ichrius is elvaan
ichrius is elvaan
Holy F...
God damn that bow being RNG only. Oh the horrors a SAM could unleash with that puppy... (though, given the massive skill difference I doubt the performance would be quite as nice). ^^ good to see RNG finally getting some love in the face of all the crazy melee buffing & haste abuse that's gone on for the last few years.
The WS description is rather vague though, says threefold attack ammo permitting. So, is that 3x damage per shot that goes off, or up to 3x shots that can all crit? The former seems more likely, but I'm curious to see what the maximum number of shots fired for that WS is. If he did that much damage with just 2, then I don't think it's too much of a stretch to say a 3rd would bump it over 7k, possibly even 8?
Never mind if the AM can proc on Barrage...
Malacite, you're gonna get eaten alive /w those kinds of comments =x.
As for max damage on Jinshu's it should be easier to calculate now that have we have a better data concerning the Atma. I'm gonna use the basics of the data I started in this post: http://www.bluegartr.com/threads/907...=1#post4195192 and continue with it.
3,171 * 1.25(Normal Crit Bonus) * 1.41(Crit Bonus from RR + Grip + Back) = 5,587 damage /w all hits critWeapon DMG: 91
Arrow DMG: 41 (Antlion Arrow. Yes better US ammo exists, but it's 3hit WS and I dunno how a 3hit Ranged WS works /w US.)
fSTR: 36
Base DEX we'll put at ~75.
Assume 40 DEX from cruor buffs.
50 from RR Atma.
(Going to assume a non-DEX atma for second buff such as R attk or VV.)
I haven't the slightest clue what a good Jinshu's build looks like for RNG, so I'm gonna assume you can fit 60 DEX in there for an optimal build.
Total DEX = 75 + 40 + 50 + 60 = 225
225*.6 (60% Mod) = 135
135*.85(WSC Alpha) = 114
91 + 41 + 36 + 114 = 282 Base damage
1.75 ftp for first hit, and 1.0 for the next two would be 3.75 ftp on those mods
3.75 * 282 = 1057 damage before pdif.
Let's assume capped attack and no-cratio. (Flashy shot!)
1057 * 3.0 = 3,171 damage with no crits
5,587 * 1.25(Piercing Bonus) = 6,983 Damage /w all crits on pierce weak mobs~
Again this is an overestimation in a few areas, so this should be the max damage you're going to see, and matches up well /w the highs posted by Atories. Unfortunately like most crit-WS, you won't always crit, which leads to a lower average WS damage, not to mention only an ~85.7% chance to actualli land all 3 hits. Also important to note that while Ranger does have an advantage of having a higher pdif cap, it requires a lot more attack to reach this cap which is way more apparent on higher defense mobs~
RNG has a fairly unique advantage in being able to get use out of the Crit Rate+ on Jupiter's staff which leads to an interesting test. With RR + GH + Jupiter's Staff do you get a 90% crit rate or does it cap?
Don't critrate+ weapons only affect themselves? If that's the case, Jupiter's wouldn't do anything for this except provide some WSC.
Hmm... Might grab a chakram and go see for myself, that's very interesting information.
Karaek 85 Verethragna
http://img208.imageshack.us/img208/2321/kar2.png
Rouquinne 85 Ukonvasara
http://img842.imageshack.us/img842/8764/rouq2.png
god, I'm so glad I dat swapped Tantra hose.
That taru is ridiculously adorable.
Also, am I the only one who likes MNK AF3 pants?
Gratz on the Emps! Every shell has gone from Masamune spam to H2H/GA spam. There are a lot of them finished or at the 80 stage on Cerb atm.
I like them but they don't really match well with any MNK bodies. Makes me wonder what the AF3 body will look like.
Once again, Ranger's biggest problem isn't doing damage, it's avoiding tanking. Having a WS that one-shots shit is an improvement at least. In a time-building session, it'd be fine. Tank/build TP on one mob, WS one-shot monsters at the right range. It'd be slower than Cleave, but still impressive. On NMs, RNG would run into the "avoiding tanking" problem. They lack access to a PDT set and (possibly more importantly) Monsters coming into range nerfs their damage.
Bringing back the RNG death zerg, maybe? They could do >35k damage using the old combo with Sekka if the monster was somehow stationary at a fixed distance (a la chainspell stun). Solo DL much? Well... except the damage is going to drop dramatically without Razed Ruins.
(Radiance -> Radiance -> L3 -> Meditate + 2x shots -> Radiance -> Barrage + EES -> Radiance -> L3 -> Wing -> Radiance)
Not a RNG so probably way off the mark, but assuming Jupiter's doesn't affect your ranged weapon critrate, you're not sacrificing much by using Terra's (which is basically as much PDT as other jobs get normally); throw in PDT rings/earring(s) and you should get about 28%+. Obviously weaker if you count changing weapons on the other melee though.
X.x wtf did I say wrong now lol?
Ever since the 2H update the game has been shifting steadily in their favor, with RNG not getting a lot of love to make up for the fact that they can't abuse haste the way melee do. Sure RNG gets Snapshot which is awesome, but as others have pointed out without the option of an auto-attack for ranged attacks, you need to have the timing perfect or you'll hit that stupid error message and be forced to wait again before you can shoot. Yeah I'm aware RNG has melee options for TP building too but they're either not as attractive or just out of most people's league (K Club).
I was just wanted some clarification on Jishnu's description is all, and curious if it can go beyond 2 shots. And again, when you factor in the possibility of the ODD affecting Barrage (don't see why it wouldn't, particularly when Yoichi's super crits do) that should put the Emp. Bow on about the same level as the GAX shouldn't it? At least in terms of raw killing power. It's nice to see that RNG is moving back into a position of real power again. I don't think anyone wants to see a return of the old ranged damage, but I've felt that the job is has been unfairly been playing catch up for too long.
Back to the main topic, anyone getting close to or know someone who is close to completing any of the mage weapons?
14% critrate over 200 samples on level 0 mobs, all in "pummeling" range~ Sorry for the small sample size, time was limited. 4/4 crit merits, 95 STR 82 DEX 79 AGI. I assume that means Jupiter's did not have an effect![]()