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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #101
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    Quote Originally Posted by Zeratu View Post
    Only interesting thing with Bows and Guns are they get Occassionally attacks twice augments XD

    Not Occassionally deals double damage like Mythics, but attacks twice o.O

    Gun can get MAB+5 on it though and COR usable.
    What about potential delays? Occ. attacks twice would be sweet, and is more controllable than occ. deal double damage which will just get my face eaten faster.

  2. #102
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    Will laugh if there is a whole new (better) path(s) and everyone has to start from scratch to get to them, including relics. Im not touching this till at least next update. But props to those who find stuff out.

  3. #103
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    Quote Originally Posted by Havok View Post
    This is my guess.

    for example, the h2h:

    dmg+17 occ attacks twice is a final version, and is the better weapon for this update.
    dmg+0 occ attacks twice will be further upgraded in later updates with the level cap raises and will eventually be the better weapon.

    just speculation though.
    No, the DMG+17 requires farming a good amount of abyssea NM drops (common number seems to be 9) where as the low dmg version merely requires farm unlocking the weapon.

  4. #104
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    just an fyi, for the "kill a certain NM" trials you can be in an alliance and everyone will get credit

  5. #105
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    Quote Originally Posted by SephYuyX View Post
    Will laugh if there is a whole new (better) path(s) and everyone has to start from scratch to get to them, including relics. Im not touching this till at least next update. But props to those who find stuff out.
    That's true of everything right?

    Your point is...we should all wait and do nothing in case we might make a decision (which currently appears to be reasonable given what we know), but might turn out to be wrong one day based upon information that we don't have?

    The skill of making rational decisions based upon limited or imperfect information is what people should cultivate not avoid.

    Reminds me of the Twilight Zone episode where the guy stayed on the planet while everyone else left.

  6. #106
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    Quote Originally Posted by Havok View Post
    This is my guess.

    for example, the h2h:

    dmg+17 occ attacks twice is a final version, and is the better weapon for this update.
    dmg+0 occ attacks twice will be further upgraded in later updates with the level cap raises and will eventually be the better weapon.

    just speculation though.
    My speculation disagrees. I agree with what someone said before. The better version comes from VNM drops, while the lesser one can be soloed. I think that is the distinction.

  7. #107
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    RNG/COR guns:

