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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #1441
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    You have piqued my curiosity. What is the animation?

  2. #1442
    CoP Dynamis
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    Just get any weapon from the chest, start a trial, cancel it (then toss the weapon) and you'll the animation in 30s max... if any animation exists.

  3. #1443
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    Quote Originally Posted by Arthars View Post
    holy shit after i looked at ur signature carefully....i noticed a Mibo.........

    and in aion...almost all servers have RMT called Mibo as well lol
    NAME DROPPER!


    Lol seriously though, was just noticing something; Those staves with magic acc +3, maybe not that worth for RDM over HQ staves since they nuke as well (Unless you want TWO sets of them but you can't really gear swap them).

    However; Bard. The Magic Acc +3 Light & Earth staff seem pretty worth it to me for Lullaby and Elegy. Might not replace earth staff for pulling idk, but it seems pretty damn good to me.

  4. #1444
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    Unless your a BRD who heals or wants to take reduced damage when pulling...

    edit: In before shit lands pathetically easy or ungodly impossible on BRD anyways.

  5. #1445
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    Cast song in M.acc staff, swap to PDT set while running back to camp, keep light staff for cures anyway.

  6. #1446
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    Quote Originally Posted by Derock View Post
    Keep light staff for sleep too.. maybe?
    The point was to have a Magic ACC Staff for sleep and a Light staff for cures.

  7. #1447
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    Was assuming they were doing both, forgot you could only do one... I think? idk, not looked at the "mage" side of Magin things beyond the cure potency staff.

  8. #1448
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    Quote Originally Posted by Tsuko_Asura View Post
    Yeah, because acting like a two-year-old is going to make your argument all the move compelling.
    coming from you? who thinks 20k+ merit parties are impossible without a bard? yea hypocrit much?

  9. #1449
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    Quote Originally Posted by Derock View Post
    I honestly wasn't reading because why would you waste a one off staff on something like that.
    they arent one off staves. You just cant reliably macro swap them which means when you change to a DIFFERENT job you could just chuck the brd magians stave into the locker or sachel and pull out your cure potency and whatnot.

  10. #1450
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    We need to send SE letters and petitions to allow us to macro our augmented gear. I had high hopes for the augment system when they augmented some months ago. They promised that we would not have to part with our most cherished gear that has sentimental value to us. Yet, time and again, we find ourselves doing just that because we cannot macro them reliably. It's like being forced to decide which child you want to murder. Think of the children! We cannot let SE get away with this.

    Spoiler: show
    SASERUKA?!

  11. #1451
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    Quote Originally Posted by Priran View Post
    I don't think anyone has tested the accuracy but the damage is 20%, not 30%.
    Am I confused or are the weapon descriptions just that shitty? Where does 20% DMG come from Thunder Damage +3 lol?

    Description bitching aside, what's the verdict on any of the magic staves with MDMG+3/MACC+1 vs the standard HQ counterpart for BLM nuking?

  12. #1452
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    Quote Originally Posted by cdgreg View Post
    Am I confused or are the weapon descriptions just that shitty? Where does 20% DMG come from Thunder Damage +3 lol?

    Description bitching aside, what's the verdict on any of the magic staves with MDMG+3/MACC+1 vs the standard HQ counterpart for BLM nuking?
    Theory is currently:
    Lighting Affinity = +5% Lightning Damage +5% Mg Acc.
    Each +1 Mg Damage = +5%, each +1 Mg Acc = +5% Mg acc

    So Lightning Affinity: +3 Mg DMG/+1 Mg Acc = +20% Mg Dmg, +10% Mg Acc

    Where a Jupiters staff is +15%/+15%.

    Believe that's the current theory anyway!

  13. #1453
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    Wait...By having each lightning affinity being 5%, wouldn't 3x5% be 15%? How did you manage to get 20 from that?

  14. #1454
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    Because ele stave nq-->hq goes up 5% probably.

  15. #1455
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    Unless Kirschy made a typo, it looks like this:

    - Lightning Affinity: 5% Bonus
    - Lightning Affinity +1: 10% Bonus
    - Lightning Affinity +2: 15% Bonus
    - Lightning Affinity +3: 20% Bonus

  16. #1456
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    Quote Originally Posted by konoko View Post
    coming from you? who thinks 20k+ merit parties are impossible without a bard? yea hypocrit much?
    I never said 20k/H was impossible without a bard, I just don't settle for anything that low. Its a waste of everyone's time.

  17. #1457
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    Quote Originally Posted by Kirschy View Post
    Theory is currently:
    Lighting Affinity = +5% Lightning Damage +5% Mg Acc.
    Each +1 Mg Damage = +5%, each +1 Mg Acc = +5% Mg acc

    So Lightning Affinity: +3 Mg DMG/+1 Mg Acc = +20% Mg Dmg, +10% Mg Acc

    Where a Jupiters staff is +15%/+15%.

    Believe that's the current theory anyway!
    Jupiter is 15% damage / 30 magic acc

    The mac on staff is not a % it's constant

    considering NQ staves are 20 mac, you can expect 40 magic acc from the new staves

    so the "affinity : +1 mac" would be something like affinity+1 where base_affinity=10 magic accuracy and "afinity : +1 magic damage" would be would be affinity+1 where base_affinity = 5% magic damage.

    The result from affinity : mac+n / mdmg+m would be

    (n+1)*10 mac and (m+1)*5% dmg

  18. #1458
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    Quote Originally Posted by Yugl View Post
    The point was to have a Magic ACC Staff for sleep and a Light staff for cures.
    The other half of that is that a well geared BRD is already going to have too much equipment to begin with. Sure we could make the different MACC staves and the new Cure potency staff and carry our PDT set as well, but at what point is there a limit?

    The original post said it was unnecessary for RDM because they may nuke and might want the other staves. All I'm saying is the same reasoning can apply (we may want the cure staff). In addition, songs are already easy to land on most targets - the rest you /BLM.

    But if you (general) want to carry a different macc staff for every element song to go along with your elemental grips, instruments, and other what-have-you setups, go ahead.

  19. #1459
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    edited based on pchans reply

  20. #1460
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    Quote Originally Posted by Asmoranomar View Post
    But if you (general) want to carry a different macc staff for every element song to go along with your elemental grips, instruments, and other what-have-you setups, go ahead.
    Here, at BG, you will be judged as if you have infinite inventory, infinite time, infinite money, and whatever job you're on is the only one you have. So... don't be surprised.

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