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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #1121
    Demosthenes11
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    if its +20% isnt it obvious that its considerably better than hq staves?

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    Quote Originally Posted by Demosthenes11 View Post
    if its +20% isnt it obvious that its considerably better than hq staves?
    On non-resistant targets, yes. At least one will be <_<;

  3. #1123
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    Quote Originally Posted by CDF View Post
    The damage hypothesis has already been tested and it's considered +20% damage.

    It may help to comb Japanese forums for any info on OAT and magic accuracy +3. I haven't found anything yet (just blind Google searching). Sure, it should be easy to tell the difference between +3 and +40 (really doubt it's just +3), but I think people are more interested in seeing if there is an improvement over an HQ staff.
    It's without a doubt 20%.. i have the dmg +3 staff. Seems to have NQ acc to me but No way i can prove that. Thats just what it seems like to me after a week or so of using it.

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    Quote Originally Posted by Fistalis View Post
    It's without a doubt 20%.. i have the dmg +3 staff. Seems to have NQ acc to me but No way i can prove that. Thats just what it seems like to me after a week or so of using it.
    eyeballing is no proof, i gave a simple way to test it earlier in the thread

    Quote Originally Posted by pchan View Post
    For the magic accuracy staff I got some not too loong tests in mind to determine if they boost mac more than staves. Level 77 QQ poulterer in the ruins have 65 INT and 290 (+/-1) magic evasion to stone I. Set your total accuracy without weapon at 290+15. With an HQ staff or more, you are expected 95% landing rate exactly, so the chance of 1/2 resists is 4.75% and the chance of 1/4 resists is 0.23% (=1/421). If you do ~100 nukes (should take < 1 hour) and get several 1/4 resist you can be almost certain that acc is not capped and therefore it doen't give 30 magic accuracy. On the other hand if you get less than one 1/4 resist it's high evidence that you get 20 magic accuracy or more.

  5. #1125
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    Quote Originally Posted by pchan View Post
    eyeballing is no proof, i gave a simple way to test it earlier in the thread
    Which is why i said i have no way to prove it. You want to spend your play time killing stuff to give people statistical evidence then get workin on your own teiwaz. Don't expect me to do it. I simply was giving my impressions over the last week. The main point of my post was to assert the 20% dmg on the +3 dmg staffs.

  6. #1126
    CDF
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    Could you decrease your baseline magic accuracy so that you could show affirmatively that Teiwaz magic accuracy is better than a HQ staff's? I actually derived an MLE a long time ago for the no-resist rate that accounts for observed counts in the no resist, 1/2 resist, 1/4 resist, and 1/8 resist categories, so you don't have to rely only on 1/4 resist counts to make a distinction (provided the difference is actually there...)

  7. #1127
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    Quote Originally Posted by CDF View Post
    Could you decrease your baseline magic accuracy so that you could show affirmatively that Teiwaz magic accuracy is better than a HQ staff's? I actually derived an MLE a long time ago for the no-resist rate that accounts for observed counts in the no resist, 1/2 resist, 1/4 resist, and 1/8 resist categories, so you don't have to rely only on 1/4 resist counts to make a distinction (provided the difference is actually there...)
    with capped accuracy 1/4 resist happen 1/421 of the time and 1/8 happen 1/8000
    with 90% accuracy 1/4 resist happen 1/111 of the time and 1/8 happen 1/1000 of the time
    with 85% accuracy 1/4 resist happen 1/52 of the time and 1/8 hapen 1/296 of the time

    Set yourself at 291+5 magic accuracy (55% landing rate). HQ staff puts you at 85%. If teiwaz has more than 10 magic accuracy over HQ staff, you will see almost no 1/4 or 1/8 if you do 1k test (takes maybe 3-4 hours). Personnally i'd be convinced if you see less than one 1/4 resist after 100 tries, since it's a very good indication of capped hit rate.

  8. #1128
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    Question: Do they work on Quick Draw?