    Code:
    891: Blue Steel 33/600
    --- 892: Blue Steel 33/600 R.atk+3
    ------ 893: Blue Steel 33/600 R.atk+5
    --------- 894: Magnatus 39/600
    ------------ 895: Magnatus 39/600 R.atk+3
    --------------- 896: Magnatus 39/600 R.atk+5
    ------------------ 897: Magnatus 39/600 R.atk+7
    --------------------- 898: Magnatus 46/600
    --------- 899: Dragonmaw 11/590
    ------------ 900: Dragonmaw 11/582
    ---------------- 901: Dragonmaw 39/660 Occ. atk. twice
    ---------------- 902: Dragonmaw 11/570
    -------------------- 903: Dragonmaw 11/562
    ----------------------- 904: Dragonmaw 11/660 Occ. atk. twice
    Trial 905: Huracan 28/600
    --- 906: Huracan 28/600 fire+5 wind+5 ltng+5 light+5
    ------ 907: Huracan 28/600 fire+10
    --------- 908: Huracan 28/600 STR+1
    ------------ 909: Huracan 35/582 STR+2 R.atk+5
    --------------- 910: Huracan 40/582 STR+4 R.atk+12
    ------ 911: Huracan 28/600 wind+10
    --------- 912: Huracan 28/600 AGI+1
    ------------ 913: Huracan: 35/582 AGI+2 R.acc+5
    --------------- 914: Huracan: 40/582 AGI+4 R.acc+12
    ------ 915: Huracan 28/600 ltng+10
    --------- 916: Huracan 28/600 DEX+1
    ------------ 917: Huracan 35/582 DEX+2 Crit.hit rate +1
    --------------- 918: Huracan 40/582 DEX+4 Crit.hit rate +3
    ------ 919: Huracan 28/600 light+10
    --------- 920: Huracan 28/600 CHR+1
    ------------ 921: Huracan 35/582 CHR+2 Mag. Evasion +4
    --------------- 922: Huracan 40/582 CHR+4 Mag. Evasion+10
    --- 923: Huracan 28/600 ice+5 earth+5 water+5 dark+5
    ------ 924: Huracan 28/600 ice+10
    --------- 925: Huracan 28/600 INT+1
    ------------ 926: Huracan 35/582 INT+2 MAB+2
    --------------- 927: Huracan 40/582 INT+4 MAB+5
    ------ 928: Huracan 28/600 earth+10
    --------- 929: Huracan 28/600 VIT+1
    ------------ 930: Huracan 35/582 VIT+2 Phys dmg taken -2%
    --------------- 931: Huracan 40/582 VIT+4 Phys dmg taken -5%
    ------ 932: Huracan 28/600 water+10
    --------- 933: Huracan 28/600 MND+1
    ------------ 934: Huracan 35/582 MND+2 MDB+2
    --------------- 935: Huracan 40/582 MND+4 MDB+5
    ------ 936: Huracan 28/600 dark+10
    --------- 937: Huracan 28/600 MP+7
    ------------ 938: Huracan 35/582 MP+15 M.acc +4
    --------------- 939: Huracan 40/582 MP+30 M.acc+10
    Someone help me crunch the numbers: Magnatus with DMG46 or Huracan with DMG40 MAB+5 for QD? I think it's the Magnatus, but I'm not sure. Either way, is it really worth all that effort?

    COR also possibly benefits from the 910 Huracan with STR and R.atk, it's like a Hellfire lite for COR. Nothing good for RNG unless this Occ. atk twice business is any good.

  8. #108
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    Quote Originally Posted by Priran View Post
    just an fyi, for the "kill a certain NM" trials you can be in an alliance and everyone will get credit
    Do you have to get hate on the mob while in alliance or can you AFK it?

  9. #109
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    Quote Originally Posted by NynJa View Post
    No, the DMG+17 requires farming a good amount of abyssea NM drops (common number seems to be 9) where as the low dmg version merely requires farm unlocking the weapon.
    That doesn't affect what I said though (maybe i worded it badly). I'm just saying that the dmg+0 version is terrible and pointless compared to the dmg+17 one. So it will probably be upgraded further in future updates to the Magian Moogle system. Or maybe both will be upgraded further, who knows really?

  10. #110
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    Quote Originally Posted by Priran View Post
    just an fyi, for the "kill a certain NM" trials you can be in an alliance and everyone will get credit

    Knowing people in FFXI, they will sell you invite to the party once they claim.

  11. #111
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    Quote Originally Posted by Kaylia View Post
    Knowing people in FFXI, they will sell you invite to the party once they claim.
    this would not surprise me one bit tbh.. sad as it is.

  12. #112
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    Quote Originally Posted by Havok View Post
    That doesn't affect what I said though (maybe i worded it badly). I'm just saying that the dmg+0 version is terrible and pointless compared to the dmg+17 one. So it will probably be upgraded further in future updates to the Magian Moogle system. Or maybe both will be upgraded further, who knows really?
    That's like saying WAR AF body is terrible and pointless compared to Adaman Hauberk. Of course it is, it's designed to be much easier to get!

    The DMG+0 is for people who can't/won't do the new HNM system, but still want a multi hit weapon.

  13. #113
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    Quote Originally Posted by ringthree View Post
    Do you have to get hate on the mob while in alliance or can you AFK it?
    You do not need to have hate in order to get credit.
    Was in party last night killing NM with 4 people and one was AFK when NM popped.
    He still got credit for kill and never touched it.

