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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #2701
    New Odin
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    Damn, I envy the amount of coins you have lol.

  2. #2702
    Sea Torques
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    At the rate I'm going someone will finish scythe before me. Still sitting on 21/30 Coins of Birth, had zero Births drop since 2-3 days ago, and been low man farming nonstop.

  3. #2703
    Ridill
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    Quote Originally Posted by hexagram23 View Post
    At the rate I'm going someone will finish scythe before me. Still sitting on 21/30 Coins of Birth, had zero Births drop since 2-3 days ago, and been low man farming nonstop.
    ooh! ooh! is it me?! On the tammuz path now, having issues pulling him to the pin spot. hes all the way the fuck near the pashow zone. trying to stack flee boots isnt working either :/

    This GD weaponskill better be worth it.

  4. #2704
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    Done with the tests. I got classes for the next 3 hours so I'll post the full information when I get home, but put simply:

    1) Its VIT modded, which matches the VIT+10 on Emyprean polearm itself. One thing I've seemed to notice is that whatever stat is on the Emyprean weapon is what the new weaponskill mod is. Correct me if I'm wrong there.

    2) Its Fragmentation/Light aligned (Breeze/Light Gorgets)
    3) Skillchains with itself and Drakesbane to make light using Sekka.

    Ill post other information when I'm home.

  5. #2705
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    Camlann's Torment Testing

    Well, I followed what you guys told of me, and I basically went out and found the gorget required. In terms of skillchains:

    Impulse Drive + Camlann's Torment = Fragmentation
    Drakesbane + Camlann's Torment = Light
    Camlann's Torment + Camlann's Torment = Light

    Therefore giving it an alignment with Breeze/Light gorgets. Which was good since I have breeze gorget for RNG. Anyway.

    Performed 15 SA Weaponskills without this gorget on Lv1 Bunnies outside San D'Oria, as close to 100% TP as possible, with this gear. STR85 to keep fSTR capped.

    http://img684.imageshack.us/img684/6...1005224251.png

    1561 @106TP
    1590 @106TP
    1555 @106TP
    1600 @106TP
    1619 @106TP
    1606 @106TP
    1611 @106TP
    1625 @106TP
    1596 @106TP
    1590 @106TP
    1610 @106TP
    1606 @106TP
    1590 @106TP
    1566 @106TP
    1624 @106TP

    Then repeated the same test with Breeze Gorget. Same gear as above, just add gorget in.

    1660 @106TP
    1600 @109TP
    1669 @107TP
    1666 @113TP
    1609 @106TP
    1652 @103TP
    1645 @106TP
    1658 @106TP
    1610 @106TP
    1661 @106TP
    1622 @106TP
    1619 @106TP
    1628 @106TP
    1618 @106TP
    1618 @106TP
    1664 @106TP

    For the most part the weaponskill was performed at 106TP, however I believe the skills at the start of the gorget test, Conserve TP must have procced. If any maths whiz can make use of these numbers? I kinda dont know how to calculate some of the things you do xD.

    For the mods.

    Attempted STR. +34STR with no other stat changes. 10 weaponskills this time. No gorget was used.

    http://img695.imageshack.us/img695/2...1006071323.png

    1582 @106TP
    1549 @106TP
    1602 @106TP
    1554 @106TP
    1616 @106TP
    1553 @106TP
    1562 @106TP
    1581 @106TP
    1558 @106TP
    1573 @106TP

    So it was not a STR mod. This got me thinking, polearm Emyprean weapon has VIT+10 on it, but this didnt seem like a random jump modifier, so I went ahead and tested for a VIT mod. I did this by use of Etudes. 2x Etude at time of casting gives me +24VIT with no other stat changes and no gear useage.

    http://img839.imageshack.us/img839/6...1006075348.png

    1679 @106TP
    1680 @106TP
    1694 @119TP
    1683 @119TP
    1716 @106TP
    1641 @112TP
    1677 @106TP
    1689 @106TP
    1655 @106TP
    1674 @106TP

    Seems like a clear VIT mod to me, which matches the VIT+10 on the real Emyprean polearm. This doesnt seem like coincidence to me, but if anyone can look back and watch other new WS mods to the Empyrean weapon and see if they match? One thing that would strike me as odd is if the bow WS was really a DEX mod.

    Anyone make the usual maths out of these? If anymore tested is required, please let me know and i will do what I can to get on that.

  6. #2706
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    Looks like a stronger Wheeling Thrust. My condolences about the VIT mod. Ares body will always be useful though! It will be interesting to see what kind of numbers this puts up against Abyssea HNMs.

    My guesses:
    fTP is about 3 (maybe 3-3.3?)
    ~50% VIT mod?

    Wheeling: fTP of 1.75, 50% STR


    Extra! : As a reminder for other guys who will calculate this, when you decide the mods you can go back and plug the original stats in to determine the naked base damage of the weapon and calculate if you fall in the right range.

