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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #6281
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    Quote Originally Posted by Jex View Post
    I completely agree, I really want to see what the new content has to offer I don't think we will be inside abyssea much longer. I'm putting my money on the bow also for the long run as we don't use rng in abyssea. I read somewhere that since wildfire is based on MAB the bullet you use has no effect on dmg. Is this true?
    Yeah, bullet dmg rating doesn't affect Wildfire DMG.

  2. #6282
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    For the people going through the Adzaja path of ochain are you tail tanking or just chain brewing?

  3. #6283
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    The gun is still very good outside abyssea. Near hate free WSs of 12-1500 damage (depending on rolls) with a 5 hit build on Cor outside Abyssea on JoL this week <3.

    Most of the other weapons are still pretty great outside Abyssea as well. The only ones I can see losing a lot of their zest once we move outside perma-MightyStrikes mode is sword/katana.

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    Level correction/resist rate may end up raping wildfire damage. Jol isn't exactly a high level monster anymore, and you lose a lot of macc leaving abyssea.

  5. #6285
    Alarial
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    Oh I do? I don't use any magic accuracy atmas in abyssea (Use Fire damage + and MAB), and use the standard AGI/MAB builds for Wildfire. Other than ascetics drinks I don't see the difference in MACC inside/outside abyssea, and rarely ever resist Wildfire on the high level Abyssea NMs. Also I didn't think level correction affected the damage (I guess I don't know much about magic based WS damage calculations).

    Oh, and stop killing my dreams .

  6. #6286
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    Quote Originally Posted by Alarial View Post
    The gun is still very good outside abyssea. Near hate free WSs of 12-1500 damage (depending on rolls) with a 5 hit build on Cor outside Abyssea on JoL this week <3.

    Most of the other weapons are still pretty great outside Abyssea as well. The only ones I can see losing a lot of their zest once we move outside perma-hundred fists mode is sword/katana.
    I can see them losing a "lot of their zest" due to not having a 80%+ crit rate, but wtf does attack speed have to do with them? Capped attack speed is capped attack speed, in abyssea or not.

  7. #6287
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    Quote Originally Posted by Alarial View Post
    The gun is still very good outside abyssea. Near hate free WSs of 12-1500 damage (depending on rolls) with a 5 hit build on Cor outside Abyssea on JoL this week <3.

    Most of the other weapons are still pretty great outside Abyssea as well. The only ones I can see losing a lot of their zest once we move outside perma-hundred fists mode is sword/katana.
    Not Exactly high level mobs but we let Pug come paladin to einherjar to play with almace and he kept up with the other dds.

    Dramatica 103048 20.88 % Verethragna
    Killkenny 74833 15.16 % Verethragna
    Slane 71263 14.44 % Masamune
    Pugnax 71202 14.43 % Almace

  8. #6288
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    Quote Originally Posted by Kidnoftle View Post
    For the people going through the Adzaja path of ochain are you tail tanking or just chain brewing?
    I've fought it with others working on Ochain, but I plan on chain brewing them.

    Tail tank against the rock near flux with HP buffs + Shadows and mages outside PT.

  9. #6289
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    Quote Originally Posted by Esvedium View Post
    I can see them losing a "lot of their zest" due to not having a 80%+ crit rate, but wtf does attack speed have to do with them? Capped attack speed is capped attack speed, in abyssea or not.
    I mean't perma Mighty Strikes :<.

    Quote Originally Posted by Iremire View Post
    Not Exactly high level mobs but we let Pug come paladin to einherjar to play with almace and he kept up with the other dds.

    Dramatica 103048 20.88 % Verethragna
    Killkenny 74833 15.16 % Verethragna
    Slane 71263 14.44 % Masamune
    Pugnax 71202 14.43 % Almace
    Don't tell me that, Neo makes me feel bad for playing Blue .

    I've noticed though that Einherjar parses are more effected by engage speeds and what you're fighting, than standard DPS factors. It's been so long since we've done the event though..

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    Quote Originally Posted by Alarial View Post
    Oh I do? I don't use any magic accuracy atmas in abyssea (Use Fire damage + and MAB), and use the standard AGI/MAB builds for Wildfire. Other than ascetics drinks I don't see the difference in MACC inside/outside abyssea, and rarely ever resist Wildfire on the high level Abyssea NMs. Also I didn't think level correction affected the damage (I guess I don't know much about magic based WS damage calculations).

