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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #721
    Sea Torques
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    OAT Dagger is a slightly better offhand than Sirocco now? W/blau obviously
    Re-doing the math a bit (40% non-jailer OAT), in terms of tp/time, Athame is 0.6% faster than Sirocco given the settings I used (ie they're basically identical here). Athame has about 13.6 DPS though to Sirocco's 12.9 (fStr and wind dmg considerations not included).

    So basically it's a Sirocco+1. Use it when you would normally use a Sirocco. As for other stuff, there's better than Sirocco out already. In terms of ease to obtain, those daggers would be Blau > 'Perfect' Fane > X's > Mandau.

    Kind of meh'ish for thief. Pretty good for Dancer though. If you get that Dancer's blau from Scylla and use Athame, I'd imagine you'd be ballin.

  2. #722
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    Quote Originally Posted by Shamaya View Post
    Kind of meh'ish for thief. Pretty good for Dancer though. If you get that Dancer's blau from Scylla and use Athame, I'd imagine you'd be ballin.
    35/201 acc+5 att+14 vs 34/190 dex+4 acc+8, pretty sure kirpan is out now

    thank god, i'm like fucking 0/40 on scylla

  3. #723
    Yarglebargle
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    Quote Originally Posted by Shamaya View Post
    Re-doing the math a bit (40% non-jailer OAT), in terms of tp/time, Athame is 0.6% faster than Sirocco given the settings I used (ie they're basically identical here). Athame has about 13.6 DPS though to Sirocco's 12.9 (fStr and wind dmg considerations not included).

    So basically it's a Sirocco+1. Use it when you would normally use a Sirocco. As for other stuff, there's better than Sirocco out already. In terms of ease to obtain, those daggers would be Blau > 'Perfect' Fane > X's > Mandau.

    Kind of meh'ish for thief. Pretty good for Dancer though. If you get that Dancer's blau from Scylla and use Athame, I'd imagine you'd be ballin.
    Alright. I'll use Blau/Athame until I get my X's. Fuck the perfect Fane. I was 0/15 on a dagger with damage above +4. Let alone something with triple attack and acc. Not wasting more gil on that stupid thing. Anywho, thanks for the response, I pretty much take your LJ as gospel when it comes to THF. lol

    Now I just need to know whether that GK is worth getting, or just stick with saving up for a hagun. Well, I take that back, I'll prolly get it for stuff like Salvage and the like. I just need to know if it'll be of any use on higher level stuff like gods and hnms.

  4. #724
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    And this is what's driving me bonkers.

    Do I need a relic/mythic to gain an ultimate weapon? Or is there any merit to my theory that the current OAT weapons (with the +DMG) are going to evolve into the Ultimates?

    I hope it's the latter, because it's bad enough doing the work for a relic mythic without adding the trials on top of that when they should be used as a way to keep them on par.

    Mainly because this way, people with a relic/mythic aren't boned, and people without one don't have like 3 years of work to do.

  5. #725
    xXNyteFyreXx420Sharingan
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    Your pDIF doesn't affect the math given that neither Kurodachi nor Hagun have +attack. Base damage is a whole other part of the equation.

  6. #726
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    Has anyone had any time to test out the "Additional Effect" weapons?

    I'm actually very curious as to how potent they are and how often they activate.

    Unless maybe the +10 next to it (Additional Effect: DEF Down+10 for example) means the activation rate... or perhaps the potency (-10% DEF)?

  7. #727
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    Quote Originally Posted by Rionel View Post
    Has anyone had any time to test out the "Additional Effect" weapons?

    I'm actually very curious as to how potent they are and how often they activate.

    Unless maybe the +10 next to it (Additional Effect: DEF Down+10 for example) means the activation rate... or perhaps the potency (-10% DEF)?
    Pixie weapons use the same description, and it's related to activation rate (possibly directly, yes).

  8. #728
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    Quote Originally Posted by The Devs
    (5)And lastly, the third ultimate weapon branch. This branch will allow you to build an ultimate weapon, the successor of relics and mythics.
    So Relics are to be rendered second tier.

    You keep trolling SE.

  9. #729
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    Quote Originally Posted by Malacite View Post
    And this is what's driving me bonkers.

    Do I need a relic/mythic to gain an ultimate weapon? Or is there any merit to my theory that the current OAT weapons (with the +DMG) are going to evolve into the Ultimates?

    I hope it's the latter, because it's bad enough doing the work for a relic mythic without adding the trials on top of that when they should be used as a way to keep them on par.

    Mainly because this way, people with a relic/mythic aren't boned, and people without one don't have like 3 years of work to do.
    Define ultimate - if you just mean another term like relic, mythic, fine. However, if you mean better than a relic/mythic that ALSO has long ridiculous magian trials, that's just stupid.

  10. #730
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    Quote Originally Posted by Foldypaws View Post
    Pixie weapons use the same description, and it's related to activation rate (possibly directly, yes).
    I've the polearm with add effect: def down +10. It lasts 30 secs, and activates pretty frequent, but that's just eyeballing. Any tips on how I can test if the def down is 10% and activation rate?

    On the previous trial the "add effect: earth dmg +5" dmg was 3-5 on EP saplings. It activated very often, resulting in finishing the trial in about 30 mins only.

  11. #731
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    Quote Originally Posted by Malacite View Post
    And this is what's driving me bonkers.

