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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #2241
    Salvage Bans
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    If you're lucky enough to have people you know at the appropriate levels to sync to, it'll be MUCH faster. For example, I plan on doing this for OA2-3 this week.

    Lizards: South Gustaberg/Konschtat

    Puks: Not syncing.

    Vermin: Bees in South Gustaberg/Konschtat

    Birds: Not sure. Sarutabaruta maybe? Might just do Abyssea like above poster recommended.

    Gnoles: Not syncing.

    Undead: Gusgen Mines

    Apkallu: Not syncing.

    Should be about 400 mobs per 3.5 hours that I am able to level sync to. I highly recommend this method if you have a friend that has a lv10 job and is willing to just afk for a while.

  2. #2242
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    For birds, I've done King Ranperre's Tomb level sync.

  3. #2243
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    Quote Originally Posted by Jeryhn View Post
    Is there a consensus on whether or not to go for the OA3 sword for PLD? I'm a little worried that the damage might be a little low for anything worthwhile for generating TP. Certainly its good on RDM for Enspell1 spam, but that's fucking RDM isn't it?

    Obviously the best answer is to get both Khanda OA3 and Antea OAT+DMG to totally obsolete Joyeuse, but I'm just trying to gauge whether or not its worth the time.

    Also, if you go for the Ursine Claws OA3 and Poise Shoes... is there any reason to NOT use Footwork in general situations?
    I'm not sure that either of them obsolete Joyeuse at the moment.

    Fully upgraded OAT Khanda: DPS of 13.65 with Brutal.
    Joyeuse: DPS of 13.85 with Brutal, and it gets/feeds TP slightly faster in most situations.
    OA2-3 Khanda: DPS of ~9.75 with Brutal, but gets TP faster than Joyeuse and feeds more TP.

    Basically, the high damage Khanda is a Joyeuse that BLU can wear. If they upgrade it one more time, it will become a good weapon for Paladin to use. The OA2-3 Khanda really just isn't good.

  4. #2244
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    Quote Originally Posted by Stromgarde View Post
    Vermin: Use Wargfangs without footwork on Marids, and then drop Asuran on fleas when they spawn. Works excellently in a Duo configuration.

    Birds: Bats = Birds. Make an Abyssea alliance to do your work for you.

    Apkallu: I'm down to about 140ish kills remaining, what exactly is the mechanic at work here that causes hate to rise faster? Party of 4 or more? I hate these guys so much. Worst trial by FAR.
    Been doing some in Arrapago splitting about 50% melee 50% magic damage kill and have managed to go on for a while without damage being reduced too much.

  5. #2245
    CoP Dynamis
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    Have anyone upgraded a Double attack +7/5 weapon yet ?
    I'd like to know if the DA applies to both hands when dual-wielding.

    I know the DA weapons looks like the worst ones in this pack, however if you can get DA+7 on a strong main hand weapon (like a relic) it might be interesting by reinforcing this weapon.

  6. #2246
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    Anyone have some clever suggestions for a White Mage soloing the final Cure Potency staff trial (150 elementals on Lightsday/Light weather)? I don't have a nuke-capable job unless I'm missing something spectacular about Banish and I can't rely on harassing some Black Mage into helping me.

  7. #2247
    Relic Horn
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    Apkallu: I'm down to about 140ish kills remaining, what exactly is the mechanic at work here that causes hate to rise faster? Party of 4 or more? I hate these guys so much. Worst trial by FAR.
    I was able to go on for 3 hours solo (100ish mobs) in Reef catching the birds as they repopped without any significant hate gain. Then another time teamed with a JP MNK I had done bones and Gnole already. Normal footwork dmg was around 160, itwent down to 120ish after 30 mobs and down to 60ish after 60ish mobs. Teaming up beyond solo rly seems to have a huge effect on the hate gain.

  8. #2248
    Fishing Guru
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    Ignoring anything that requires Carbossa Gem's, what's the best trial of mag gun for RNG?

  9. #2249
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    Quote Originally Posted by Onorgul View Post
    Anyone have some clever suggestions for a White Mage soloing the final Cure Potency staff trial (150 elementals on Lightsday/Light weather)? I don't have a nuke-capable job unless I'm missing something spectacular about Banish and I can't rely on harassing some Black Mage into helping me.
    Sidhe in Grauberg(s) will work for this trial.
    WHM/NIN and melee them down? Or try to get some friend to help.

