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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #4321
    But I don't want my title changed
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    Quote Originally Posted by Darkmagi View Post
    I honestly don't think he is trolling. He may post like a retard and not provide his sources, but his outlandish claims in the past have been correct.
    If this is indeed true, ffxi is pretty much dead if they don't remove time/group limitations for these events.
    Is it because his uncle twice removed has a friend whos aunt works for SE? And he told him all this?

  2. #4322
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    well, for whatever reason he has been right according to others, so if his friend's friend's mom's dad's brother work as the doorman in SE building and somehow that's how he got his info, I can careless as long as it is right.

  3. #4323
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    I guess it was regarding this announcement?

    Spoiler: show

    The FINAL FANTASY XI Team Answers Your Questions! (12/22/2010)

    Since the release of the December version update, the community has been abuzz with talk of the latest added content. Today, the FFXI team would like to take the opportunity to address some of our players' most pressing questions and concerns.

    Q: The new update saw adjustments to existing content such as Salvage, Einherjar, and Dynamis. Can we expect periodic refinements to these and other existing content in the future?

    A: Yes. Our plan is to continue to tweak entrance cost, minimum party size, and other restrictions so that the widest variety of content can be enjoyed by the widest audience of players. While we cannot go into specific detail yet, we are closely monitoring player feedback, and will work to address the areas of greatest demand on a priority basis.

    Q: A new recipe was added for Pet Food Eta, but the ingredients are terribly difficult to obtain. Will there be any adjustments to this recipe in the future?

    A: Yes. The team shares players' concern that this recipe is disproportionately difficult compared to existing pet food recipes, and we plan to ease the requirements to make it more readily obtainable in the future.

    Q: Since the installation of the version update, it seems that certain enemy attacks that were previously unable to reach me are now doing damage. What happened?

    A: To resolve an issue wherein terrain features in Wings of the Goddess and Abyssea areas could be exploited to one-sidedly attack enemies, adjustments were made to the vertical range of enemy abilities. We apologize for failing to properly mention this in the version update release notes.

    Q: After the recent maintenance, the cost of augmented items increased from 1,000 Dominion notes to 2,500. I understand the need to control gil flow, but was it not possible to just lower resale prices instead?

    A: Lowering the resale price of these items was an option we considered as well. As the items in question are augmented versions of equipment obtainable via Synergy, however, we came to the conclusion that such a measure would have undesirable effects on crafters. Raising the cost in Dominion notes was deemed to be the fairest solution.

    Q: I tried to install the version update on my PlayStation 2, only to have it fail due to insufficient HDD space. Eventually, I was forced to perform a clean reinstallation. Can PS2 users expect a fix for this problem in the future?

    A: It is true that FFXI is approaching the limits of the PlayStation 2 HDD, resulting in insufficient storage space errors for some players. As there is no means by which to defragment the HDD, performing a clean installation of the game is currently the only effective solution. We are working on an upgrade to the update process that will lower the amount of HDD space required, which we hope to implement in future version updates.

    Q: I very much enjoyed having the opportunity to have questions directly answered by development team members via their Twitter accounts. Recently, though, responses have grown scarce. Will there be no other venue provided for players to correspond with the FFXI team?

    A: We understand that players value the opportunity to communicate directly with the development team, and appreciate your feedback tremendously. However, the use of personal Twitter pages for this purpose is somewhat problematic. Our plan is to establish official FFXI Twitter accounts for each supported language early next year, with an official discussion forum also under consideration for further down the line.


    Relevant part:

    Q: The new update saw adjustments to existing content such as Salvage, Einherjar, and Dynamis. Can we expect periodic refinements to these and other existing content in the future?

    A: Yes. Our plan is to continue to tweak entrance cost, minimum party size, and other restrictions so that the widest variety of content can be enjoyed by the widest audience of players. While we cannot go into specific detail yet, we are closely monitoring player feedback, and will work to address the areas of greatest demand on a priority basis.


