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Thread: Relic Augments     submit to reddit submit to twitter

  1. #1121
    MaachaQ
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    Quote Originally Posted by Phraust View Post
    Actually they fixed that, so long as you have haste on, it blocks that slow, but haste does not overwrite it if you do get hit with it.

    For clarity:
    If you have haste you cannot be slowed(anymore),
    If you get slowed, you cannot overwrite that slow with haste; you'll need to erase it.
    Umm, Spider slow most definitely does overwrite spell Haste... been doing spiders for my husband's Mandau trial, skilling up my clothcraft at the same time. You need to erase -> haste every time they do spider web.

  2. #1122
    Cerberus
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    Quote Originally Posted by Xanthe View Post
    Piercing Bonus and a wyvern tend to make them die faster. Not to mention you did your trial with a D90 weapon and I'm using a D109 weapon. There's only so much I can do to cut back with those factors giving such a large damage boost.
    You are only able to killshot as fast as you get tp so if thats the case you can do any combination of the following:

    1. Don't use wyvern. Sigil regen + orochi nodowa + occassional cure 4/5 from passing pixie (is 1 or 2 that roam around camps very frequently) was plenty of curing. This would also allow /sam sub which would lower x hit build allowing you to WS after fewer melee swings and meditate incase you get 4 triple procs in a row or miss WS.

    2. Don't eat food

    3. Swap some attack/str gear (which doesn't also give haste) for PDT or whatever.

    If you do the first 2 then there is no way you are killing them before you get to 100tp.

  3. #1123
    Nidhogg
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    Quote Originally Posted by Fottiti View Post
    You are only able to killshot as fast as you get tp so if thats the case you can do any combination of the following:

    1. Don't use wyvern. Sigil regen + orochi nodowa + occassional cure 4/5 from passing pixie (is 1 or 2 that roam around camps very frequently) was plenty of curing.

    2. Don't eat food

    3. Swap some attack/str gear (which doesn't also give haste) for PDT or whatever.

    If you do the first 2 then there is no way you are killing them before you get to 100tp.
    It's funny that you think food does anything vs EPs...

  4. #1124
    Campaign
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    Quote Originally Posted by Phraust View Post
    Actually they fixed that, so long as you have haste on, it blocks that slow, but haste does not overwrite it if you do get hit with it.

    For clarity:
    If you have haste you cannot be slowed(anymore),
    If you get slowed, you cannot overwrite that slow with haste; you'll need to erase it.
    Maybe you're thinking of Hastega from Garuda. I don't believe a spider's slow will overwrite it. Don't quote me on that though.

  5. #1125
    Sea Torques
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    Quote Originally Posted by MaachaQ View Post
    Umm, Spider slow most definitely does overwrite spell Haste... been doing spiders for my husband's Mandau trial, skilling up my clothcraft at the same time. You need to erase -> haste every time they do spider web.
    Hrm... My bad was doing a pup weapon, apparently they have resist slow III...

    I could swear reading some update notes where they changed the behavior or Slow(ga) etc.

  6. #1126
    Relic Horn
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    Xanthe Celaeno
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    Quote Originally Posted by Fottiti View Post
    You are only able to killshot as fast as you get tp
    This invalidates any reason for me to even change my setup or practices. I have a camp that gives me a constant flow of weak mobs I can TP to 100% and killshot from 30% without food. The mobs pose no risk. I have zero competition. Why would I want to move?

  7. #1127
    Smells like Onions
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    Quote Originally Posted by Phraust View Post
    Could also kill sheep in mire, whack sheep for TP and WS on Chigoes. It's how I did my GK vermin. Didn't even need meditate for the most part.
    I'm surprised more people don't do this. I peaked at 100 kills/hr on my second Mandau trial (with mule to haste/cure).

  8. #1128
    Sea Torques
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    Quote Originally Posted by Xanthe View Post
    This invalidates any reason for me to even change my setup or practices. I have a camp that gives me a constant flow of weak mobs I can TP to 100% and killshot from 30% without food. The mobs pose no risk. I have zero competition. Why would I want to move?
    If you already have a camp.. then why say/ask:

    Quote Originally Posted by Xanthe View Post
    Finished with the third Gungnir trial; just looking for a good place to grind out 2000 vermin kills. [...]
    Following a listing of possibilities and uncertainty?

  9. #1129
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    Quote Originally Posted by Xanthe View Post
    Why would I want to move?
    Beaten, but I was going to say people are making suggestions because you asked. Although you did answer your own question in the same post. Invalidations invalidating invalidations.

  10. #1130
    Hydra
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    Huh, I could have sworn the attack was also removed for the offhand. My bad.