  10. #2250
    Lostbane
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    Quote Originally Posted by Wortie View Post
    Sidhe in Grauberg(s) will work for this trial.
    WHM/NIN and melee them down? Or try to get some friend to help.
    Why on earth would pixies work for a trial that needs you to kill elementals?

  11. #2251
    The God Damn Kuno
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    Quote Originally Posted by Eldelphia View Post
    Why on earth would pixies work for a trial that needs you to kill elementals?
    Apparently they work for the elemental trial.

  12. #2252
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    Quote Originally Posted by Onorgul View Post
    Anyone have some clever suggestions for a White Mage soloing the final Cure Potency staff trial (150 elementals on Lightsday/Light weather)? I don't have a nuke-capable job unless I'm missing something spectacular about Banish and I can't rely on harassing some Black Mage into helping me.
    You could show up at the elemental camp in Sauro [S] and wait for BLMs to show up, or you could kill Pixies as others are suggesting. If you go the Sauro route, you might want to go on your Bard so you can be more useful.

  13. #2253
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    Ok, harass Black Mage friends and hope for the best, got it. Thanks. >_<

  14. #2254
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    Quote Originally Posted by TheTaru View Post
    if you have a friend that has a lv10 job and is willing to just afk for a while.
    You can also have the level-syncee be well out of exp range and never level up and keep getting magian points for these. I did that with "Any great katana ws on aquans" on qufim crabs while sync'd to a character at the Jeuno zoneline. Neither gets xp, but allows you to stay in the same area for the whole trial. I'll be doing it again for other trials I'm working on soon.

  15. #2255
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    Quote Originally Posted by Esvedium View Post
    You can also have the level-syncee be well out of exp range and never level up and keep getting magian points for these. I did that with "Any great katana ws on aquans" on qufim crabs while sync'd to a character at the Jeuno zoneline. Neither gets xp, but allows you to stay in the same area for the whole trial. I'll be doing it again for other trials I'm working on soon.
    This is the best tip I've gotten in a while. I went through two different syncs doing the Amorph stage of the OA2-3 dagger in Bubu Peninsula.

  16. #2256
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    Quote Originally Posted by Esvedium View Post
    You can also have the level-syncee be well out of exp range and never level up and keep getting magian points for these. I did that with "Any great katana ws on aquans" on qufim crabs while sync'd to a character at the Jeuno zoneline. Neither gets xp, but allows you to stay in the same area for the whole trial. I'll be doing it again for other trials I'm working on soon.
    If getting 0 exp from a mob that would have given exp, for kill trials can you use a PL with spikes to kill a mob you have claimed and get trial credit?

  17. #2257
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    Quote Originally Posted by cdgreg View Post
    Ignoring anything that requires Carbossa Gem's, what's the best trial of mag gun for RNG?
    Being an owner of the OAT Spitfire, I highly recommend it. I have the final stage now (DMG:42 Delay:660 Occ. Atk. Twice), and if you have access to decent Store TP gear (Rajas, Mekki Shakki and Skadi's Chausses are enough) then it's not difficult to 5-hit with any subjob, and it's 5-hit /SAM without any Store TP gear. Check out my FFXIAH gear sets if you are curious: http://www.ffxiah.com/player/Sylph/Shadida#item-sets

    I think it would still outperform the final Magnatus and Bedlam (at least until the inevitable augments on those), and the Mayhem options don't stack up either. Be aware, it's not for the feint of wallet though! You'll cut through bullets pretty quickly.

  18. #2258
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    Do you find that the rather huge increase in DPS results in Enmity problems forcing you to hold back more? That'd be my major concern, even with gun being more or less comfortable in melee range.

  19. #2259
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    Quote Originally Posted by Onorgul View Post
    Do you find that the rather huge increase in DPS results in Enmity problems forcing you to hold back more? That'd be my major concern, even with gun being more or less comfortable in melee range.
    As a matter of fact yes. For shorter fights this is not a problem (think of Dynamis, Einherjar, etc) but longer ones start to expose this, especially if you try to use TP frequently. I've had to rework a few things about how I play the job and I actually kind of like them. Some examples (spoilered for the longness):

    Spoiler: show

    1) Often I will start the fight with Double Shot and Camouflage. I keep Hunter's Jerkin +1 on me for it, and I actually have three Camouflage merits and will be capping it once I take down some Unlimited Shot merits. I just sit back and shoot until Camouflage wears off, then use weapon skill. Using Camo whenever it's up helps a whole lot with enmity management.