    Source: http://www.playonline.com/pcd/topics...09/detail.html

  4. #4324
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    I think those are in reference to tertiary adjustments, such as the ones already done in the last patch. Just saying that they'll continue to do them, not that they're gonna revamp the whole things and bring them up to date.

  5. #4325
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    Quote Originally Posted by Nameless View Post
    I am good as long as no more abyssea. I am tired of seeing a selected few jobs dominating the event. Either move out of abyssea or rebalance the jobs.
    lolwut?

    Wait, wait - you're saying Abyssea is where certain jobs dominate but neglect to mention that Abyssea has been the great balancer in a game where previously half the classes were horribly underpowered?

  6. #4326
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    They're still underpowered compared to the top tier, the entire tier list just now has a higher min and higher max.

    That said, I don't see how going from a few jobs that dominate inside to a few jobs that dominate outside really helps anything, except make SAMs less whiny.

  7. #4327
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    Quote Originally Posted by Obsidian View Post
    They're still underpowered compared to the top tier, the entire tier list just now has a higher min and higher max.

    That said, I don't see how going from a few jobs that dominate inside to a few jobs that dominate outside really helps anything, except make SAMs less whiny.
    So a game where every class is exactly the same will solve everything!

    Abyssea has given players the ability to use nearly any class in any situation without being totally useless. The DRK that feels so wronged by SE for a lack of a Razed Ruins fueled WS can still kill 95% of the mobs inside Abyssea without issue.

    Oh well, can't wait to go back to Salvage-style content where only 6 jobs matter again.

    I guess all those PLD, BST, PUP, SMN, DRG, SCH, DRK I see in Abyssea are "dominating" the content like the hyper-nazi job selections of old.

  8. #4328
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    So going from taking a MNK ten seconds to kill something and a THF 20 seconds to taking a MNK 5 seconds to kill something and a THF 15 seconds is more balanced?

    Just because two different jobs can accomplish the same thing doesn't mean one isn't completely outclassed by the other. Given the choice between having someone go MNK or PUP to an event, the only reason to let them go PUP is because that player is being stubborn, or because they're not really needed in the first place so you can afford to let them fool around. That's no different inside or outside Abyssea. You have two or three people that go MNK/WAR/NIN/SAM and a healer who are critical to whatever you're doing and everyone else who tags along is filler. If the game has become at all more balanced I'd argue it's because of the level cap increase.

    Edit: Your edit makes no sense. None of those jobs dominate anything compared to WAR/MNK/NIN/SAM inside or outside. I don't even know why you lumped SCH and SMN in with the melee jobs.

    This is offtopic anyway. There's no point in continuing this discussion when you clearly have your own opinions set in stone.

  9. #4329
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    Quote Originally Posted by Obsidian View Post
    They're still underpowered compared to the top tier, the entire tier list just now has a higher min and higher max.

    That said, I don't see how going from a few jobs that dominate inside to a few jobs that dominate outside really helps anything, except make SAMs less whiny.
    I dont really know why ppl think sAM will be ebst outside abyssea. I think because ppl think that what makes mnk war nin so powerful is RR atma and SAM getting nothing in abyssea because Fudo is non crit. I was doing Limbus temenos on Kannagi nin/dnc and avg Hi was 1700 with spikes of 2800. Much more 470 crit then i expected too so if SAM inside abyssea is loosing because his ws is weaker whole point of he will be better outside is that its Ws will be better outside? Guess what Ukkos can do 4k+ outside. Impetus with af3 body can put mnk much close to abyssea lvl then any other job. NIN/sam avg Hi is probably 2k and melee dps is still much better then SAM (Piece like head with +10 dex that gives nothing inside abyssea gives a lot outside). Before I see some very good math about outside abyssea dd that says SAM can challange mnk/war/nin (with Emps weapons) I will say SAM will lose hardly outside too.

  10. #4330
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    I didn't really say they'd be best outside, just that they think they are so they'd stop crying for a buff if content moved outside.

  11. #4331
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    Quote Originally Posted by Obsidian View Post
    So going from taking a MNK ten seconds to kill something and a THF 20 seconds to taking a MNK 5 seconds to kill something and a THF 15 seconds is more balanced?