    Do I need a relic/mythic to gain an ultimate weapon? Or is there any merit to my theory that the current OAT weapons (with the +DMG) are going to evolve into the Ultimates?

    I hope it's the latter, because it's bad enough doing the work for a relic mythic without adding the trials on top of that when they should be used as a way to keep them on par.

    Mainly because this way, people with a relic/mythic aren't boned, and people without one don't have like 3 years of work to do.
    Ok I also went back (a fourth time?) to review the vid and.....

    If you go back to the translated vid and add in what we now know, its more apparent.

    The magian weapons are the ones that they said would be in the "first" release (March). These are the ones they referred to as being the "suitable" weapon to hand in to the moogle for upgrades (on the website.)

    The relics and mythics were referred to in a separate group. The reference to a third set of ultimate weapons was referring to the upgraded relics / mythics and in that sense, the upgraded relics / mythics are successors to the non-upgraded ones. So, in that way, the magians are not part of that.

    Since they said these were 2 branches and would be introduced in the first release, its clear that is what we have. The remaining 3 branches have not been released.

  12. #732
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    Quote Originally Posted by Moonguard View Post
    I've the polearm with add effect: def down +10. It lasts 30 secs, and activates pretty frequent, but that's just eyeballing. Any tips on how I can test if the def down is 10% and activation rate?

    On the previous trial the "add effect: earth dmg +5" dmg was 3-5 on EP saplings. It activated very often, resulting in finishing the trial in about 30 mins only.
    I believe the best and easiest way would be to use a parser of some sort while smacking away at mobs repeatedly until a good amount of samples have been recorded (Atleast 600+ attack rounds for a reliable estimate?) However this is only good for determining the activation rate. I'm not really sure what you'd do for the DEF down potency...

    Kparser is a pretty nice parser to use, just to suggest one.

    Another test would be to see if harder mobs resist the effects or something as well. Testing on VT-IT, even some HNM type stuff would be interesting.

    More suggestions later!

  13. #733
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    Forgot something. Unlike the earth dmg that can activate constantly, the def down effects needs to wear off before it can be reapplied. When I did crabs (def down +5 then) I had to pull 2-3 crabs to swap between them to speed up the trial, so it can be a problem to test out the activation rate

    I was thinking if there was any moves/spells that did constant damage similar to cactuars 1000 needles?

    EDIT: Some small tests so far. Sea Puks completely resists it, on colibris def down last 15 secs only. Tried on a mob that isn't strong to wind, on spiders it's 30 secs.

  14. #734
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    ballista should be a good starter, check def > apply > recheck.

  15. #735
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    Ballista is never all that good for checking calculations, PvP mechanics differ to PvE ones.

  16. #736
    Konda
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    the damage forulas are different, but things like attack/defence down is a % which applies in any situation.

  17. #737
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    I haven't really seen anything on gun comparisons yet. Does OAT trump even relic?

    Annihilator (w/silver bullet): D: 134 Delay: 582 (8.10ish seconds per shot before snapshot)

    Dragonmaw: D:120 Delay: 660 (8.8ish seconds before snapshot)


    Not counting triple procs it doesn't even look close. Only 10% less damage and a marginal higher delay (which actually opens up gear slots for a more efficient x/hit build) for a 1.4x frequency in /ra and ws? I mean, I figure it still won't beat kraken for VT, but it appears to be highest DOT yes?

  18. #738
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    Quote Originally Posted by Vodou View Post
    Ok I also went back (a fourth time?) to review the vid and.....

    If you go back to the translated vid and add in what we now know, its more apparent.

    The magian weapons are the ones that they said would be in the "first" release (March). These are the ones they referred to as being the "suitable" weapon to hand in to the moogle for upgrades (on the website.)

    The relics and mythics were referred to in a separate group. The reference to a third set of ultimate weapons was referring to the upgraded relics / mythics and in that sense, the upgraded relics / mythics are successors to the non-upgraded ones. So, in that way, the magians are not part of that.

    Since they said these were 2 branches and would be introduced in the first release, its clear that is what we have. The remaining 3 branches have not been released.
    I hate SE's engrish, but I agree that this makes sense. -- The implication here is that current non-magian non-relic weapons will not be upgradable.

  19. #739
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    Quote Originally Posted by Rionel View Post
    Has anyone had any time to test out the "Additional Effect" weapons?

    I'm actually very curious as to how potent they are and how often they activate.

    Unless maybe the +10 next to it (Additional Effect: DEF Down+10 for example) means the activation rate... or perhaps the potency (-10% DEF)?
    I did the Additional Effect: DEF Down+10 scythe and the the +10 is the def% it reduced by.
    You can use /check to work it out ^^ or just go to PVP the +5 was 5%(5/6 Trail weapon) and the +10 was 10%

    Anyhow Data:
    Duration is 30 secs
    The proc rate cap is around 50% on weaker mobs
    On harder mobs that arn't resistant to Def down it's about 20%-35% proc rate.

    thats what i got from using it in Einherjar, Dyna-Bast, Limbus

    o and ya can't parse the rate because it doesn't overwrite it's self :X

    Edit i did hear that the proc rate on the Fay weapons varied alot with Delay thats why i did one with a 528 scythe on these trails but until i see a sword or dagger def down weapon i'll not know

  20. #740
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    How good are the ninja weapons with this data?
    I dont know if i want to grab a mozu+ DA combo or if i want to use a DA+ perdu combo.

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