the comparison was 5 hit kurodachi vs 6 hit kurodachi. Rememeber than for 6 hit sword strap is much better than pole grip too ( makes it a 450 delay GK).
Ive got ~3.0 rounds for kurodachi 5 hit and 3.7 for 6 hit. thats 23% WS boost, so like 14% global boost. 6 hit has 5% more haste ( ~12% boost) and -3% delay ( another 3% boost)
Can someone do the maths for Magnatus DMG46 and Death Penalty compared to Cor gun+1?
I know it is cor gun+1 < Magnatus < DP. Looking more at how much dmg% improvement on each gun compared to cor gun+1.
How does the polearm stack up vs Vfork? Also, for the Kuro, could anyone explain how I get one. For daggers, the wiki page is nicely laid out, but I'm left rather confused for the great katana section. The only one I could find out is the final stage, which requires 10 crab shells (Which I already won 2 free lot on first day of VNM when ppl didn't know what that shit was for)
Kill Vuu Puqu 3x
Kill Buburimboo 3x
Kill Blackloud in Beadeaux 3x
kill 400 plantoids
kill 300 ladybugs
obtain 10 krab shells
3/10 krab shells... need 7 more to finish my bow, the better OAT one.
I'm curious to test out the OAT on it.
Gonna post my findings whenever I can obtain the last 7.
400 plants and 300 ladybugs killed me. I got about a 30k buffer doing all of that. XD
6hit soboro
2hit possibilities: 1/3(27/81)
Triple x2 = 1/3 ^ 1/3 = 1/9 = .1111
Triple + Double = 1/9 = .1111
Double + Triple = 1/9 = .1111
3hit possibilities: 14/27(42/81)
double + double + anything = 1/9 = .1111
triple + single + anything = 1/9 = .1111
single + triple + anything = 1/9 = .1111
double + single + double/triple = 2/27 = .0740
single + double + double/triple = 2/27 = .0740
single + single + triple = 1/27 = .0370
4hit possibilities: 11/81
double + single + single + anything = 1/27 = .0370
single + double + single + anything = 1/27 = .0370
single + single + double + anything = 1/27 = .0370
single + single + single + double/triple = 2/81 = .0247
5hit possibilities: 1/81
single + single + single + single + anything = 1/81 = .0123
2 * .3333 = .666
3 * .5185 = 1.5555
4 * .1358 = .5432
5 * .0123 = .0615
Average Rounds: 2.8262
2.8262 rounds for 6hit soboro, 450 delay
3.7 rounds for 6hit kuro going by mdkuser's math, 450 delay
@140 STR(easy enough to change, i'm not on xi nor do i know normal STR+ numbers atm so just taking a wild guess)
15 fstr cap on kuro, 12 on soboro, both would cap on lolibri but not on gekko things really, for the sake of argument though
kuro becomes D:83 and soboro becomes d:52
140 * .75 = 105 WSC + 83 = 188 for kuro and 157 for soboro
19.74% ws damage for kurodachi
30.92% ws frequency for soboro
= 9.34% ws damage for soboro
assuming 4 fstr during tp phase, soboro becomes D:44 and kuro becomes d:72.. 72 * 1.4 = 100.8*pdif per attack round on kuro, 44 * 2 = 88*pdif per attack round on soboro
100.8 / 88 = 14.5% tp damage for kurodachi
with a 70/30 ws/tp split( i don't feel this is the right way to calculate damage, since gekko situations vary pretty heavily for ws/tp split and even changing GKs will change split), that'd put soboro about 6% ahead overall while 60/40 would put kurodachi 0.42% ahead
now, looking at it my way
1.5625 FTP
188 157
2.3 avg pdif on gekko
2.3 * 1.5625 * 188 = 676 damage gekko from kuro
2.3 * 1.5625 * 157 = 564 damage gekko from soboro
1.2 avg pdif during tp
120 damage per attack round from kuro
105.6 damage per attack round from soboro
3 minute analysis(meditate relevant)
march x2, hasso, haste, 20% gear, both 450 delay: .35 * 450 = 157.5 / 60 = 2.625 seconds per attack round
180 / 2.625 = 69 attack rounds
69 * 120 = 8280 damage from tp from kurodachi
69 * 105.6 = 7286.4 damage from tp from soboro
69 / 3.7 = 18.56 ws + 1.5 from meditate = 20 * 676 = 13520 ws damage from kurodachi
69 / 2.8262 = 24.41 ws + 1.5 from meditate = 26 * 564 = 14664 ws damage from soboro
In 3 minutes, soboro should deal 21,950 damage with a 33.2:66.8 TP:WS split.
In the same 3 minutes, kurodachi should deal 21,800 damage with a 38.0:62.0 TP:WS split.
If you change the STR and pdif around, kurodachi can pull ahead. Realistically, though, they're almost identical in overall damage output.
You have to use the 30/50/20 distribution or you're going to get very skewed results.
Apparently I fail at typing this morning. Removed until I get the right answer.
Edit: forgot 2-2-2 as a case for 3-round Soboro
Has anyone actually posted parse results for an OAT 2H weapon yet to see that it does, in fact, have a 40% proc rate?
The only testing results I've seen so far were Radec's from the dagger. Darkmagi never came back to post his results on the GKT that I can find.
Apologizing in advance if I somehow missed it!
Correct me if I'm wrong about this but there's only one entry for "Occasionally attacks twice" in the Augment .DATs, isn't there? That could/would mean every weapon is 40%, doesn't it?
Back in the testing spasm the boards were under a few months back, multi-hits were parsed by Mont and Masa and Soboro was found to have a 30/50/20 distribution without DA. I'm not sure of the exact page (or even thread) but it's probably on somewhere on page 4-5 of Advanced.