Meh fuck it I dont feel like doing all the catch up trials for Amano, I'll just get Masamune Q.Q.
I wonder if you guys will ever be able to sell that lolNanatsusayanotachi lol. It was already a token toy (looked badass though) before the update, but now both it and AV's gatana get blown away by magians alone =/.
It already sold before the update hit. I'm still not sure why people would even buy it though.
Also, while I fully think Amano is quite amazing in most situations where melee is good (and I still think a Sam gains more from upgrading to Amano than any other DD gains upgrading to their relic), at this point if I didn't already have it, I honestly don't think I would bother completing it...would rather go find something else to do with the gil. But, since I can't get the gil back or any time invested in trials, guess I'll keep grinding the fuck out of it when they up it to 2500 KBs and such.
I noticed on the other Wiki's Indra Staff talk page that someone did some baseline testing with the staff and saw roughly a 25% increase in damage. Has anyone done testing with the staff that favours M.Acc to see if the damage is inherent to the staff itself, or is it just the affinity bonus? I'm trying to decide whether to stay going with my Pet: MAB +10 staff or to switch up to the Varuna Staff with M.Acc +1 MAB +4.
I thought it was still .83, but maybe I am imagining reading that test somewhere.
I still don't understand why the low dmg OAT branches into a weapon with high DMG and DA +5 - 7%.... and why the NM path in the end uses currency / NM drops <.< just doesn't make sense
http://www32.atwiki.jp/studiogobli/pages/90.html
Stolen from Studio Gobli, I believe the new alpha values come from BLU which is easy to check/measure~
Genuinely got lost in the discussion. Which magian GKT(s) would actually be worth doing?
Then I suggest you call Bhaflau Remnants 2nd floor your new home.
Exca, Mandau, Apoc are at least as good for their jobs as amano for sam(If all those are actually use with full potencial (for example Galka PLD in abbysea with 40% hp buff) or DRK tanking etc. (ok Mandau is maybe less useful)
Ranged isnt tehnically melee but both gun and bow are imo kings of what they gives to jobs that can use them.
there is also underestimated Spharai which imo got a lot with perfect counter
(perfect counter in most cases counter 3 hits and all are crits which realy add a lot of dmg which spharai + counter dmg mantle (could also probably macro in crit dmg+ equip for those counters)) btw if I already on topic is hidden effect possible on counter? probably not but would be cool![]()
Am I correct in my calculations that Store TP gun (Anarchy) + Skadi Legs + Rajas is a 5 hit for ranged?
Also whoever thought it would be a good idea to put VNM kills to get DMG+ weapons should be shot.
Asked this in random Q thread, but figure I'll try here too:
What's the verdict on the best trial staff to enhance drain/aspir? Dark MACC or Dark MDMG? I know MAB/INT play no factor in adding dmg, but I'm not sure if the MDMG will act like Anrin obi?
No it will act like Dark/Pluto staff
Staff were always increasing dmg directly not increasing mab.
New staffs follow the same path and i dont know why you trying to compare them to obis when obvious is to compere their effect with old ele staffs...
As for a question Yama's staff will increase both macc and "dmg" of drain/aspir but which one is better (more macc or more dmg) depends on what you are fighting.