  9. #1129
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    Even if they do they're WHM/BLM/RDM/SMN/SCH/BRD onry.

  10. #1130
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    Quote Originally Posted by Scritch View Post
    Even if they do they're WHM/BLM/RDM/SMN/SCH/BRD onry.
    That's right, should have thought of that. Too bad none of those gets marksmanship for when the cap hits 80.

  11. #1131
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    Is marksmanship needed for QD then? If so, would crossbow work?

    Edit: description says bullet. Hmm...

  12. #1132
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    Quote Originally Posted by Shinryuu View Post
    Is marksmanship needed for QD then? If so, would crossbow work?

    Edit: description says bullet. Hmm...
    Quick Draw requires a gun and bullet to be equipped. Kind of narrows things down.

  13. #1133
    CDF
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    Quote Originally Posted by pchan View Post
    with capped accuracy 1/4 resist happen 1/421 of the time and 1/8 happen 1/8000
    with 90% accuracy 1/4 resist happen 1/111 of the time and 1/8 happen 1/1000 of the time
    with 85% accuracy 1/4 resist happen 1/52 of the time and 1/8 hapen 1/296 of the time

    Set yourself at 291+5 magic accuracy (55% landing rate). HQ staff puts you at 85%. If teiwaz has more than 10 magic accuracy over HQ staff, you will see almost no 1/4 or 1/8 if you do 1k test (takes maybe 3-4 hours). Personnally i'd be convinced if you see less than one 1/4 resist after 100 tries, since it's a very good indication of capped hit rate.
    This is just FYI concerning looking at the success (landing) rate versus specifically observing 0 1/4 resists specifically. You could argue that if the landing rate were really 95%, then for n = 100, the probability of getting something statistically significantly higher than 85% is about .9369 (higher than 90%, .4359, and I'm basing this off the binomial because too lazy to do it for normal approximation). If you're looking for zero 1/4 resists, then given 95% and n = 100 the probability you'd get 0 is about .7884.

  14. #1134
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by Xanthe View Post
    Quick Draw requires a gun and bullet to be equipped. Kind of narrows things down.
    Even so, Culverin+1 + Heavy Shell is gonna be interesting to see... SE will probably cut down the effectiveness of QD by 25~40% to match it up to normal COR guns.

  15. #1135
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    Quick Draw will and always remain a COR only talent much like Innin/Yonin I imagine.

  16. #1136
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    Yeah, just like Convert will remain a RDM only tale—oh wait.

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    Quote Originally Posted by Narol View Post
    Yeah, just like Convert will remain a RDM only tale—oh wait.
    Except we haven't seen if the subbable Convert = current RDM Convert.

    All Im saying is Quick Draw being the way it is would need to be locked out (like Innin/Yonin will be) or nerfed to the point of being pointless to sub. Why? Because RNG would basically own COR at QD just based on current bullet options alone.

    Oh well. In June this game gets a fresh coat of paint or jumps the shark in ways Fonzie would have never dreamed of.

  18. #1138
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    So what's the final verdict on those new staves? The Magic damage +3 seems really awesome for BLM on the Ice and Lightning staves, though not quite so much on the Ice since while it would be more damage than Aquillo's, you're trading 5 INT and 10 elemental skill.

  19. #1139
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    Quote Originally Posted by ronin sparthos View Post
    All Im saying is Quick Draw being the way it is would need to be locked out (like Innin/Yonin will be) or nerfed to the point of being pointless to sub. Why? Because RNG would basically own COR at QD just based on current bullet options alone.
    Even with Quick Draw recast merits?

  20. #1140
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    Quote Originally Posted by Tomino View Post
    Could I ask for a general opinion on the "Fenrir/Diabolos perp. cost:-4" Staff ?
    Looks nice enough for me to spend time on its trials, unless I'm completely forgetting about something...
    Yes of course, why not? I am doing garuda one atm but its making me pull my hair out, these quests are too boring for me.

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