I don't know how your server is, but on mine I got bitched at for every single location I went to. Raptors in Kuftal I got bitched at because some BST said he needed them more than me. Birds in Sky were camped by people doing pages and I was told I was an asshole for doing it there because I ruined pages for people. Outside of Bhaflau/Wajaom, empty Leypoint, Valley of Sorrows etc. There's always going to be an asshole(s) who will bitch, camp on you, exp party, skillup person, or just plain asshole who wants to mess with you.
I did 1500 killshots on Raff's in Fort K-N. They really don't use amnesia that much, or even get a WS off in time before you kill them. The anmesia effect doesn't last long at all, either.
Compared to all other viable plantoid mobs they hardly have any HP, plus there's so many of them in a relatively confined area.
I'd say try it out. All the Mandau people I manged to ween away from the tree to KN stayed there for good.
http://www.hksdynamis.com/Vyvian/spharai_finished.jpg
Yay finally done..
Now to do a counter test when I can get a rdm..
http://i237.photobucket.com/albums/f...el80tizona.jpg
Fucking finally.
and 2 days early.
might put out a quick test before i log.
long week...
Did a small sample size
Damage to MP converted looks to be unchanged
but the convert rate is 10 procs in 55 swings.
Time to change my sig.
Awesome, grats.
LOL wonder if you'll get a III trait in the next update for the level 90 version? (Oh lord what if they extend AM3 to 4 minutes?)
I ran a quick test for Counter II, and the results are not really what I was expecting.
I didn't start each parse until I had the monsters in position and my weapon was already out. I did this test on a herd of white mandies in Boyhada Tree.
I did a control test, where I had no counter gear, and an earth staff to reduce damage.
I was hit 743 times, and countered 104. So 847 counterable attacks
104/847 = 12.3~%
Spoiler: show
2nd test was basically the same, except for I equipped level 80 spharai.
I was hit 1012 times, and countered 272, for a total of 1284 counterable attacks.
272/1284 = 21.2~%
Given the chance for statistical randomness (I don't know how much), my conclusion is the Counter II does not further increase counter rate, but does something else that I have yet to notice (small counter damage increase?).
Spoiler: show
If I'm reading the numbers right, you seem to have a slight damage boost on the second counter compared to the first. However, I'm actually surprised to see so low a change considering your attack (and base damage?) increased dramatically when you switched from Terra's staff to Spharai.
Maybe Counter II gives Counter an accuracy bonus?
I'm doing something like this (don't have level 80's yet, but am through stage3, and I wanted a baseline for stage 4 Spharai.)
On tigers (capped accuracy) I had these results wearing Spharai but not using counterstance:
1647 hits, 399 counters (2046 total) which has a 19.5% counter. Was using usu gloves (+2), and have full merits.
From this test, my rate appears to be 19.5% +/- 1.6%.
The assumed base rate at 75 is 10%. With merits and gear I should at least have a 17.0% rate. This provides a very low rate for Spharai of around .9 to 4.1%.
In your first test, you had a CI of around 2.4% so you could have the expected rate of 15% since 12.3 +/- 2.4 is close to 15.0%.
In the second test, you have 21.2% +/- 2.2%. This implies Spharai could be between 4 and 8.4%.
Sort of looks like this: SE gave Spharai a rate of 5% on counter 1 and 10% on counter 2. It however is only processing 50% of the time. (Sounds familiar.)
Thus the 5% item rate x 50% = 2.5% on I and the 10% item rate x 50% proc rate = 5% on II.
I'm not sure if this is right and I'd like to be wrong. I have a mega test planned to start soon and should be able to verify the base rate. I'll track the counter II rate afterwards.
Another possibility is that the counter rate is dependent upon have CS on, which is possible, but I'd never have guessed that before. (SE has often seemed to confuse counter, counterstance, and counter attack before in its item descriptions.) Again, I hope that's wrong, but I don''t have lots of data to contradict this.
edited the CI's
This is what I parsed last thursday, it was only a parse of an hour or slighty less since I died from too much mandies and got distracted by rl crap. Didn't have a control test but no countergear used in this parse besides Spharai.