    Just because two different jobs can accomplish the same thing doesn't mean one isn't completely outclassed by the other. Given the choice between having someone go MNK or PUP to an event, the only reason to let them go PUP is because that player is being stubborn, or because they're not really needed in the first place so you can afford to let them fool around. That's no different inside or outside Abyssea. You have two or three people that go MNK/WAR/NIN/SAM and a healer who are critical to whatever you're doing and everyone else who tags along is filler. If the game has become at all more balanced I'd argue it's because of the level cap increase.

    Edit: Your edit makes no sense. None of those jobs dominate anything compared to WAR/MNK/NIN/SAM inside or outside. I don't even know why you lumped SCH and SMN in with the melee jobs.
    It's called sarcasm. Look at Abyssea on a crowded night and you'll see everything from SMN/BSTs petburning NMs down to an oldschool PLD + support + manaburn group doing content. The event is a sandbox.

    If you care purely about killspeed then I suggest job changing and joining the new relevant bandwagon of your choice but dismissing the fact that nearly any job can get the job done in a world of sandbox gameplay is foolhardy. Who cares about what outclasses what when you can simply get a DD + healer + !! procs and triumph over 95% of the content without fail. The whining about not being king of the hill is the oldest and most tired chapter in FFXI - either level something else or use the class to the best of its ability and challenge yourself.

    I always thought that was what BG was about but I must be mistaking this board for ZAM.

    The best (and worst) thing about Abyssea is that it allows for such flexibility on almost any NM. Previously where shit like MP was an issue, you now can pretty much do anything you want to get the job done without punishment.

    But like I said, I cannot wait for events where rampant job bias runs free again and you have absolutely no choice but to either level some new class or be left out like the days of old.

    On-topic: What are all the torques that work with Jishnu's Radiance?

  12. #4332
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    Quote Originally Posted by ronin sparthos View Post
    But like I said, I cannot wait for events where rampant job bias runs free again and you have absolutely no choice but to either level some new class or be left out like the days of old.
    Abyssea didn't fix job bias. People opening their eyes did. I don't see why they would randomly shut them again. Cor/nin could tank Khim fine (and in fact I did it...). Abyssea is not special, just for the first time people are actually seeing it done on a more regular basis. Who cares what was needed for Fafnir when you needed 12+ to reliably claim it and not waste your time. We used DD tanks in Sky anyway though...really, I'm still boggled by the fact people think there's been some huge change to the game. Also, most intelligent leaders (I'm sure they are few and far between) realize that while a War or Sam may outparse a Drk, the bigger difference is not afking, engaging quickly, proper gearswaps, etc...so who cares. No event in this game is even remotely near hard enough that you need to be perfect (except maybe AV at 75, which I think was doable).

  13. #4333
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    Quote Originally Posted by ronin sparthos View Post
    It's called sarcasm. Look at Abyssea on a crowded night and you'll see everything from SMN/BSTs petburning NMs down to an oldschool PLD + support + manaburn group doing content. The event is a sandbox.

    If you care purely about killspeed then I suggest job changing and joining the new relevant bandwagon of your choice but dismissing the fact that nearly any job can get the job done in a world of sandbox gameplay is foolhardy. Who cares about what outclasses what when you can simply get a DD + healer + !! procs and triumph over 95% of the content without fail. The whining about not being king of the hill is the oldest and most tired chapter in FFXI - either level something else or use the class to the best of its ability and challenge yourself.

    I always thought that was what BG was about but I must be mistaking this board for ZAM.

    The best (and worst) thing about Abyssea is that it allows for such flexibility on almost any NM. Previously where shit like MP was an issue, you now can pretty much do anything you want to get the job done without punishment.

    But like I said, I cannot wait for events where rampant job bias runs free again and you have absolutely no choice but to either level some new class or be left out like the days of old.