    Oh, and stop killing my dreams .
    Ultimate is superior macc and you use it, right? And you have stats plus 40-70 in there, one of which is probably adding macc. Imagine trying to cyclone JoL at 75. Do we have a reason to believe wildfire will be more accurate? Ele WSs have always sucked on high level targets, in my experience.

  11. #6291
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    Quote Originally Posted by Byrthnoth View Post
    Ultimate is superior macc and you use it, right? And you have stats plus 40-70 in there, one of which is probably adding macc. Imagine trying to cyclone JoL at 75. Do we have a reason to believe wildfire will be more accurate? Ele WSs have always sucked on high level targets, in my experience.
    I used fire atmaX2 and GH or Hells Guardian depending on what I'm doing.

    Also I'm not sure the analogy of cycloning JoL is really accurate. I'm not the expert here (and asking more than telling), but I thought other elemental WSs were mostly MAB based, while things like Wildfire were a type of stat difference (in this case Agility) with MAB as a multiplier as well. Basically equates to the two WSs having largely different "base damages" and Cor having access to a good deal more MAB than Thf.

    I don't know, I'm not the person to get into these kinds of debates as I'm not an expert on it. All I can say is I've never had issues with Wildfire resists anywhere (besides standard MDT/MDB on mobs that have it innately) and was very happy with it's damage outside Abyssea (even though you pointed out it was on lower mobs).

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    Quote Originally Posted by Mafai View Post
    I've fought it with others working on Ochain, but I plan on chain brewing them.

    Tail tank against the rock near flux with HP buffs + Shadows and mages outside PT.
    Any clever way to deal with cruor dispel other than having whatever mage you're kite it up and down the mountain while you flux to get them back? That's annoying as shit.

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    Well, good luck. It could be that wildfire accuracy is agi dependent, but there is no real evidence to that effect. The Agi-int thing you're talking about indicates it could be a possibility, but otherwise the damage formulae for the wss are the same.

    Also, MAB+50 should beat a second fire+30 for damage most of the time.

  14. #6294
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    Quote Originally Posted by Tsuko_Asura View Post
    Any clever way to deal with cruor dispel other than having whatever mage you're kite it up and down the mountain while you flux to get them back? That's annoying as shit.
    We had 2 DD's on it, me MNK and someone else NIN. Only 1/6 times we were dispelled and we just powered through it.

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    Quote Originally Posted by ronin sparthos View Post
    Yeah, bullet dmg rating doesn't affect Wildfire DMG.
    That's cool as fuck!

    Working on ochain myself... What I been doing is staking LS members up on pop items and brewing them down at conflux. lol one of my ukkos took it down 100-45% 1 fucking WS (brew ofc) but was still cool as shit to see.

    For when I run out of curror would a pld tank be more efficient or stick with mnk tank? Also where do you guys fight it at because it seems no matter where we pull it too that fucking AOE hits us. Thank-you fucking SE for removing terrain difference.

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    Quote Originally Posted by Jex View Post
    That's cool as fuck!

    Working on ochain myself... What I been doing is staking LS members up on pop items and brewing them down at conflux. lol one of my ukkos took it down 100-45% 1 fucking WS (brew ofc) but was still cool as shit to see.

    For when I run out of curror would a pld tank be more efficient or stick with mnk tank? Also where do you guys fight it at because it seems no matter where we pull it too that fucking AOE hits us. Thank-you fucking SE for removing terrain difference.
    Are you talking about Adzaja?

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    Quote Originally Posted by Mafai View Post
    Are you talking about Adzaja?
    Yes, Sorry should have been more specific lol

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    Quote Originally Posted by Jex View Post
    Yes, Sorry should have been more specific lol
    if you tail tank it can only use spike flail. Keep your mages/anyone you dont want flail to hit outside of PT. Tank with back against the column near the conflux so flail doesnt knock you back.

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    Quote Originally Posted by Mafai View Post
    if you tail tank it can only use spike flail. Keep your mages/anyone you dont want flail to hit outside of PT. Tank with back against the column near the conflux so flail doesnt knock you back.
    Hmm that's a solid strat. I always assumed flail would hit you even if you where outside party. Thanks going to try that next time we fight Azdaja.

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    Quote Originally Posted by Jex View Post
    Hmm that's a solid strat. I always assumed flail would hit you even if you where outside party. Thanks going to try that next time we fight Azdaja.
    They patched Flail to only hit the alliance with hate because of MPK'ing in aery and other places. (this might be untrue with certain NMs, but its definately the case with Fafnir)

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