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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #1501
    Black Belt
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    PLD kite, Wind Blade x3 ftw

    let garuda tank and die for PLD to buy time

    only way i can think of thus far

  2. #1502
    the whitest knight u' know
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    Regarding Trial 116 (crawlers in dark/ice/water/earth weather), it never dawned on me that the Worker Crawlers in Rolanberry Fields (S) (eight or so right outside Crawlers' Nest) were still barely Easy Prey to 75. Easiest trial I've done so far because of these.

  3. #1503
    CDF
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    Quote Originally Posted by Iresire View Post
    I don't think anyone has done tests on either Tewiz's MACC, so that would be a good starting point. Some people mentioned some tests for these earlier. I'll quote them for convenience.

    ...

    There shouldn't be a material change on the test if you want to figure out if it's a vanilla MACC+3 or it's much higher than that.
    If anyone is going to do this actually, ~100 trials (casts) with the Teiwaz only should be enough given the stated conditions (even overkill since Teiwaz is supposed to have +10 more magic accuracy than the HQ staff under the current "theory").

  4. #1504
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    Thanks for the info on the tests, I will try to do it today and should have some results to post later.

  5. #1505
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    Quote Originally Posted by vagus View Post
    Now how do u kill the doom with low man besides kiting.
    Depending on what your definition of lowman is. Beat doom with 5 (NIN/DRK, RDM/DRK, BLU/NIN, BRD, WHM) before. If your members are well geared, I can imagine PLD/NIN, BLU/NIN, WHM, RNG will be able to win consistently, if u don't mind a slow kill, just shadowbind NM during 2hr.

    Watch out for Whip tongue on darksday >.<;

  6. #1506
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    Quote Originally Posted by vagus View Post
    Now how do u kill the doom with low man besides kiting.
    We did it with 4 or 5, using 2 pld/nin standing on opposite sides of one of the ramps just bouncing hate back and forth. 1 rdm/drk for stun and 2x smn for wind blade. Could probably do it with as few as 3, 2 plds 1 smn or rng, but it'd be really slow.

  7. #1507
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    What do you need PLDs for? Use RDMs and bounce it with nukes. Much faster kills too.

  8. #1508
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    Quote Originally Posted by vagus View Post
    Now how do u kill the doom with low man besides kiting.
    2 BLUs 2 DDS and support should be able to low man him well. Dual headbutt stun and flash (ABlast) are very effective.

  9. #1509
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    Quote Originally Posted by miokomioko View Post
    Regarding Trial 116 (crawlers in dark/ice/water/earth weather), it never dawned on me that the Worker Crawlers in Rolanberry Fields (S) (eight or so right outside Crawlers' Nest) were still barely Easy Prey to 75. Easiest trial I've done so far because of these.
    Easy except for needing water weather. It is one of the two places (uncapped) I check the weather for, the other being Boyhada Tree. Good luck with the weather though.

  10. #1510
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    Did some testing of Teiwaz, Earth Affinity Magic Accuracy +3 and Magic Dmg+1.

    385 nukes

    369 - no resist
    15 - 1/2 resist
    1 - 1/4 resist

    This was with 291+5 macc on Qiqirn in the ruins as previously suggested.

    I'll do some more tests tomorrow hopefully.

  11. #1511
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    Quote Originally Posted by midguardian View Post
    Easy except for needing water weather. It is one of the two places (uncapped) I check the weather for, the other being Boyhada Tree. Good luck with the weather though.
    Tahrongi canyon is pretty good about earth weather, and there's quite a few crawlers there. Seriously the way to do those is sync to the late teens and fight real lowbie stuff, fights take 5-6 melee hits and weapon skills take 70% of a mob's health at that level. Better to be double the mob's level and still get xp for the kill than be 75 vs a 62 or w/e.

    Buburimu also has low level crawlers and not terribly infrequent water weather.

  12. #1512
    the whitest knight u' know
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    Quote Originally Posted by midguardian View Post
    Easy except for needing water weather. It is one of the two places (uncapped) I check the weather for, the other being Boyhada Tree. Good luck with the weather though.
    Out of the maybe 3~4 hours total my character stood in the zone, it was raining probably 50% of the time. Fuck syncing, barely EP mobs are way too easy... I had a more annoying time with snow not lasting in Ule.Range for the Skeletons.

  13. #1513
    CDF
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    Quote Originally Posted by Wortie View Post
    Did some testing of Teiwaz, Earth Affinity Magic Accuracy +3 and Magic Dmg+1.

    385 nukes

    369 - no resist
    15 - 1/2 resist
    1 - 1/4 resist

    This was with 291+5 macc on Qiqirn in the ruins as previously suggested.

    I'll do some more tests tomorrow hopefully.
    Given the experimental conditions, assumptions, and previous work, it's safe to say the Teiwaz has a higher magic accuracy than the HQ staff. So I would leave it at that unless you want to validate the HQ staff having low accuracy.

  14. #1514
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    About to hit for the 100 Beasts portion of my trial under Dark weather. My first inclination was Xarc/Beau (edit: beasts, yeah not beastmen lol) in the past but then I realized the mobs would be fairly difficult and the issue with Ice weather too...

    Any suggestions?

  15. #1515
    the whitest knight u' know
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    My only thought is Karakul in Caedarva Mire... (or anywhere you please on darksday, like Bunnies in Cape Terrigan)

  16. #1516
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    Quote Originally Posted by miokomioko View Post
    My only thought is Karakul in Caedarva Mire... (or anywhere you please on darksday, like Bunnies in Cape Terrigan)
    Augh, the mire is usually water and occasionally thunder. Didn't see much dark during the time I was there for the 100 slimes. Didn't realize that Cape Terrigan had Dark though, guessing it is also uncommon?

    Edit: Realized I have to fight any 100 in dark weather before the Beast one but doing the same place twice would work too

  17. #1517
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    Terrigan for Darksday, not dark weather.

  18. #1518
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    Whoops I misread that then

    Wonder how many I can get on SMN per Darksday then...

  19. #1519
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    Can someone clear something up for me? I'm trying to find out the exact requirements to get credit for the final upgrade for the DA chain of weapons. Everyone is telling me that you have to trade the moogle the item, but I already have an Eye for dagger I obtained previously and the moogle is not taking it.

    I was under the assumption that you had to get the upgrade item with the weapon actually equipped at the time to get credit. I figured this was an asinine way for SE to prevent people from working on the upgrade early.

    However everywhere I read for all the upgrades says 'TRADE'. Is there really any use for my eye or are different weapons upgraded in different ways?

  20. #1520
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    Trial 791: 100 spiders - Weather: Fire, Wind, Lightning, Light

    Lightning Weather: The Boyahda Tree, Bark Spider
    Fire, Wind Weather: Kuftal Tunnel, Recluse Spider
    Fire Weather: Quicksand Caves, Sand Tarantula
    Wind Weather: Wajaom Woodlands or Bhaflau Thickets, Aht Urhgan Attercop

    Has anyone been through this trial before? Wondering what zones you found to be the best for consistent weather? Or did you just warp around depending on forecast.

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