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  1. #7121
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    Quote Originally Posted by Nameless View Post
    yea, it is the base critical hit rate. So when dDex is capped and full merit, you should expect 25+15 = 40% critical hit rate on Blade Hi at 100% tp. That's basically what they are testing.
    makes it still decent outside of abyssea then assuming math can show 40% hi beating average crits of all 3 jin hits. which I think even with like 80%+ Crit rate the odss of all 3 crit's is less then 40%

  2. #7122
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    Quote Originally Posted by Esvedium View Post
    Awesome. Assuming RR/GH then, it'd be 90% Crit rate at 100tp, 100% at 300tp.
    My bad double post. Add on Af3 body + Iga back ( is it 5%? ) 100% crit rate at 100% tp is funny to think about.

  3. #7123
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    Quote Originally Posted by Tribe View Post
    My bad double post. Add on Af3 body + Iga back ( is it 5%? ) 100% crit rate at 100% tp is funny to think about.
    Doesn't crit rate cap at 95%?

  4. #7124
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    Quote Originally Posted by Silentleroy View Post
    Doesn't crit rate cap at 95%?
    I thought there was no cap (or 100%, however you want to look at it) with atmas/gear/buffs/etc since the last update that removed a lot of caps (crit damage, fastcast, etc).

  5. #7125
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    Quote Originally Posted by Esvedium View Post
    I thought there was no cap (or 100%, however you want to look at it) with atmas/gear/buffs/etc since the last update that removed a lot of caps (crit damage, fastcast, etc).
    correct. RR GH and the other crit rate atma + af3 body and iga cape is capped 100% crit rate in abyssea some guy parsed it for like 500000 attack rounds or something crazy.

  6. #7126
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    In regards to Critical Hit WS Rate. I'm fairly sure it has some sort of cap lower than normal melee swings.

    I did some Blade: Rins with no offhand or DA/TA gear while maintaining a 100% Crit hit rate on White Damage.

    RR/GH/DD, Eft Aby-Kon, NIN/DNC
    Code:
        Blade: Rin
          108:    1
    +     110:    3
          111:    1
          112:    2
          113:    2
          130:    1
          133:    1
          135:    1
          138:    1
          139:    1
     ^    152:    1
          157:    2
          162:    2
          165:    1
          180:    1
          198:    1
          346:    1
          380:    1
          385:    1
          418:    1
          420:    1
          424:    1

    Code:
    Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    103513      94.17 %     580/26   95.71 %       0/0     0.00    580   135/220  178.47  100.00 %
    I don't exactly have time to do a more thorough or controlled test at the moment, but I'd think a single noncrit would disprove it carrying an identical cap. Unless of course there's an error in my testing method I'm overlooking.

    If anyone could replicate a similar/superior test with Hi it would be helpful.

  7. #7127
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    So from your test, it looks like your melee critical hit rate is 100%, but your WS critical hit rate was much much lower than that. Interesting.

  8. #7128
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    There has to be something weird about Rin. That's a dismal crit rate (20%, low N). Maybe I can go test with Keen Edge later.

  9. #7129
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    Quote Originally Posted by Byrthnoth View Post
    There has to be something weird about Rin. That's a dismal crit rate (20%, low N). Maybe I can go test with Keen Edge later.
    For what it's worth, the first time I did it (before the cap adjustment) I went 30/50 on Crit Rins with a 95.6~% rate on white damage. Likely just getting a lower end of the error margin with the very low sample.

  10. #7130
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    What's the offhand in that WHM tarutaru picture?

  11. #7131
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    Quote Originally Posted by Koyangi View Post
    What's the offhand in that WHM tarutaru picture?
    I could be wrong, but I'm fairly sure its a Trainee Burin.

  12. #7132
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    Seems to me like some critical weaponskills just might not be affected by base critical hit rate and rely solely on fTP for their observed critical hit rate.

  13. #7133
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    To anyone who's completed an Ochain or the new Harp - how the fuck do you compete against all these people camping T2 VNM's? it's ridiculous, I feel like it's the old day of HNM's, just groups and groups camping on them. There needs to be an alternative to collecting souls, or more instances for popping t2. Every zone I check, at any time of the day, has more than one group camping t2 vnms. It's getting out of hand.

  14. #7134
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    ochain and harp in general is easier before merge

    on ifrit it was free almost all day. on odin its camped almost all day

    depends on ur server

  15. #7135
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    Quote Originally Posted by Arthars View Post
    ochain and harp in general is easier before merge

    on ifrit it was free almost all day. on odin its camped almost all day

    depends on ur server
    Yes, now it is impossible now with merge - it's absurd. and driving me insane.

  16. #7136
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    Having any form of movement speed helps, and doing them on THF main for extended flee (assuming you have the af feet) gives you a pretty big advantage. That being said, I started a harp for my pocket bard and gave up after 9 souls. Between the constant competition and going 3 hours with no upgrades I couldn't stand it.

  17. #7137
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    Personal experience doing Daurdabla was to ask people camping against me if they wanted the upgrades. Most people I came across did not and were after seals.

    Id often party up with these people, get upgrades while getting them some seals and id be fine. Naturally, sometimes you're gonna get competition and that means either slugging it out for upgrades or being damn good at reading where the VNMs are going.

    Koios was usually the least camped with Chione being packed often. I didn't really mess around with Gamayun much since she had a tendency to use Aerial Blast like it was going out of style.

    Movement speed is definitely a plus.

  18. #7138
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    I tried teaming up with people, and a few times it was just people after seals - and it'd work out. Although every group I've encountered now, is nothing but groups after Colorless souls as well. I guess I will try to get my thf mule to do the pops now with flee. But it would be a waste to replace myself as a thf, when I have Kannagi. I understand what you mean - Gamayum seemed like no problem o me - but getting Nightmare'd right as you pop is a big kick in the balls, especially when your whm was in range for pop.

  19. #7139
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    Most of my souls came from garuda because ppl seems to avoid diabolos pop more than levi/ifrit. Less competition usually and diabolos is the easiest of the 3 imo if you have min 1 whm + 1 cure person.

  20. #7140
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    Quote Originally Posted by Villian View Post
    Most of my souls came from garuda because ppl seems to avoid diabolos pop more than levi/ifrit. Less competition usually and diabolos is the easiest of the 3 imo if you have min 1 whm + 1 cure person.
    Figured that too, just gamuyan highly camped as well =/ I will stick to grauberg and see if these people are just after seals only. Thanks for all the tips everyone, I really appreciate it

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