    On-topic: What are all the torques that work with Jishnu's Radiance?
    Flame gorget and Light gorget

    and I think you are completely right

  14. #4334
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    Quote Originally Posted by ronin sparthos View Post
    It's called sarcasm. Look at Abyssea on a crowded night and you'll see everything from SMN/BSTs petburning NMs down to an oldschool PLD + support + manaburn group doing content. The event is a sandbox.

    If you care purely about killspeed then I suggest job changing and joining the new relevant bandwagon of your choice but dismissing the fact that nearly any job can get the job done in a world of sandbox gameplay is foolhardy. Who cares about what outclasses what when you can simply get a DD + healer + !! procs and triumph over 95% of the content without fail. The whining about not being king of the hill is the oldest and most tired chapter in FFXI - either level something else or use the class to the best of its ability and challenge yourself.

    I always thought that was what BG was about but I must be mistaking this board for ZAM.

    The best (and worst) thing about Abyssea is that it allows for such flexibility on almost any NM. Previously where shit like MP was an issue, you now can pretty much do anything you want to get the job done without punishment.

    But like I said, I cannot wait for events where rampant job bias runs free again and you have absolutely no choice but to either level some new class or be left out like the days of old.

    On-topic: What are all the torques that work with Jishnu's Radiance?
    None of that has anything to do with balance. Job bias sure, balance no. I doubt people will revert back to MNK ONRY LOL just because things move outside again, but that doesn't change that some jobs are still leagues ahead of others.

  15. #4335
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    Quote Originally Posted by FailureMidgard View Post
    Abyssea didn't fix job bias. People opening their eyes did. I don't see why they would randomly shut them again. Cor/nin could tank Khim fine (and in fact I did it...). Abyssea is not special, just for the first time people are actually seeing it done on a more regular basis. Who cares what was needed for Fafnir when you needed 12+ to reliably claim it and not waste your time. We used DD tanks in Sky anyway though...really, I'm still boggled by the fact people think there's been some huge change to the game. Also, most intelligent leaders (I'm sure they are few and far between) realize that while a War or Sam may outparse a Drk, the bigger difference is not afking, engaging quickly, proper gearswaps, etc...so who cares. No event in this game is even remotely near hard enough that you need to be perfect (except maybe AV at 75, which I think was doable).
    Imo you are right on second part of your post starting from "Also, most ..." but about Abyssea not opening eyes its not exactly like that. You played to much with good ppl and good LS. Majority of the players werent able to lowman anything and not because they couldnt claim it. Equip was far to hard to get for most ppl (Salvage was first event when you needed relatively low numbers to get really good stuff). Not only you needed full LS but you also needed to be on time in some places. There was much to less options to get good stuff. HNMs were overcamped. NMs rmted. 24h windows was fucked up.

    Abyssea changed a lot in term of thing you cant noticed because you was on top for a long time before. Abyssea gave ppl a chance to obtain equip in small numbers from many sources and in time they want. Ppl like you who could try tanking khim on cor/nin was margin of playerbase and thats not because ppl didnt have skill or opened eyes its because they first needed LS to get equip needed to even attempt to try it and that could take months. Now to try such things you need week or two going from 0 lv to relatively good enough equipped job. Game for top linkshells didnt change so much because they always had something to do in this game. Game changed for ppl that couldnt do shit because they werent in big LS ( for many reasons mostly time based). Finally jobs like BST SMN PUP etc etc can do same thing as everyone else and they dont give a shit if MNK WAR NIN doing it faster they playing for fun and dont need to stay in mog house for hours thinking what to do to fill the time.

    I know im talking like a drunk man but its 5 am and I needed to respond.

    I see that every day watching my old social LS. They couldnt do shit before abyssea (beside maybe limbus lol) even salvage was hard for them. Now they improved a lot in term of everything. They got good equip fast (for ppl like me or you very slow but compering to before abyssea waiting half year for one piece its very fast). They play for fun w/o switching any jobs from before abyssea and they still are able to reach Shinryu. They feel like they actually finally play this game and doing something relevant. Dont tell me they could do the same before abyssea because they didnt get super skill buying addons. Abyssea just gave them improvement in equip, stats in simply, easy, happy way that let them do the event fine.

