
Originally Posted by
Motenten
Base damage 125 = WRank of 13, max fStr of 13+8 = 21
fStr of 21 should require something on the order of dStr of 80, vs base mob vit of ~5, so 85 str. 132 str should be more than sufficient.
Base+fStr = 125 + 21 = 146
WSC alpha is 0.85, not 0.86.
Vit of 83+46 = 129 * 60% = 77.4 > 77 * 0.85 = 65.45 > 65
Total base damage of 146 + 65 = 211
Max damage of 2334 relative to base damage is 11.062 (fTP * pDif).
Expect pDif of max damage to be between 3.10 and 3.15 (not sure how many samples you took, so allowing for slightly lower 'max'). Extracting from the above value gives fTP a range of between 3.568 and 3.512.
If fTP is 3.5, required pDif to reach 2334 damage would be 3.1605, which isn't feasible. If fTP is 3.6, required pDif to reach 2334 damage would be 3.073; believable if the number of samples was on the low side. Should be able to reach up to about 2390 (depending on rounding) with a 3.6 fTP. If max doesn't go above 2360, can use a 3.55 fTP. You'd want about 50 total weaponskills to be pretty certain of getting within a few points of the max.
You listed two 0.1 values. Were you using gorget and/or belt? That changes the results. Really not even sure what the whole last line is supposed to represent.