
Originally Posted by
Thorny
Honestly, I hate to side with Arthars, I really do, but here're the facts:
- WAR/SAM with hasso will universally outdamage any other DD.
- WAR/MNK or WAR/SAM seigan are still competitive with any other DD.
However, the survivability issue is still very relevant. I have my characters set up in a manner such that when yellow proccing things I go with:
THF
BLU
BLM
WHM
and have a remaining 5th character that has MNK and WAR 90, galka, both fully meritted and gear capped. The MNK doesn't have a better ws than asuran so I've tried time and time again to do things on WAR, but the reality is that I struggle to keep it alive /SAM, even with seigan. If I change to /MNK, my killspeed becomes almost identical to that on MNK/WAR.. so why drop the 800 hp? Now, I often kill things for buyers which means farming the pops ahead of time and being able to select my job for just the boss. This is not the normal case, I understand, and MNK lacks red !! options. However, NIN/WAR+WHM covers 11/13 and WAR/SAM+WHM covers only 9. Of course, WAR/NIN with full GK merits justice torque and hachimaki can manage the same 11/13.. but then we're back to the same old argument. WAR is for large groups that don't need to make the most every member, it's place in a small group is limitted to maximizing red procs if you're farming for a while and don't want to risk any no-KIs(IE: WAR + NIN + WHM gathering 3 sets for something then job changing to kill).