Will laugh if there is a whole new (better) path(s) and everyone has to start from scratch to get to them, including relics. Im not touching this till at least next update. But props to those who find stuff out.
just an fyi, for the "kill a certain NM" trials you can be in an alliance and everyone will get credit
That's true of everything right?
Your point is...we should all wait and do nothing in case we might make a decision (which currently appears to be reasonable given what we know), but might turn out to be wrong one day based upon information that we don't have?
The skill of making rational decisions based upon limited or imperfect information is what people should cultivate not avoid.
Reminds me of the Twilight Zone episode where the guy stayed on the planet while everyone else left.
RNG/COR guns:
Someone help me crunch the numbers: Magnatus with DMG46 or Huracan with DMG40 MAB+5 for QD? I think it's the Magnatus, but I'm not sure. Either way, is it really worth all that effort?Code:891: Blue Steel 33/600 --- 892: Blue Steel 33/600 R.atk+3 ------ 893: Blue Steel 33/600 R.atk+5 --------- 894: Magnatus 39/600 ------------ 895: Magnatus 39/600 R.atk+3 --------------- 896: Magnatus 39/600 R.atk+5 ------------------ 897: Magnatus 39/600 R.atk+7 --------------------- 898: Magnatus 46/600 --------- 899: Dragonmaw 11/590 ------------ 900: Dragonmaw 11/582 ---------------- 901: Dragonmaw 39/660 Occ. atk. twice ---------------- 902: Dragonmaw 11/570 -------------------- 903: Dragonmaw 11/562 ----------------------- 904: Dragonmaw 11/660 Occ. atk. twice Trial 905: Huracan 28/600 --- 906: Huracan 28/600 fire+5 wind+5 ltng+5 light+5 ------ 907: Huracan 28/600 fire+10 --------- 908: Huracan 28/600 STR+1 ------------ 909: Huracan 35/582 STR+2 R.atk+5 --------------- 910: Huracan 40/582 STR+4 R.atk+12 ------ 911: Huracan 28/600 wind+10 --------- 912: Huracan 28/600 AGI+1 ------------ 913: Huracan: 35/582 AGI+2 R.acc+5 --------------- 914: Huracan: 40/582 AGI+4 R.acc+12 ------ 915: Huracan 28/600 ltng+10 --------- 916: Huracan 28/600 DEX+1 ------------ 917: Huracan 35/582 DEX+2 Crit.hit rate +1 --------------- 918: Huracan 40/582 DEX+4 Crit.hit rate +3 ------ 919: Huracan 28/600 light+10 --------- 920: Huracan 28/600 CHR+1 ------------ 921: Huracan 35/582 CHR+2 Mag. Evasion +4 --------------- 922: Huracan 40/582 CHR+4 Mag. Evasion+10 --- 923: Huracan 28/600 ice+5 earth+5 water+5 dark+5 ------ 924: Huracan 28/600 ice+10 --------- 925: Huracan 28/600 INT+1 ------------ 926: Huracan 35/582 INT+2 MAB+2 --------------- 927: Huracan 40/582 INT+4 MAB+5 ------ 928: Huracan 28/600 earth+10 --------- 929: Huracan 28/600 VIT+1 ------------ 930: Huracan 35/582 VIT+2 Phys dmg taken -2% --------------- 931: Huracan 40/582 VIT+4 Phys dmg taken -5% ------ 932: Huracan 28/600 water+10 --------- 933: Huracan 28/600 MND+1 ------------ 934: Huracan 35/582 MND+2 MDB+2 --------------- 935: Huracan 40/582 MND+4 MDB+5 ------ 936: Huracan 28/600 dark+10 --------- 937: Huracan 28/600 MP+7 ------------ 938: Huracan 35/582 MP+15 M.acc +4 --------------- 939: Huracan 40/582 MP+30 M.acc+10
COR also possibly benefits from the 910 Huracan with STR and R.atk, it's like a Hellfire lite for COR. Nothing good for RNG unless this Occ. atk twice business is any good.
That doesn't affect what I said though (maybe i worded it badly). I'm just saying that the dmg+0 version is terrible and pointless compared to the dmg+17 one. So it will probably be upgraded further in future updates to the Magian Moogle system. Or maybe both will be upgraded further, who knows really?
Dagger question to those of you that know the mathy. am looking at
Dmg 35, Dex 4, acc 8.
Dmg 35, Str 4, att 12.
Dmg 38 alone.
dont want to take on to much to start with so iyo which would be better to main hand on THF?
This should be the rest of the club upgrades. Mjollnir gets DMG +8 (DMG: 65), Yagrush gets DMG +4 (DMG: 47)
Path: 724 > 732 > 733 > 734 > 735
Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, AGI +4, Evasion +12 (WHM)
Path: 724 > 738 > 739 > 740 > 741
Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, DEX +4, Acc. +8 (WHM)
Path: 724 > 738 > 739 > 742 > 743
Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.:Lowers Acc. +10 (WHM)
Path: 724 > 750 >752 > 753 > 754
Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, INT +4, "Mag. Atk. Bonus" +5 (WHM)
Path: 724 > 750 > 752 > 755 > 756
Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Lowers Mag. Atk. +10 (WHM)
Path: 724 > 750 > 757 > 758 > 759 > 760
Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, VIT +4, Phys. Dmg. Taken: -5% (WHM)
Path: 724 > 750 > 757 > 758 > 761 > 762
Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Weakens Def. +10 (WHM)
Path: 724 > 750 > 763 > 764 > 765 > 766
Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, MND +4, "Mag. Def. Bonus" +5 (WHM)
Path: 724 > 750 > 763 > 764 > 767 > 768
Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Lowers Mag. Def. +10 (WHM)
Path: 724 > 750 > 769 > 770 > 771 > 772
Reward: Ingrimm: DMG:20 Delay: 216; DMG +17, Delay -6, MP+30, Mag. Acc. +10 (WHM)
Path: 724 > 750 > 769 > 770 > 773 > 774
Reward: Ingrimm: DMG:20 Delay: 216; DMG +18, Add. Eff.: Lowers Mag. Acc. +10 (WHM)
SCH Weather Effects do not work for the "Kill under this weather" quests.
Just tested it, Sadly SE is insane enough to make us find a EP or higher mob in a specific family/zone during specific weather...
I am interested to find out if the upgraded weapons with +Damage Augments can become higher damage tier weapons or if only the base listed on the weapon counts. i.e. does a 39 damage gun (rank 4) with +7 Damage become a rank 5 for fSTR2 purposes?
I'm assuming you have an HNMLS or otherwise Endgame oriented shell?
Cause if you don't, killing the HNMs 10 times is pretty much impossible. Let alone getting it's drop 10 times in a single day.
You're surprised by this? SE is an evil evil crack dealer, who just gave us all another does of our drug of choice to keep us hooked and paying them money. It's only a matter of time before they have your ass out on the street corner in fishnets and a bad wig.