    --Lisander--

  14. #114
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    Quote Originally Posted by Fwahm View Post
    That's like saying WAR AF body is terrible and pointless compared to Adaman Hauberk. Of course it is, it's designed to be much easier to get!

    The DMG+0 is for people who can't/won't do the new HNM system, but still want a multi hit weapon.
    It's harder to do the HNM stuff yes...but it's not THAT hard lol. You could get your 10 drops in a day from what it looks like. I'd say all the other trials leading up to it will take more time. Assuming you have people able to kill the NMs of course.

  15. #115
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    Dagger question to those of you that know the mathy. am looking at

    Dmg 35, Dex 4, acc 8.
    Dmg 35, Str 4, att 12.
    Dmg 38 alone.

    dont want to take on to much to start with so iyo which would be better to main hand on THF?

  16. #116
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    This should be the rest of the club upgrades. Mjollnir gets DMG +8 (DMG: 65), Yagrush gets DMG +4 (DMG: 47)

    Path: 724 > 732 > 733 > 734 > 735
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, AGI +4, Evasion +12 (WHM)

    Path: 724 > 738 > 739 > 740 > 741
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, DEX +4, Acc. +8 (WHM)

    Path: 724 > 738 > 739 > 742 > 743
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.:Lowers Acc. +10 (WHM)

    Path: 724 > 750 >752 > 753 > 754
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, INT +4, "Mag. Atk. Bonus" +5 (WHM)

    Path: 724 > 750 > 752 > 755 > 756
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Lowers Mag. Atk. +10 (WHM)

    Path: 724 > 750 > 757 > 758 > 759 > 760
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, VIT +4, Phys. Dmg. Taken: -5% (WHM)

    Path: 724 > 750 > 757 > 758 > 761 > 762
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Weakens Def. +10 (WHM)

    Path: 724 > 750 > 763 > 764 > 765 > 766
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, MND +4, "Mag. Def. Bonus" +5 (WHM)

    Path: 724 > 750 > 763 > 764 > 767 > 768
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Lowers Mag. Def. +10 (WHM)

    Path: 724 > 750 > 769 > 770 > 771 > 772
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, MP+30, Mag. Acc. +10 (WHM)

    Path: 724 > 750 > 769 > 770 > 773 > 774
    Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Lowers Mag. Acc. +10 (WHM)

  17. #117
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    SCH Weather Effects do not work for the "Kill under this weather" quests.

    Just tested it, Sadly SE is insane enough to make us find a EP or higher mob in a specific family/zone during specific weather...

  18. #118
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    I am interested to find out if the upgraded weapons with +Damage Augments can become higher damage tier weapons or if only the base listed on the weapon counts. i.e. does a 39 damage gun (rank 4) with +7 Damage become a rank 5 for fSTR2 purposes?

  19. #119
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    Quote Originally Posted by Havok View Post
    It's harder to do the HNM stuff yes...but it's not THAT hard lol. You could get your 10 drops in a day from what it looks like. I'd say all the other trials leading up to it will take more time. Assuming you have people able to kill the NMs of course.
    I'm assuming you have an HNMLS or otherwise Endgame oriented shell?

    Cause if you don't, killing the HNMs 10 times is pretty much impossible. Let alone getting it's drop 10 times in a single day.

    Quote Originally Posted by Karbuncle View Post
    Just tested it, Sadly SE is insane enough to make us find a EP or higher mob in a specific family/zone during specific weather...
    You're surprised by this? SE is an evil evil crack dealer, who just gave us all another does of our drug of choice to keep us hooked and paying them money. It's only a matter of time before they have your ass out on the street corner in fishnets and a bad wig.

  20. #120
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    Quote Originally Posted by Ziero View Post
    You're surprised by this? SE is an evil evil crack dealer, who just gave us all another does of our drug of choice to keep us hooked and paying them money. It's only a matter of time before they have your ass out on the street corner in fishnets and a bad wig.

    Meh someone asked and i tested, Storms work like weather in every other sense of it so it was worth a shot!

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