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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #4561
    HABS SUCK!!!!!
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    Quote Originally Posted by EjinCaitsith View Post
    Because ODD from Empyrean WS can't proc on WS and ODD from gear stacks with Empyrean ODD. I believe they are one in the same as far as how they work(for the ravager set at least).

    Until it's irrefutably proven that AF3+2 set bonus can stack with WS, it's much safer to assume it can't with what we know so far.
    I saw your post on ffxiah about AF3+2 sets...but wouldnt your tests imply that they are two separate effects? (AF3+2 set DA 1.3k crit, Empy ODD Crit 1.3k, EmpyODD Crit on AF3+2 set bonus = 2.3k crit)?

  2. #4562
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    Quote Originally Posted by NynJa View Post
    I saw your post on ffxiah about AF3+2 sets...but wouldnt your tests imply that they are two separate effects? (AF3+2 set DA 1.3k crit, Empy ODD Crit 1.3k, EmpyODD Crit on AF3+2 set bonus = 2.3k crit)?
    I was referring to how they would only proc on melee hits and double the damage, and wouldn't proc on WS, since it's 100% certain that aftermath ODD from empyrean can't proc on WS.

    From the testing it was proven that ODD can still occur even if the second hit of the DA doesn't activate, due to the mob dying. With this i believe it would be fairly easy to see if ravager set ODD can proc on WS by SAWS pDIF capped mobs. Because, if ODD can still proc when the second hit doesn't activate, theoretically it should still proc if you 1-shot the mob with a SAWS.

  3. #4563
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    img441.imageshack.us/i/ffxi20110116011352.png

    thanks myst

    sorry can't post pic ><

  4. #4564
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  5. #4565
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    Quote Originally Posted by Darkmed View Post
    http://img441.imageshack.us/img441/8...0116011352.png

    thanks myst

    sorry can't post pic ><
    .

  6. #4566
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  7. #4567
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    Just finished a couple hours ago.

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  8. #4568
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    Quote Originally Posted by Cybaster View Post
    I've wondered about that 60% mod too with Rudra's Storm. I checked gobli and the mod is 60% dex with 3.25 ftp, albeit in question mark. Comparing the number I had, I have one instance of number where it out damages the theoretical 60/3.25 by 3 damage, but the rest of the number tests are pretty close, it warrants some retesting.
    I went out tonight and dicked around. My numbers matched 60%/3.25 much more closely than 30%/4.5. I set it up so I got exactly 5TP/hit with Rudra's and reset whenever Conserve TP procced, so my WSs were always done at 100TP. I did two at 300TP just for the hell of it. D61 weapon including fSTR. Crit damage bonus II appears to be nearly 8% (7.8% from my highest damage hit, but it occurred only once). I set my DEX to be exactly 100 from gear, so a 60% mod would work out evenly to +51 damage without any rounding.

    Normal hits: 207 Max (hit it only once on a Pugil, 206 was much more common)
    No Gorget SA->Rudra's: 1088 to 1220 (Not actually sure of my sample size here. Kparser quit picking up my weaponskills after the first two, then randomly started again about half an hour later.)
    Gorget SA->Rudra's: 1115 to 1264 (N of 15, assuming it didn't do the same thing again. I started keeping track of my max and min in /echo after it messed up the first time.)

    1220/(112*3.15*1.08 ) = ~3.20
    1264/(112*3.15*1.08 ) = ~3.32

    For the record, and so I don't forget. My 300 TP WSes, were 1775 without gorget and 1995 with the gorget. I don't look forward to figuring out its 300TP fTP.

    I'm sleepy, and building TP with a 1H weapon on level 0 mobs seriously sucks. If it wasn't for Reverse Flourish I think I'd just stay ignorant forever. Seems pretty stupid to give Rudra's 60% DEX, no-crit, and make it 1-hit. I think it is the weakest physical Empyreal WS by a long-shot, basically because SE made it under the assumption that it would always be stacked with Sneak Attack.