    The Sargus corner is actually working pretty well for my trial. I'm maintaining ~60 killshots/hour solo on DRG/WHM. Without food or Dia II the Tulwar Scorpions and Monarch Ogreflies have just enough HP for me to get to 100% and WS.
    Xanthe, you were, infact, right about the ATT being invalidated in the offhand. I just gave it another run today and the attack was not present when I used it in the offhand.

    The ATT bonus I was seeing before was due to the bonus due to weaponclass (using dagger vs. H2H or sword). While there is an attack increase, this is not from the Mandau itself, but the fact that I was using a dagger in general.

    Mandau/Blau w/ 0TP is 511 ATT
    Blau/Mandau w/ 0TP is 491 ATT

    I stand corrected (not the first or second time either, lol).

    Thanks Xanthe

  11. #1131
    Relic Horn
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    Yes I did ask, but once I tried out one of my potential camps I was hesitant about I went on to find and state that it works perfectly.


    Quote Originally Posted by Archain View Post
    Xanthe, you were, infact, right about the ATT being invalidated in the offhand. I just gave it another run today and the attack was not present when I used it in the offhand.

    The ATT bonus I was seeing before was due to the bonus due to weaponclass (using dagger vs. H2H or sword). While there is an attack increase, this is not from the Mandau itself, but the fact that I was using a dagger in general.

    Mandau/Blau w/ 0TP is 511 ATT
    Blau/Mandau w/ 0TP is 491 ATT

    I stand corrected (not the first or second time either, lol).

    Thanks Xanthe
    Ahh, I wasn't crazy after all! Thanks for rechecking.

    [edit]
    I also forgot to add that having my wyvern out allows me to use it as an instant TP refill should I miss (and statistically I will miss ~100 WS over the course of the trial).

  12. #1132
    xXNyteFyreXx420Sharingan
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    Quote Originally Posted by Valisk View Post
    Maybe you're thinking of Hastega from Garuda. I don't believe a spider's slow will overwrite it. Don't quote me on that though.
    While a picture that went with that particular update included Garuda using Hastega with a spider present (implying it would overwrite/not be overwritten by Spider Web), Spider Web does in fact overwrite Hastega.

  13. #1133
    Sea Torques
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    Quote Originally Posted by Nightfyre View Post
    While a picture that went with that particular update included Garuda using Hastega with a spider present (implying it would overwrite/not be overwritten by Spider Web), Spider Web does in fact overwrite Hastega.
    For my own sanity do you happen to have those release notes? I cannot find them and have been looking for a while now, with one hand on my keyboard, and the other pulling shoe laces out of my teeth.

  14. #1134
    CoP Dynamis
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    Quote Originally Posted by Phraust View Post
    For my own sanity do you happen to have those release notes? I cannot find them and have been looking for a while now, with one hand on my keyboard, and the other pulling shoe laces out of my teeth.
    Click. Contrary to what they seem to have implied by that picture, Garuda's Hastega does not protect against or overwrite spider's spider web slow .

  15. #1135
    Melee Mage
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    Quote Originally Posted by Crab_Cake View Post
    Click. Contrary to what they seem to have implied by that picture, Garuda's Hastega does not protect against or overwrite spider's spider web slow .
    I hate to nitpick here (and I hope I'm right about this)

    The Blood Pact: Ward ability "Hastega" will be adjusted to nullify the effects of Slow in the same manner as the white magic "Haste."
    white magic "Haste" never protected against or overwrote spider's slow.


    They need to find a better person to take screenshots that understands game mechanics.

  16. #1136
    Relic Horn
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    Xanthe, you were, infact, right
    Dont doubt Xanthe - before I got banned I placed a Neuroparasite with all my wisdom in his neck

  17. #1137
    Melee Summoner
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    Quote Originally Posted by FailureMidgard View Post
    It's funny that you think food does anything vs EPs...
    At least in Ro'Maeve, it did. Depends on situation etc.

  18. #1138
    Cerberus
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    Quote Originally Posted by FailureMidgard View Post
    It's funny that you think food does anything vs EPs...
    Late replying, but it absolutely does make a difference. Dolls and Weapons took noticably more WS damage with mithkabobs (inb4 you didn't parse it/eyeballing). I'm sure someone will produce some equation now showing me how a level 80 sam with 450~ attack (490 on WS kaiten) is capped attack on weapons/dolls in ro'meave but the differences were very apparent.

    When I go do next round of kills I'll be sure to set kparser up.

  19. #1139
    the whitest knight u' know
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    Your name becomes ironic with that comment about food not making a difference vs. Easy Prey.

  20. #1140
    Banned.

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    Quote Originally Posted by miokomioko View Post
    Your name becomes ironic with that comment about food not making a difference vs. Easy Prey.
    Speaking of irony

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