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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #581
    futan
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    Quote Originally Posted by Nameless View Post
    The high delay on all these weapons are SE's way of trying to make them not overpowering. They have failed miserably on that aspect however.... shows you again that they don't know anything about their own game.
    The thing is with the other weapons they're high delays but still within the norm for that weapons delay. For the Wargfangs it's well out of the normal "high" for hand-to-hand weapons at +140delay. The highest delay, with some exceptions, you'll typically find is +96.

  2. #582
    New Odin
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    Quote Originally Posted by Nameless View Post
    The high delay on all these weapons are SE's way of trying to make them not overpowering. They have failed miserably on that aspect however.... shows you again that they don't know anything about their own game.
    And your assumption that they didn't intend these weapons to be 'overpowered' (at 75, 24 levels before the cap) in the first place comes from...where?

    Buffing up relics quite clearly shows that they knew what kind of weapons they were going to implement in this update. Relics should be ahead, even with OAT weapons around.

  3. #583
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    Assuming the Wargs can proc on both fists, would they be better than the +7 DMG Mantis? Just starting out on the trials my self. I'll definitely be picking up some Pet: Magic Acc. +10 h2h though.

  4. #584
    Old Merits
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    Quote Originally Posted by Hyan View Post
    And your assumption that they didn't intend these weapons to be 'overpowered' (at 75, 24 levels before the cap) in the first place comes from...where?

    Buffing up relics quite clearly shows that they knew what kind of weapons they were going to implement in this update. Relics should be ahead, even with OAT weapons around.
    And you think they should be overpowered to a point that they are better than relic even after the two upgrades like the majority of the 2 hand OAT weapons already are? I mean you honestly think those few dmg upgrades to the relics makes a difference on the comparison? That's what I meant by SE not knowing what they are doing (still stupidly think dmg = omfg good, low delay = omfg good, OAT = it's alright, balanced by giving it high delay and low dmg). If you know the math, put those weapon against their relic counter part, you will be surprised on how "overpowering" they are. Other than maybe Apoc, none of the 2 hand relics holds a stick against the OAT magian weapons.

    As for the previous poster. Yea, I didn't know the delay was that much higher than the normal range. Maybe they got it right for just one weapon lol.

  5. #585
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    Quote Originally Posted by futan View Post
    The thing is with the other weapons they're high delays but still within the norm for that weapons delay. For the Wargfangs it's well out of the normal "high" for hand-to-hand weapons at +140delay. The highest delay, with some exceptions, you'll typically find is +96.
    Faith Baghnakhs, the other OAT knuckles are +114, and these are higher damage.

  6. #586
    Fake Numbers
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    So seeing how the OAT weapons attack like joy should i drop the damage oathkeeper (1/6shoggoth :/) i am working on and go for the OAT one? D:

  7. #587
    Cerberus
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    I'm skeptical about OTA weapons until until screenshots/etc because it's April 1st and I'm paranoid. >_>

  8. #588
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    Athame done, spoilered for large.



    Tests to come after blob dead.

  9. #589
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    Quote Originally Posted by futan View Post
    The thing is with the other weapons they're high delays but still within the norm for that weapons delay. For the Wargfangs it's well out of the normal "high" for hand-to-hand weapons at +140delay. The highest delay, with some exceptions, you'll typically find is +96.
    As mentioned, faith as 114 delay and a lot less base damage than Warfangs. If Warfangs does indeed have OAT on both hands (which I suspect it does) it will blow everything out of the water. That's even before considering the considerable TP boost from such a high delay (the high delay will actually help).

    The only thing that would stop me from doing Warfangs now is not knowing that the next update will bring for the OAT 0 base damage version (that has to be leading to further upgrades)..

  10. #590
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    Quote Originally Posted by Neosutra View Post
    The only thing that would stop me from doing Warfangs now is not knowing that the next update will bring for the OAT 0 base damage version (that has to be leading to further upgrades)..
    I initially thought that would be the case too, since there are three more trials involved in the gimp version until it was pointed out that what you have to do for those three trials is significantly less painful than collecting those 10 items. It's impossible to say what's going to happen in the June patch, but at this point I would be inclined against believing that the +0 damage versions will be getting anything spectacular.