    Take 75 MNK with good skill give him Walahra, scorpion harness, 2x sniper, 2x merman, O kote (maybe), amemet+1, brown belt, sarutobi khayans, idk what legs but no byakko and with that equipped mnk (equip that not needed big LS at 75) go lowman something. Even if that mnk had best skill avaible he couldnt do shit. Now this mnk got abyssea start improve faster then he could imagine before. Getting atmas and joining pick up groups (another story pick up groups finally have sense and not gathering 10 houres for one event, and much more ppl doing them actually exactly because its possible now to group like this achieve w/e not like it was before) and having fun killing these things called NMs that before he only saw claimed or heard from friends that were in big LS. He having fun from killing big stuff (even if its joke for someone who has top tier equip before abyssea) He can actually see drops in his treasure pool that has rare or Ex icon and are not triggers for garrison but pieces of equip. He got new weapons from time to time and can improve them by himself. This MNK is majority of players.

    For majority of players its not another content like for you but its actually first content that they can join and start playing.

  16. #4336
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    Quote Originally Posted by Obsidian View Post
    None of that has anything to do with balance. Job bias sure, balance no. I doubt people will revert back to MNK ONRY LOL just because things move outside again, but that doesn't change that some jobs are still leagues ahead of others.
    Who gives a shit ? If you want to ride fast car you choose Ferrari not choose to Hammer suddenly be as fast as Ferrari. Same goes here, if you want to be best DD lvl jobs that are best on it. If you like brunette much more then blond but miss of your city is blond girl you wont suddenly be more happy going out with blondies. Same here if you like PUP you dont give a shit if its better DD then MNK you enjoy it for what it gives. Why ppl wont try to be the best in their jobs instead to be better then other jobs? If you played SAM only because you tho its best DD you shouldnt have a problem to choose one of the new best DD jobs because nothing really connect you with SAM beside wanting to be best? If you play SAM because you love the job you shouldnt be bothered that you are not best atm because its not the argument that convince you to play the job.

  17. #4337
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    Wait. Did I really read SAM in abyssea?

    Another point: Who cares? You go with whatever gets you what you need. Need just a kill? Go kill as fast as possible. Need red? Go with what gets you red. Need yellow? Go with what gets yellow. Need blue? Same deal. It's all about the drop.

    Atoreis, it's called paragraphs and edit button. Use them.

    Abyssea only trimmed the numbers for the amount of people you "need". Before abyssea, the only event that demanded high numbers (10+) was Einherjar. Most other stuff was done with a PT or less. Abyssea just set the traditional standard to duo (MNK+WHM).

  18. #4338
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    Quote Originally Posted by Yugl View Post

    Atoreis, it's called paragraphs and edit button. Use them.
    I tho I could go easy way saying its 5 am but I guess I will try a little harder. Edited a little, hope its readable now.

    Quote Originally Posted by Yugl View Post
    Abyssea only trimmed the numbers for the amount of people you "need". Before abyssea, the only event that demanded high numbers (10+) was Einherjar. Most other stuff was done with a PT or less. Abyssea just set the traditional standard to duo (MNK+WHM).
    Thats only true for skilled and well equipped players (both not one or another). If my social LS would try dynamis with less then 10 they would fail hardly at 75 and they are doing well in abyssea.

    Abyssea margin of error is MUCH higher then anything had before and I can understand why ppl writing here cant understand what I'm saying about.

  19. #4339
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    Quote Originally Posted by Atoreis View Post
    Who gives a shit ?
    Because this giant rant has nothing to do with what I initially posted; that some jobs are head and shoulders above others, and moving outside Abyssea does nothing to change that. All the people championing Abyssea because it's allowed them to join parties on PUP and SMN instead of MNK and WHM can keep doing so, but it's parallel to my point.

  20. #4340
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    I haven't seen a fully or 85 empry dagger.
    Anything about it?!
    Ws from dagger good as others or just decent.

    Sorry that my iPhone can't do search on tapatalk in thread. :/

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