    300TP with Gorget: Min 1744, max 2062, N of 15
    It's at least an fTP of 5.35 without Gorget,assuming 60% DEX is correct.

  9. #4569
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    Quote Originally Posted by Galattea View Post
    Just finished a couple hours ago.

    Ukon pic
    Look at all of these Ukon's being finished. Congrats gala!

  10. #4570
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    Quote Originally Posted by Sehrahin View Post
    http://img.photobucket.com/albums/v688/Koshchei/ffxi_20110115_203521.png

    Some testing, not good with ffxi math but did a bunch of random WS. Everything done to level 0 mobs with 100 TP unless stated. All the + values are listed w/o the +7 STR/MND on weapon.

    naked war/sam
    STR88+7
    DEX89
    VIT75
    AGI85
    INT70
    MND67+7
    CHR68

    100tp
    638/
    102 TP
    642
    200tp
    806
    300tp
    888

    +1 INT

    638

    +1 STR VIT
    642

    Thunder belt
    652

    Breeze gorget+Thunder belt
    667

    +6 MND
    651

    +15 all stats
    685

    +5 DEX STR/+5 STR VIT INT
    646

    +5 MND +2 STR
    651

    +10 STR
    655
    +10 MND
    655

    +10 all stats
    668

    +15 STR MND
    685

    Uggalepih Pendant
    689

    +72 STR, +30 MND, 5 Mab, thunder/breeze belt/gorget
    865

    +72 STR, +30 MND, 5mab+ugga pendant, thunder belt
    911

    +11 STR
    659
    +11 STR +5 skill
    659 (skill doesn't affect damage)
    Running your numbers through it seems like:
    4.0fTP @ 100tp
    ~5.1fTP @200tp
    ~5.7fTP @300tp

    40% STR, 40% MND

    fINT cap @ 46 (Or 8 + 36, with a cap dINT cap @ 36, whichever you want to think about it.)

    The numbers don't work perfectly, but I suspect it's similar to other weaponskills where the 10th of a TP not displayed is affecting the fTP by a small amount.

    STR: 88+7 = 95 * .4 = 38
    MND: 67+7 = 74 * .4 = 29
    WSC: 38 + 29 = 67 * .85 = 56

    4.0[fTP] * (90[Lv] + 2[Static value for all magic WS] + 56[WSC]) + 46 = 638

    That confirms your first value of 638.

    (4.0 + 25/256) * (90 + 2 + 56) + 46 = 652

    That confirms your value using Gorget

    (4.0 + 50/256) * (90 + 2 + 56) + 46 = 666.9

    Your value for gorget + belt is 667, showing that something is slightly off. If you had 100.7 tp or something your fTP would raise by a small fraction and throw the value to 667 which I think is the best explaination.

    If we add +15 to all stats or +15 STR/+15 MND:
    STR 95 + 15 = 110 * .4 = 44
    MND 74 + 15 = 89 * .4 = 35
    WSC: 44 + 35 = 79 * .85 = 67

    4.0 * (90 + 2 + 67) + 46 = 682

    Which is 3 off from your 685 value you got twice. I don't think that is explained by the 10th of TP.

    Trying your big mix build:
    STR 95 + 72 = 167 * .4 = 66
    MND 74 + 30 = 104 * .4 = 41
    WSC: 66 + 41 = 107 * .85 = 90

    (4.0 + 50/256) * (90 + 2 + 90) * 1.13[mab] = 914

    Your value got 911. So there's obviously an error somewhere, but my estimates seem fairly accurate.

    I think fairly safe to say at this point that all single mod Empyrean WS are 60% and double mods are 40%/40%. Based on the data here, it seems like you could put out some decent damage if you use the right atma. It seems like the WS can't resist similar to Wildfire, but it loses the cool brew potential of having the second term cap off. In any sense, interesting stuff, thanks for sharing the data!

  11. #4571
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    Well since everyone else is doing it, I might as well too.

    i92.photobucket.com/albums/l7/Jayjs20/ffxi_20110116_001937.png

    My apologies, not enough posts here either. I got both of them at their base level 6 days ago.

