specific reasons. Friends, loyalty, devotion, setting new goals, etc, are all reasons we stay, but for every relic holder that stays around how many quit within 6 months? Or have their playtime drop drastically? I'm guilty of it, I know most of the posters in this topic are too.

    The culmination of hundreds upon hundreds of hours of work on both the currency acquisition and funds acquisition fronts is an exhaustive process. If you disagree with this you're fucking retarded. The process of upgrading a relic is what takes the life out of most people once they've finished. It's mindblowingly aggravating.

    Now, as if to spit in our faces some more (30,000 alexandrite and all other mythic requirements being a reasonable and middle-ground alternative to upgrading relics, anyone?) we are to spend 5-10 hours on our relics for every 1 hour spent on magian to allow the relics to keep their supremacy. This, even by definition, means that in the process of upgrading our relics we will in fact be surpassed by a large amount of magian wielders if only for a short time.

    Now, will this allow us to maintain absolute supremacy? Somewhat, but as Kirschy demonstrated in math and applied parses, apoc falls dangerously close to getting spanked by OAT scythe. It's up to her to weigh in her opinion on whether or not she would do apoc again in this given era, knowing what she knows now. The bottom line is that the conflict does not arise out of us spending hundreds of hours doing kills (all 4 trials combined) where magian users spend maybe 30. No, that is far too simplistic. The spite is derived from the countless hours we spent to get TO this point and to now be told that should we choose to not be easily surpassed by fuckshit Joe Auctionfags running around with these Abyssea weapons we must not only put in more effort, but a disproportionate amount of effort compared to what we've already put in AND what our competition has put in.

    tl;dr: If you don't have a relic, shut the fucking fuck fuck fuckity fuck up and get the fucking assblasting cocksmashing twiddlefuck out of this fucking thread. Fuckers.

    I think that sums it up nicely.

  18. #958
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    meh 100-200 killshots a day. Gives me something to do during lunchbreak at work or when my boss isn't there! <_<

  19. #959
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    Quote Originally Posted by Limlight View Post
    meh 100-200 killshots a day. Gives me something to do during lunchbreak at work or when my boss isn't there! <_<
    If you can do 200 killshots in your lunchbreak you're a better man than me. I did about 50 per hour solo /DNC for part 2 as WAR.

  20. #960
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    Quote Originally Posted by SathFenrir View Post
    If you can do 200 killshots in your lunchbreak you're a better man than me. I did about 50 per hour solo /DNC for part 2 as WAR.
    well i'd start on my lunch break. kills flow with 3 accounts, mnk/nin, rdm/whm, and drk/sam. 60ish/hour i'd "hope" to get 100 done by the end of the day off/on.

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