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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #981
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    Quote Originally Posted by Ragnus View Post
    Please please please test that weapon. I'd love to finally retire my Senju.

    Kinda wondering if the Dex/Acc one is better than Perdu also in uncapped acc situations
    I am worken on Mozu too, hope it is the way to go.

  2. #982
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    I worked on my Koruri Attack+5 in sky for a little while just now. For the record, I am completely new to this testing thing, so any advice is appreciated.

    EDIT: Tested a bit longer, see results two posts down.

    These are obviously very rough results, but they look to be about equally strong so far. I think even with the small sample size error Mozu is a little bit ahead.

  3. #983
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    It's weird because your crit percent is slightly higher with Mozu.

    For melee damage comparisons, I look at [total dmg] / [hits scored] = [Avg dmg per hit]
    (Doing this because the total damage on each parse is different)
    (I'm ignoring accuracy but both weapons should have similar acc anyways)
    (Offhand is included, so it might influence the results if, for example, you missed a lot with main hand on first parse and then missed a lot with off-hand on second part - though it's probably unlikely).

    Senji:
    Melee dmg: 27962
    Hits scored: 546
    Dmg/hit:51.2

    Mozu:
    Melee dmg: 27279
    Hits scored: 498
    Dmg/hit: 54.7

    On your parse, hits with Mozu are 6.3% harder.


    Ws dmg:
    Senji:494
    Mozu:557

    On your parse, WS with Mozu are 11.3% stronger.


    Ws and Melee parts of total damage:
    Mozu: 68 % melee / 32 % WS

    (6.3*68/100) + (11.3*32/100) = 7.8%

    On your parse Mozu seems to be a 7.8% increase in total damage.
    Would be interesting to know your subjob and if you used JAs like berserk, warcry etc...

    That's just the way I understand it. I'm not a maths pro, so this might be wrong

  4. #984
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    I was /DNC. I use TP to Samba and Cure as needed. I also kept Yonin up constantly, I think that equals out over time though.

    I tested a bit longer.

    Senj/Koruri
    Code:
    Total # Fights      Total Fights Length
    34                              1:03:37
    Melee Damage
    Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Kincard               83841   69.50 %    1622/86   94.96 %     32/70    45.46    227    63/116   89.98   14.00 %
    Weaponskill Damage
    Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Kincard                     36633    30.37 %      73/0   100.00 %     299/877   501.82
     - Blade: Jin               36633   100.00 %      73/0   100.00 %     299/877   501.82
    Damage Per Second
    
    Player              Melee DPS   Ranged DPS     WS DPS    Magic DPS    Other DPS    Total DPS
    Kincard                 22.89         0.00      10.00         0.00         0.04        32.94
    Mozu/Koruri
    Code:
    Total # Fights      Total Fights Length
    27                                52:14
    Melee Damage
    Player            Melee Dmg   Melee %   Hit/Miss   M.Acc %  M.Low/Hi    M.Avg  #Crit  C.Low/Hi   C.Avg     Crit%
    Kincard               73316   68.34 %    1367/75   94.80 %     32/78    49.22    141    63/127   92.04   10.31 %
    Weaponskill Damage
    Player                 WSkill Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Kincard                     33705    31.42 %      63/0   100.00 %     307/806   535.00
     - Blade: Jin               33705   100.00 %      63/0   100.00 %     307/806   535.00
    Damage Per Second
    
    Player              Melee DPS   Ranged DPS     WS DPS    Magic DPS    Other DPS    Total DPS
    Kincard                 23.90         0.00      10.99         0.00         0.08        34.98
    This time Senj rightfully has more crit rate. However, I think Mozu is noticeably better. It's definately worth getting IMO.

  5. #985
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    Quote Originally Posted by Demosthenes11 View Post
    64*.5*6, 192 man hours for what you just outlined.
    Not really. In a 2-man group I was getting 100 kills/hour for Magian, any additional members didn't help because we had to wait for repops. Having people stand there and get credit for kills is not work.

