One dark maneuver with mana tank 1/2 equipped is 6mp a tic, 2 gives 10mp, level 51.
One dark maneuver with mana tank 1/2 equipped is 6mp a tic, 2 gives 10mp, level 51.
@ 75 the regen attachments give 26/tick total with 3 light up~
Anyone know what they adjusted with the Harley frame? I know it sucks but they did mention it at Vana Fest so I'm curious.
Messing with Soulsoother: It seems to cast Regen a lot more frequently. No specs as I only messed around for a timeworn talisman.
So on Overdrive how high can you get your PUP stats by stacking maneuvers? Can you get ridiculous INT built up for a big nuke?
PUP mythic sounds even more awesome now.
Nice find on the Regen/Refresh boosts holy shit.
Wonder how the Turbo Charger works now or hell Drum Magazine since they took out the distance penalties for ranged...
Looks really promising on valoredge improvement, I want to do some tests myself with some pet gear (oberon's, goli legs, sheperd chain, acp earrings etc.) and equalizer just to see how far you can get damage down.
Cat Claws:
DMG: +10 Delay: +66
DMG: +8 Delay: -5 STR+4 Attack+12
H2H Trails 82>83>84>85>88>89=
Cat Claws:
DMG: +10 Delay: +66
DMG: +8 Delay: -5 STR+4
Pet Attack: +12 Pet Ranged Atk+12
Magian weapons: which one to go for? I am learning more to the bottom one atm.
The correct answer, is the warggies of pwn with 17 damage and 144 delay, with occasionally attacks twice.
(and snag a pair of pet acc and pet magic attack and pet magic acc ones while your at it)
idk if it's just me, but now automatons have a HUGE tendency to overload because of the +7 stats per manoeuver ...
I guess we need to gear up even more than before to compensate for the +21 stats for 3 manoeuvers now (we need about 5 stats over puppet's stats to have the best burden per manoeuver possible), but seems retarded to make automatons even harder to manipulate without enormous gear swap.
SE should make overload calculated by using puppet's base stats, not base + added stats now, or else it will be a HUGE pain to carry so much gear to swap for manoeuvers.
Your kidding right? Occasionally attacks twice (or X times) means anywhere from 30-50% activation rate depending on weapon, and its usually closer to the 50% mark.
There's no way in hell 70-80 less delay and a few str/some attack will beat out a weapon with 50% more hits. (Unless it's like a 1 delay weapon vs a 90 delay weapon, but that doesn't exist, so moot point)
my opinion of the occ.atk. twice wargfangs hinges entirely on whether or not the extra hit can proc off either fist
Forgive the slight bump, but i didn't see this posted. Where do you actually get the new attachments such as Regen 2? Are you able to get Regen on mobs lower than DC or NMs now?
WHat?! There were no new attachments added. Auto-repair kits were adjusted and they give regen to the automaton. The automaton still has the same rules for when it casts the regen spell on players, not sure which one you're talking about here though.
oh, how disapointing, i guess i misunderstood what was being said at the start of the thread in my rush to read through it. thanks for clearing that up though
Did a lot of nyzul climbing today. Not that I need to, I was just bored and once I finished recapping h2h on PUP (up to 279 for now) I wanted something to do with it. 17 mp/tic refresh with spiritreaver was helping a shitton to keep my automaton ready on each floor. Getting kinda ridiculous at how useful PUP is as a nyzul climbing DD.
Also did a floor 100 run and parsed top against a SAM and an adaberk WAR without counting my automaton's damage, lol.
Still can't get a merit party.
Back to campaign I guess. Gotta go buy that campaign staff so I can use it to terrible effect with PUP's 0 staff skill. All out of virtue stones for my hope staff!