    2) I've always had capped Stealth Shot but it has been more significant than ever with this gun. Often I will just shoot for DPS if Stealth Shot is even a full minute away. It sort of defeats the purpose of a 5-hit, but you're still dealing quicker damage than other ranged weapons, and you won't get killed for using your WS.

    3) Enmity Down builds - again something I always used but is now vital. Enmity- is more accessible than ever now with the new items and I cannot wait to get my hands on some items like Praeda Gauntlets and Sylvan Scarf for this purpose. It makes a very significant difference and I usually Slug Shot in a WS/Enmity- hybrid build whenever Stealth Shot isn't available.

    4) Dragoon subjob. People gave me all sorts of funny looks when I started to do this, but they quickly recognized the potential when I crushed them on parses and never died. Having High Jump to cut 25% of your hate every 3 minutes means you can use your most damaging abilities, then High Jump the hate away. I'll usually wait til High Jump is ready, Slug, Barrage, Slug (fully expecting to take hate in the process) and then High Jump. I've never had a mob continue attacking me after a High Jump. The only problems I've encountered have been when a mob prevents me from using High Jump (Odin's stun move, Farruca Fly's enparalyze, etc.) and then I get messed up pretty badly lol. Subbing DRG doesn't add any offensive benefit whatsoever, but with a gun like Spitfire you hardly need Meditate, Sekkanoki or Berserk. You could also sub NIN, but I like DRG since it gives me a little more control about when I step over the hate line and step back.


    I could go on forever like this, but there are also drawbacks. In fact, I'm working on OAT bow now, for three main reasons (spoilered again):

    Spoiler: show

    1) SAM subjob. One of the reasons Spitfire has such damage potential is you can 5-hit it without a need for SAM subjob, which means RNG/WAR was the natural choice for straight-up damage. However, since you can't realistically get a 4-hit build with RNG/SAM using Spitfire, it doesn't benefit from SAM subjob as much as the OAT bow would. Now that RNG/SAM gets Sekkanoki, I think most RNGs would agree that /SAM is absolutely the best DD subjob now, and I think in order to use it to the maximum potential I'd need to use a bow.

    2) Refulgent Arrow. Numbing Shot sucks for damage, plain and simple. However, Refulgent Arrow gets better than Sidewinder at higher TP values. After a good Double Shot + Camouflage, being able to Refulgent instead of Slug Shot will give bow a slight edge.

    3) Ammo. Like I said before, it's not for the feint of wallet, and since Antlion Arrows are retardedly cheap to make (I'm a boneworker and a synergist, and have woodworking buddies), I'd much rather be spamming those than Dweomer Bullets.


    Once I'm done with the bow, I'll use it when I'm RNG/SAM, and use the gun in almost every other situation. Extremely long fights or fights where I can't afford to take hate will probably see me using my Siege Bow. Still, I can't wait to have them all and have that versatility.

  20. #2260
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    Quote Originally Posted by Shadida View Post
    Being an owner of the OAT Spitfire, I highly recommend it. I have the final stage now (DMG:42 Delay:660 Occ. Atk. Twice), and if you have access to decent Store TP gear (Rajas, Mekki Shakki and Skadi's Chausses are enough) then it's not difficult to 5-hit with any subjob, and it's 5-hit /SAM without any Store TP gear. Check out my FFXIAH gear sets if you are curious: http://www.ffxiah.com/player/Sylph/Shadida#item-sets

    I think it would still outperform the final Magnatus and Bedlam (at least until the inevitable augments on those), and the Mayhem options don't stack up either. Be aware, it's not for the feint of wallet though! You'll cut through bullets pretty quickly.
    Thanks! Any reason you decided on that gun over this one:
    Spitfire
    DMG:15+36
    Occ. deals dbl. dmg.
    Lv.80 RNG/COR



    edit: guessing it may be because of this trial:
    Trial 1765: Quetzalli / Kills: 30

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