I don't what the mandy is doing in there, parser slip up? And the parse ended at 16, but was between 16-18% before that.Code:Damage Taken Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Appie 22024 99,60 % 19310 0 2000 0 0 714 Mourioche 88 0,40 % 88 0 0 0 0 0 Total 22112 100,00 % 19398 0 2000 0 0 714 Melee Damage Taken Player Melee Dmg Melee % Hit/Miss M.Low/Hi M.Avg #Crit C.Low/Hi C.Avg Crit% Appie 19310 87,68 % 503/602 0/106 37,86 5 74/116 90,80 0,99 % Mourioche 88 100,00 % 1/0 88/88 88,00 0 0/0 0,00 0,00 % Passive Defenses Player Evasion Evasion % Parry Parry % Counter Counter % Intimidate Intimidate % Appie 507 44,91 % 0 0,00 % 101 16,72 % 0 0,00 %
As for increased damage from counters, was looking for that too, since I'd love a Perfect Counter on my relic, but don't see anything to support that yet.
I'm thinking I either need to pick up some higher mobs so I evade less or get my cure mule down there and not just go /dnc XDCode:Other Physical Damage (Counterattacks and Retaliations) Player CA.Dmg CA.Hit/Miss CA.Low/Hi CA.Avg Ret.Dmg Ret.Hit/Miss Ret.Low/Hi Ret.Avg Appie 13385 101/0 77/234 132,52 0 0/0 0/0 0,00
I was quoting the defense tab, so the numbers are how hard I was being hit. Since I had the staff for -20% the numbers would be slightly smaller, but after phalanx 2, it was already small to begin with.
I honestly didn't do a test before completing because I had read that relic was counter+10% and I had assumed it had been tested to death, are you saying you think the original relic's counter value was lower? I basically full-time counterstance on anything I play mnk on, and I definitely noticed more counter rate, but never tried my own testing for a number.Sort of looks like this: SE gave Spharai a rate of 5% on counter 1 and 10% on counter 2. It however is only processing 50% of the time. (Sounds familiar.)
Thus the 5% item rate x 50% = 2.5% on I and the 10% item rate x 50% proc rate = 5% on II.
I also began to wonder as I was watching it, if there is a counter cap that can't be broken without using counterstance? I thought it might be 20% because for like 300 of the hits it was fluctuating at 19.5%~19.9%, but then it finally broke over and kept increasing.
Without actual parsing, it's just as likely that you were Countering more often with Spharai 75 as that you thought you were because you imagined that was what the item did. I remember way back in like 2004 or so, I was convinced that Hundred Fists lasted a full 60 seconds based on something I'd read somewhere, probably bloody Allakhazam. Wishing didn't make it so, but if you'd asked me before someone with half a brain pulled out a stopwatch, I'd have told you that it had lasted 60 seconds for me each and every time.
Wasn't there something from the JPs about Spharai 75 only giving Counter +5? I seem to recall reading that a couple weeks back when discussions about Spharai 80 were going on.
I noticed that I made the mistake of not correcting for accuracy. (I think maybe you did too.)
New numbers for your test 2 on Spharai (80) (using 95% accuracy):
Counter rate 22.3%, base 10%, merits 5%, Spharai 7.3%. CI 2.2%.
My test on Spharai (75)
Counter rate 20.5%, base 10%, merits 5%, Usu 2%, Spharai 3.5%. CI 1.6%.
So, certainly, barring some counter rate cap when CS is not in effect, Spharai (75) do not give 10% counters. It could very well be that the amount is higher when CS is in effect however as that is what most of the tests I've seen have looked at.
Looks like Counter II is more, but the CI's are still large enough to technically support no difference at all. More testing should lock those down.
So far I'm between 19-20% for about 65% of 1200 hits I recieved in this parse at Den of rancor. Parse before in Boyahda I couldn't break 19% after 90mins of taking hits there. It's fucking pissing me off. Even if the original Spharai only had +5 and the upgraded version got +10, it shouldn't be THAT hard to simply get to 22% or higher no? Yet here I am, still trying to get it to top 19.96....
Then again that's at 88-89% acc, I should pop a sushi, see if it finally goes to 22% or if there is something else I'm missing.
If this boost only shows with Stance it's fucking fail.
Two things:
1) on the mandy parse, I wonder if you were pulling more than 1 at a time? If so, it's possible that some were at an angle where you could not counter. Just a thought. Also, while the rate is low, the parse is also smaller and has a larger margin of error taken on its own. I had results that varied as low as 16% and as high as 21% in 5 separate counts.
2) on the Rancor parse, if you are at 88-89% acc and your rate is 19-20% then that is a 22% rate after adjustment. Sounds like the same rate Vyvian got which is unfortunately not a hot counter bonus, but does at least build more certainty of where the counter rate might be if CS is not on.