If SE hadnt implemented that stupid PD there wouldnt be any of this arguments at the moment(And there would be "real" strategies for this)
like what exactly
Then you've also got this one. http://www.youtube.com/watch?v=0iGqI...feature=relmfu
Six people on the group, two of the monks die, and the only reason they managed to win was because they chose the right one. If they chose the wrong, they'd have lost it for certain with how little time was left on PD. Clearly a flawless system.
Congrats mdkuser, quite an accomplishment.
SE did a Shadow Lord fight right in WOTG so you don't have to go back far to see why the ADL fight is a crock of lazily designed bullshit.
You lose a lot. You would need 6 SCH total to make it work because you can't have a single SCH not doing anything for several fight since that would mean you use one less DD. Either that or you suppress one SMN and supress the second stun on the second copy. SCH is competely useless on the figth wake up. Pretty sure I was explaining this several month ago on real endgame forums on some other forum too.
You are basically asking me to level 6 SCHs, and in the end the fight won't be faster at all lol.
Except for the fact Embrava is a buff that can be casted outside of party and can lock on the ??? before you pop ADL (popping ADL will not break dialog lock) keeping its 2hr up almost infinitely. What part of 6TP/tick regain, 72hp/tick regen and practically capped magic haste is useless? Are you telling me you're capping attack on ADL with just food and SV min 5?
idiot
You cant fucking read or just ignore what I wrote.
Embrava is fucking 12.5min. It will last for 3 ADL if none will die (You can hold brava on dds at ??? when they repop). If someone will die you just change minuets to marches again.
EDIT: I dont even know why i wrote this again because you clearly gonna ignore everything in this post.
Pchan told you 3 times that he doesnt want to have SCH logged in full time because that require 7th person if you want to use BRD still. So please stop telling him that because he will keep repeating that you tell him to bring one more person/char.
What I wrote in my post require just to lvl 2SCH as mule for brd and smn and cast embrava 2 times for 3 fights each.
Relax. You don't read either. Embrava does last 12.5 min but this will assume noone dies, and then you have to use brd anyway. Oh look, it's the exact same setup. Now I am waiting to your explanation as to WHY using 3 to 6 SCH mules is going to do the fight any faster or safer ? Regain is useless, it's the same haste, our bard is relic/daurdabla 99 and our attack is probably already capped (dia 2 and RCB/berserk/impetus). The only thing I could think of is en-spell, but ifrit does it and better. The fight is not going to be safer because when PD wears off you are dead anyway within 1 to 5 seconds sherzo/EA or not (implosion doing 600 dmg with PD, aga 4 going for 1.2K+ w/o PD, death and other smelly moves), and 5 or 6 tick regain is pretty ridiculious on this fight.
Ehh, fair enough, I was only half paying attention to the fight, saw two people die, and given the "infallible" setup has four monks, I just took a guess on what the second player was. Fact still remains that they got lucky with the one they chose, because PD was pretty much done by the time they beat the one they were fighting, and the second one was still up on that torch.
I revise it to two people of the six dead, the rest at basically half health or worse, and Perfect Defense was almost completely spent. The win was purely because they got lucky on which was chosen.
Really? Now i know why ppl hate you even more than me.
1. Since your 4xMNK strategy is super flawless I tho you die very rarely. Am I mistaken? You suddenly die every fight now to have an argument against embrava?
2. Since you suggest you die too much to use embrava for few fights then it looks like Regain/regen/more att might be helpful to die less and kill them faster.
EDIT: 3. LAst fucking time. If you happen to die you just go back to brd doing marches again. You lose nothing and gain a lot when you wont die.
More attack doesn't make you die less, dieing is normal on ADL. Otherwise you'd have seen more level 99 relic. The number of relic 99 is pathetically low isn't it ?
Because a lot of people with relics soloed or duoed them as well as all the trials to 99 and dont want to spend 75 mil on marrows to push it to 99.
More attack means it dies faster, which means theres less TP moves, which means theres less chance of getting a fuckyouTerra Slash.