  12. #4572
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Why do people block out their gil. Omg you have gil we're gonna haxorz u!

  13. #4573
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    To avoid remarks about the amount of gil the person has.

  14. #4574
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    Well that didn't work out very well.

  15. #4575
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    /nod

  16. #4576
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  17. #4577
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    Quote Originally Posted by Kirschy View Post
    Running your numbers through it seems like:
    4.0fTP @ 100tp
    ~5.1fTP @200tp
    ~5.7fTP @300tp

    40% STR, 40% MND

    fINT cap @ 46 (Or 8 + 36, with a cap dINT cap @ 36, whichever you want to think about it.)

    The numbers don't work perfectly, but I suspect it's similar to other weaponskills where the 10th of a TP not displayed is affecting the fTP by a small amount.

    STR: 88+7 = 95 * .4 = 38
    MND: 67+7 = 74 * .4 = 29
    WSC: 38 + 29 = 67 * .85 = 56

    4.0[fTP] * (90[Lv] + 2[Static value for all magic WS] + 56[WSC]) + 46 = 638

    That confirms your first value of 638.

    (4.0 + 25/256) * (90 + 2 + 56) + 46 = 652

    That confirms your value using Gorget

    (4.0 + 50/256) * (90 + 2 + 56) + 46 = 666.9

    Your value for gorget + belt is 667, showing that something is slightly off. If you had 100.7 tp or something your fTP would raise by a small fraction and throw the value to 667 which I think is the best explaination.

    If we add +15 to all stats or +15 STR/+15 MND:
    STR 95 + 15 = 110 * .4 = 44
    MND 74 + 15 = 89 * .4 = 35
    WSC: 44 + 35 = 79 * .85 = 67

    4.0 * (90 + 2 + 67) + 46 = 682

    Which is 3 off from your 685 value you got twice. I don't think that is explained by the 10th of TP.

    Trying your big mix build:
    STR 95 + 72 = 167 * .4 = 66
    MND 74 + 30 = 104 * .4 = 41
    WSC: 66 + 41 = 107 * .85 = 90

    (4.0 + 50/256) * (90 + 2 + 90) * 1.13[mab] = 914

    Your value got 911. So there's obviously an error somewhere, but my estimates seem fairly accurate.

    I think fairly safe to say at this point that all single mod Empyrean WS are 60% and double mods are 40%/40%. Based on the data here, it seems like you could put out some decent damage if you use the right atma. It seems like the WS can't resist similar to Wildfire, but it loses the cool brew potential of having the second term cap off. In any sense, interesting stuff, thanks for sharing the data!

    Was using 10 STP with SAM sub, and the 276 delay of Farsha gave 100 TP on 11 hits, and 200 on 22. But yeah with my limited knowledge the numbers didn't add upp exactly as I expected for some reason I can't explain. It also did less damage on earth day, like expected to a elemental WS but don't recall the exact build did what damage. Also worth to note it's pure elemental, can't double attack etc.

    Tested with a couple of different atmas in abyssea. In Altepa with RR+Lion+Ultimate the damage was hovering around 2k damage at 100TP and spiking up to 3,5k at 300 TP. Again I don't recall exact numbers on this, also my build isn't perfected at this point since this was before the testing I posted before. With triple magic damage atmas and ascetics the damage reaches 4k+ on high TP.

    edit: I got a resist to the damage, but VERY rare. Never got a resist to a NM in altepa. Except Dragua which is a earth mob, took like 68 damage.

  18. #4578
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    Are you remembering to account for the Fencer TP bonus when testing that?

  19. #4579
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    Oh snap, totally forgot about fencer.

    Edit: On this I did some WS with Sekkanoki and couldn't understand why the damage was so odd. Fencer doesn't affect Sekka apparently.

  20. #4580
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    Quote Originally Posted by Massimo View Post
    Are you remembering to account for the Fencer TP bonus when testing that?
    That explains a lot. Anyway you can run one more test with the initial stats posted with Sekka for a pure 100tp WS. I have a feeling it'll be exactly 592.

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