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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #481
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    It is a worthless stat because it completely ignores tp gain. Naglering has by far the worst DPS among GSs yet it is one of the best GSs due to hit build. The value of a weapon during its tping phase has no meaning whatsoever on itself without knowing the WS side of the story.

    If the game didn't have a tp per hit limit on weapon with 999 delay, and SE gives a formula that favors high delay like it has been, then it would probably have the worst DPS in the game. Yet if you can WS every 2 hits due to the high delay but high tp gain per hit, it wouldn't be a bad idea if your WS is extremely strong.

  2. #482
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    Ya but I'm just trying to figure out if Kogg/Antea is gimp compared to what I already have (Perdu/Kogg).

    The only downside (aside form loosing the Acc/attack, which for a blu eating sole sushi is pretty negligible I think) to Antea is the low D on the off hand. So any increase in WS frequency or extra TP into chain affinity, is going to top the scales towards Antea, no?

    Just trying to compare apples to apples the simplest way. Correct me if I'm wrong, of course.

    Okay, so I guess I wasn't done, haha.

  3. #483
    HABS SUCK!!!!!
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    Quote Originally Posted by Maksudyst View Post
    Yay~ Finished my Ultimatum!

    [IMG-]http://i451.photobucket.com/albums/qq235/willfromfreeport/ffxi_20100329_210455-1.png[/IMG]
    Nice, I was debating between doing that one, or doing this severance:
    DMG 100 Delay 551 Add Eff: Impairs Evasion +10

    Biggest cockblock on Ultimatum is the fact since I quit HNM's ages ago, it would be difficult to find assistance on the VNM mobs.

  4. #484
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    Quote Originally Posted by NynJa View Post
    Nice, I was debating between doing that one, or doing this severance:
    DMG 100 Delay 551 Add Eff: Impairs Evasion +10

    Biggest cockblock on Ultimatum is the fact since I quit HNM's ages ago, it would be difficult to find assistance on the VNM mobs.
    I didn't get much help from my linkshell for the vnm mobs. I actually just ran around in east Ron and xarc and joined groups that were doing them to get to higher tiers. They did get me my last two kills though. ^^

  5. #485
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    Quote Originally Posted by Nameless View Post
    It is a worthless stat because it completely ignores tp gain. Naglering has by far the worst DPS among GSs yet it is one of the best GSs due to hit build. The value of a weapon during its tping phase has no meaning whatsoever on itself without knowing the WS side of the story
    Dps isn't supposed to show which weapon is "better". Its purpose is to present delay and base damage in a single comprehensible stat, allowing people to compare weapons with different delays and damages more easily. You're right when saying other points need to be taken in consideration, like X-Hits or WS potency, but Dps isn't supposed to represent this.

    If another sword with slightly different delay and damage allowed you to make your X-Hit setup, you would have to reefer to Dps to figure out which one does more damage over time. That's what Dps is for, nothing more.

  6. #486
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    Yes, that's correct. It all comes down to hit build. Under the same hit build, higher DPS wins disregarding other stats.

  7. #487
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    I may very well be crusified for this, but I find all the X-hit build hype highly overrated. When I WS, I am suddenly gaining TP from the mob pounding on me. IMO coming up a few Store TP short isn't a terrible thing at all.

  8. #488
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    The problem is, on a high end party, the mob won't even look at you if you are one hit slower than other ppl. You should never rely on the tp the mob give you. Even if you can make X hit build 70% of the time from the 2 tp the mob hit you with, you should still shoot for that 30% of the time that you don't need to get hit to reach 100%. It is never overrated if it is a reasonable trade off, not something of a huge sacrifice like a 528 delay scythe 5 hit build.

  9. #489
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    True enough. I am a sam though.. I can only dream of 528 delay *tear*

  10. #490
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Wondering if Concordia/Antea would be a good combo now... hmm.

  11. #491
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    Anyone know how close you have to be to get the kill to count? Just in zone or within xp range? Wondering for ones that have multiple spawn points for NMs like Bugbear Strongman how close you have to be if you're in an alliance with other folks...

  12. #492
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    Quote Originally Posted by Sho View Post
    Wondering if Concordia/Antea would be a good combo now... hmm.
    Yeah would be awesome if you never casted a spell.

  13. #493
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    Limited experience points to being in XP range. In the specific case of the Bugbear Strongman, there's a platform halfway between the two possible spawns that would allow you to afk but still get credit.

  14. #494
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    Quote Originally Posted by Sho View Post
    Wondering if Concordia/Antea would be a good combo now... hmm.
    With the current possible evoliths, using concordia/antea over perdu/antea would be completely retarded.

  15. #495
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    Yeah, I just can't see Concordia being worth it even now. Perdu over Koggelmander for mainhand though? Just wondering, I've been planning to go Koggel/Antea if Antea turns out as good as we hope.

  16. #496
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    Quote Originally Posted by Forte View Post
    Has anyone really been far even as decided to use even go want to do look more like?

    Spoiler: show
    I assume that's how you structured your question. If not, props for the unintentional meme.


    :D

  17. #497
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    If your spamming spells like soling imps or something you might as well use koggel, but for normal event as /nin where sword ws/melee make up like 50-60% of your damage (and that will shift further with antea...), I have a hard time seeing koggel beating perdu, +4 str/dex is pretty negligible.

  18. #498
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    Quote Originally Posted by Malacite View Post
    Unless I'm missing something, I'd like to know where the hell you're getting 16 TP from. I'm pretty sure the game calculates TP to the 1st decimal point only as I've gotten different TP values while swinging the same weapon which gives all the indication of a .5~9 on swings.

    14.4 x 1.20 = 17.28 (which the game would round down to 17.2 I believe) thus 6-hit.

    /SAM @ 70 is STP II = 15 STP + Rajas = 20 which as all you need (not counting sword strap which would jack up the number a bit) but if that's what you're arguing you really should point that sort of thing out since it changes the numbers.
    Its because he was /SAM and looking at the TP return from a hit in-game, instead of doing the math to find the decimal.

  19. #499
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    Can someone show me what Trial the 551 delay Scythe is on? Wiki says 539, but the delay is still at 528 Final. am i missing something here? I took 534>535>538>539 path


    Both Trial 539 & 551 have delay of 528. Unless there is hidden stat on these trials idk where they got 551 delay from

  20. #500
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    Quote Originally Posted by Nightfyre View Post
    Yeah, I just can't see Concordia being worth it even now. Perdu over Koggelmander for mainhand though? Just wondering, I've been planning to go Koggel/Antea if Antea turns out as good as we hope.
    That's what I'm going for right now, although I'm hoping someone will finish before I get to the split point. If it turns out the proc rate sucks, I might switch to the high-dmg sword.

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