  7. #2707
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    The VIT mod isnt actually so bad, there is some gear for DRG that does provide STR and VIT on it also, Ares Body, DRG AF3 Legs, Spiral Ring, Warwolf just to name a few. During Dynamis-Xarcabard last night the WS was putting out roughly the same numbers as my Drakesbane, without me knowing what the mod actually was, so when I eventually gear for the WS I will see what numbers it puts out.

  8. #2708
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    Quote Originally Posted by Eliane View Post
    The VIT mod isn't actually so bad, there is some gear for DRG that does provide STR and VIT on it also, Ares Body, DRG AF3 Legs, Spiral Ring, Warwolf just to name a few. During Dynamis-Xarcabard last night the WS was putting out roughly the same numbers as my Drakesbane, without me knowing what the mod actually was, so when I eventually gear for the WS I will see what numbers it puts out.
    Well, yeah, but the WS will really shine in Abyssea against High Defense mobs. In Abyssea, it's assumed that you'll be using a STR Atma (like Eve's or Briarius') and possibly Atma of the Razed Ruin (DEX+50, Crit+30%), which would really pump up Drakes but not do a whole lot for this WS. I see this weaponskill as a Wheeling Thrust crusher, but the situations where you'd use Wheeling Thrust in current FFXI are pretty limited.

  9. #2709
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    You get extra damage from being able to SC Light with Drakes! I would like to see the numbers in Abyssea under two scenarios. One without Atma (Silly, but I just want to get a sense of it's normal DMG on higher LV mobs) and one with 2x STR Atma + VIT gear.

  10. #2710
    Banned.

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    Question: Since these new WS have Light/Dark alignments, does this mean they can double-light/dark just like the relic WS? That could be really sick of the double damage on the empyrean also procs on WS... Someone's gotta fire that crap off on a Qutrub or Boreal Hound just for shits & giggles.

  11. #2711
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    Yeah, they can.

  12. #2712
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    So which elements was Ukko's Fury confirmed to align with? I know breeze gorget worked, but what's the other one?

  13. #2713
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    Quote Originally Posted by Diomer View Post
    So which elements was Ukko's Fury confirmed to align with? I know breeze gorget worked, but what's the other one?
    Light fragmentation

  14. #2714
    Chram
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    No gorget:

    Min: 1555
    Max: 1625
    Avg: 1596.6
    Max/Min ratio: 1.045
    Max supported: 1555.99*1.05 = 1633

    With gorget:

    Min: 1600
    Max: 1669
    Avg: 1637.4375
    Max/Min ratio: 1.043
    Max supported: 1600.99*1.05 = 1681

    Vit +24:

    Min: 1641
    Max: 1716
    Avg: 1,678.8
    Max/Min ratio: 1.046
    Max supported: 1641.99*1.05 = 1724


    Relative increase with +vit:
    Min: 86 (86*1.05 = 90.3)
    Max: 91
    Avg: 82.2
    Max Supported: 91

    +24 vit seems to allow a gain of 90-91 damage at max pDif. Divide by 3.15 and it's a gain of 28.6-28.9 after fTP.

    Broad estimates put fTP between 3.0 and 4.5. That gives a range of the Vit mod of:

    @3.0 fTP: ~50% Vit
    @4.5 fTP: ~33% Vit
    @3.4 fTP: ~42% Vit
    @3.7 fTP: ~37.5% Vit




    However since the +Vit must give an integer increase in base damage, it's easier to look at possible WSC mods first and backtrack.

    And, unfortunately just realized something. In the +vit weaponskills, you'd taken off your +str, which means your fStr is no longer capped (need ~ +76 str to cap on a rank 12 weapon, and you had 76 str total; need to increase that by whatever the mobs' vit is). That means your base damage dropped by probably 1 point, possibly 2, for those weaponskills.

    That in turn means that if it looks like it increased base damage by 7 points, it actually increased it by 8 or 9 points. I can't properly scale it with the above numbers, so will have to set it aside for now. Need another set of ~15 weaponskills with 85 str and +vit gear. Go ahead and get sets both with and without gorget, as well.



    Ignoring that for now, I went back and to compare fTP with WSC. Using a WSC range of .30 to .50 in 0.01 increments, the max reported values give an fTP range of 3.11 to 3.37, but with a gorget difference of 0.09. Using the max supported values gives an fTP range of 3.12 to 3.39, with a gorget difference approaching 0.1. In general, the lower WSCs had better matches to the gorget differences.

    Tentative stats:
    3.3 fTP
    37.5% VIT

  15. #2715

  16. #2716
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    What ammo is that? Heck, what offhand is that?

  17. #2717
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    Kamome and the Increases Crit Hit DMG Tathlum? I assume with Cavaros Mantle, he's trying to push as much Crit hit DMG+ as possible.

  18. #2718
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    He's on Diabolos (Same dude to find out what MMM Ixion drops). The soonest I can get on is probably Fri/Sat, so if you have questions I can ask him.

  19. #2719
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    That's pretty goddamned ridiculous anyway.

  20. #2720
    Ridill
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    aaaaand nin is relevant again.

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