  6. #986
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    Quote Originally Posted by Demosthenes11 View Post
    you can solo tier III pops with about 3-4 friends in around 2-3 hours. Average drop rate with TH4 on tier III magian items seem to be about 1.3. It's not too monotonous and you also get chances at great rings (in the case of str and mnd) + craftables.

    Compare that with the monotony of killing 1500 of the same mob over and over (usually at the rate of 1/min) and you want to beat your head into a wall very quickly

    I got my OAT gkt yesterday and it was way less effort than killing all those mobs would have been
    I heard that T4 can be solo'd pretty easily with 15-17 friends

  7. #987
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    oh my god lol

  8. #988
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    oh my god I made a typo and said solo instead of lowman LOLOLOLOLOL

    And I said that many man hours because you said a party. omg you said party and not duo LOLOLOLOLOL

  9. #989
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    For three versions of a 6-hit weapon:

    Code:
    Hit Distribution (1,2,3)     Avg. Atk Rounds to WS    Avg. Attacks to WS
    -----------------------------------------------------------------------
    (30,50,20)                            3.07                  5.54
    
    (60,40,0)                             3.96                  5.27
    
    (100,0,0)                             5.26                   5
    This assumes 95% acc, no extra DA and no Zanshin.


    When comparing multi-hit weapons, it seems some people may not be taking into account the overflow hits that occur during the TP phase (part after the decimal in the last column.)

  10. #990
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    need to factor in brutal on the latter 2 weapons, and avg attacks to ws is pretty irrelevant unless you know how much damage it'll add to gekko as the model i used already accounts for the melee damage

  11. #991
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    Quote Originally Posted by Demosthenes11 View Post
    Tone down the butthurt bro, it's obnoxious.

    That just serves as a reminder that you don't have a valid point because like I said, 1500 EPs is soloable while a HNM is not.

    p.s. 2-6 players is a party.

  12. #992
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    Quote Originally Posted by Priran View Post
    Tone down the butthurt bro, it's obnoxious.

    That just serves as a reminder that you don't have a valid point because like I said, 1500 EPs is soloable while a HNM is not.

    p.s. 2-6 players is a party.
    way too overexcited to try and "own" someone bro lol
    claiming that was butthurt is like cuming in your pants when she touches your zipper

  13. #993
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    Quote Originally Posted by Demosthenes11 View Post
    chill

  14. #994
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    epic tryhard, im done lol

  15. #995
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  16. #996
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    So, I'm not sure if this has already been posted, but friend completed a Lightning Affinity: Magic Damage +3 / MAcc+1 staff and reports 20% Staff bonus.

  17. #997
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    Quote Originally Posted by Demosthenes11 View Post
    oh my god I made a typo and said solo instead of lowman LOLOLOLOLOL

    And I said that many man hours because you said a party. omg you said party and not duo LOLOLOLOLOL
    Whats a man hour LOLOLOLOLOLOLOLOLOLOLOLOL

  18. #998
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    Quote Originally Posted by Byrthnoth View Post
    So, I'm not sure if this has already been posted, but friend completed a Lightning Affinity: Magic Damage +3 / MAcc+1 staff and reports 20% Staff bonus.
    Whoa, whoa. Gonna need at least some pictures for confirmation on this.

  19. #999
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    Quote Originally Posted by Dontkare View Post
    Whats a man hour LOLOLOLOLOLOLOLOLOLOLOLOL
    Apparently it's the time spent by everyone involved in getting your upgrade, even if they are getting their own upgrade by "helping" you. At least according to his math.

    EDIT: LOLOLOLOL

  20. #1000
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    Quote Originally Posted by Byrthnoth View Post
    So, I'm not sure if this has already been posted, but friend completed a Lightning Affinity: Magic Damage +3 / MAcc+1 staff and reports 20% Staff bonus.
    Is that really gonna replace HQ staves though?

    I assume it's not a hidden effect like it is on elemental staves, and the "Magic Damage +3" thing is the stat that's increasing damage by 20%, which means that this only has 1/30th the effect on magic accuracy a HQ staff does.

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