  11. #591
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    Code:
    Basic Data
    
    Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks
    Radec                           1505              1073                1                432
    
    Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds
    Radec                        432             0             0             0               0
    
    Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks
    Radec                                 432          40.60 %                       9                       0
    
    
    Treat As:
    
    Multi-attacks per attack (2x/3x):
    
    Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA
    Radec                             432    40.60 %    100.00 %                    0     0.00 %      0.00 %
    Not the world largest sample, but I'll update it after 10k or so. No Brutal, DNC/whm on Crabs+Pugils in Vunkerl.

  12. #592
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    So 40% roughly. Slightly lower than joyeuse but still epic.

  13. #593
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    Quote Originally Posted by Malacite View Post
    So 40% roughly. Slightly lower than joyeuse but still epic.
    It's the same as Joyeuse, jesus christ people...

    EDIT: if you want further proof, he's doing it to mobs that die. DA can't proc on the last hit if it kills something. you need either fortifications or pen and paper to do it right.

  14. #594
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    I cannot fucking wait to have a multi hit katana on nin FINALLY. Mnk and Thf will just be icing on the cake. Guess Ill be doing VNMs when I get back..

  15. #595
    THFONRY
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    Quote Originally Posted by Khelek View Post
    It's the same as Joyeuse, jesus christ people...

    EDIT: if you want further proof, he's doing it to mobs that die. DA can't proc on the last hit if it kills something. you need either fortifications or pen and paper to do it right.
    That parse did take into consideration the kills that were by a single attack round didn't it?

  16. #596
    Demosthenes11
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    Quote Originally Posted by Radec View Post
    Code:
    Basic Data
    
    Player               # Melee Attacks    # Melee Rounds    Attacks/Round    # Extra Attacks
    Radec                           1505              1073                1                432
    
    Player               # +1 Rounds   # +2 Rounds   # +3 Rounds   # +4 Rounds    # >+4 Rounds
    Radec                        432             0             0             0               0
    
    Player               # MultiAttack Rounds    MultiAttack %     Kills w/Min Attacks    Kills w/<Min Attacks
    Radec                                 432          40.60 %                       9                       0
    
    
    Treat As:
    
    Multi-attacks per attack (2x/3x):
    
    Player               # Double Attacks    DA Rate    Perc. DA     # Triple Attacks    TA Rate    Perc. TA
    Radec                             432    40.60 %    100.00 %                    0     0.00 %      0.00 %
    Not the world largest sample, but I'll update it after 10k or so. No Brutal, DNC/whm on Crabs+Pugils in Vunkerl.
    hot, grats qt

  17. #597
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    Quote Originally Posted by Khelek View Post
    It's the same as Joyeuse, jesus christ people...

    EDIT: if you want further proof, he's doing it to mobs that die. DA can't proc on the last hit if it kills something. you need either fortifications or pen and paper to do it right.
    Not shown, but this was against 15 mobs, 9 died with only 1 hit in the final round.

    To be fair, remove the final round from all battles, -15 rounds, -(9+2x(15-9))=21 attacks...

    1484 Melee Attacks, 1058 rounds = 426 Multiattack swings -> 40.26% DA, basically the same.

  18. #598
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    My only problem now is going to be having to press my WS macro every 7 seconds on my Mnk, Nin, and Thf.

    Which to do first!?

  19. #599
    Relic Shield
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    40% proc looks meh for MNK and SAM. it wont beat hagun with this rate, and won't beat destroyers if it applies only on the first fist. If it procs on both fists it will destroy relics so I doubt it will either.

  20. #600
    CoP Dynamis
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    Assuming that all are 40% and joyeuse is 45% (i havent seen parse but seems to be accepted that it is) Joyeuse will win out over the Magian da sword for atonement spam yeah?

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