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Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #1521
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    Quote Originally Posted by Asmoranomar View Post
    Can someone clear something up for me? I'm trying to find out the exact requirements to get credit for the final upgrade for the DA chain of weapons. Everyone is telling me that you have to trade the moogle the item, but I already have an Eye for dagger I obtained previously and the moogle is not taking it.

    I was under the assumption that you had to get the upgrade item with the weapon actually equipped at the time to get credit. I figured this was an asinine way for SE to prevent people from working on the upgrade early.

    However everywhere I read for all the upgrades says 'TRADE'. Is there really any use for my eye or are different weapons upgraded in different ways?
    once your on the trial that the moogles ask you to bring 10 eyes, just simply trade the eye to the box, to the right of the moogle

  2. #1522
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    Quote Originally Posted by Arthars View Post
    once your on the trial that the moogles ask you to bring 10 eyes, just simply trade the eye to the box, to the right of the moogle
    Fuck me. I tried trading with the chest but I did not even notice the big ass box on the other side. Thank you.

  3. #1523
    the whitest knight u' know
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    Quote Originally Posted by Meian View Post
    Whoops I misread that then

    Wonder how many I can get on SMN per Darksday then...
    I'm doing the exact same type of trial right now, 100 of anything during dark weather/day. On PUP with just a healing automaton, I did about 49 kills during one Darksday on the EP demons in Castle Zvahl Baileys (the ones at the bottoms of the circular pits). Super easy and would be much faster if I went /dnc and used an offensive automaton, but I came with some intentions of camping Astrolabe during off-time. Oh well.

  4. #1524
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    Quote Originally Posted by cdgreg View Post
    Trial 791: 100 spiders - Weather: Fire, Wind, Lightning, Light

    Lightning Weather: The Boyahda Tree, Bark Spider
    Fire, Wind Weather: Kuftal Tunnel, Recluse Spider
    Fire Weather: Quicksand Caves, Sand Tarantula
    Wind Weather: Wajaom Woodlands or Bhaflau Thickets, Aht Urhgan Attercop

    Has anyone been through this trial before? Wondering what zones you found to be the best for consistent weather? Or did you just warp around depending on forecast.
    I have not done that trial, but I know for a fact that Li'Telor's weather is lightning/double-lightning more often than anything else combined. Thus, I would go after Bark Spiders, plenty of them for the most part as well.

  5. #1525
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    Quote Originally Posted by miokomioko View Post
    I have not done that trial, but I know for a fact that Li'Telor's weather is more often lightning/double-lightning than anything else combined. Thus, I would go after Bark Spiders, plenty of them for the most part as well.
    I have done the trial and have gone with bark spiders as well. Worked fine fo rme.

  6. #1526
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    Quote Originally Posted by cdgreg View Post
    Trial 791: 100 spiders - Weather: Fire, Wind, Lightning, Light

    Lightning Weather: The Boyahda Tree, Bark Spider
    Fire, Wind Weather: Kuftal Tunnel, Recluse Spider
    Fire Weather: Quicksand Caves, Sand Tarantula
    Wind Weather: Wajaom Woodlands or Bhaflau Thickets, Aht Urhgan Attercop

    Has anyone been through this trial before? Wondering what zones you found to be the best for consistent weather? Or did you just warp around depending on forecast.
    I did boyahda and kuftal, depending on weather. both have good spider camps.

    For boyahda, start on top of the ledge, where the coffer can pop, kill the 5 or 6 up there, then drop down, and roam the tunnels and circle your way back around the ledge.

    For kuftal, there is a large room f/g-7 on the cape terrigan exit map.

  7. #1527
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    Excellent, thanks everyone.

  8. #1528
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    Quote Originally Posted by cdgreg View Post
    Excellent, thanks everyone.
    np brah thats what us old schoolers are here for

  9. #1529
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    It's getting so old having all these Japanese dudes cleaning out Castle Zvahl Baileys of all the EP Demons because they're upgrading their crappy weak-version OAT weapons and I can't get it across to them that everyone in a party gets credit for trial kills through Auto-Translate...

  10. #1530
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    Quote Originally Posted by miokomioko View Post
    It's getting so old having all these Japanese dudes cleaning out Castle Zvahl Baileys of all the EP Demons because they're upgrading their crappy weak-version OAT weapons and I can't get it across to them that everyone in a party gets credit for trial kills through Auto-Translate...
    Most JPs know about the PT-credit deal; it's probably just them being assholes. You could give it a try if you want though "Onaji PT naraba futaritomo ha tensuu wo morau".

  11. #1531
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    Key to magian non-weather trials (or weather/day trials on a certain day)

    1. Find a level 12-14 friend (or dualbox a level 12-14 mule)
    2. Sync to them, have them afk follow you
    3. run around saruta/ronf/noob zone of choice 2 shotting mobs for exp
    4. get 100-150 kills an hour

    It's sure as hell faster than demons in the castle, so if you're willing to wait for the day to change (assuming you have the option to do it on the day) you can clear or blow through a large chunk of your trials easily.

  12. #1532
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    Quote Originally Posted by Yugl View Post
    Most JPs know about the PT-credit deal; it's probably just them being assholes. You could give it a try if you want though "Onaji PT naraba futaritomo ha tensuu wo morau".
    That`s unforunate, as I had no troubles teaming up with a few JP to get my first 3 NM trials for my Kurodachi done.


    Ugh, I haven`t even started the 400 plantoids and I`m not looking forward to it either.

  13. #1533
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    Kills via pet-inflicted Bio/Dia d.o.t. wouldn't happen to count for pet-killshots would they...?

  14. #1534
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    Quote Originally Posted by Malacite View Post
    That`s unforunate, as I had no troubles teaming up with a few JP to get my first 3 NM trials for my Kurodachi done.


    Ugh, I haven`t even started the 400 plantoids and I`m not looking forward to it either.
    Yeah, I got my Mantis up to the VNM stages in a few days mostly from Japanese players inviting me as well as pulling close to me when I'm AFK. Same goes for when I went to dinner while hanging out outside of Crawlers' Nest (S) waiting for rain. I left with ~80 to go, and when I got back to my computer, I was at like ~15. They had pulled every one of them within range for me...

    It just gets me that the people that are actually being douchy in Castle Zvahl, ignoring /says and /tells about teaming up for [Magian Trial Log] etc, are the ones upgrading their crap-version OAT weapons of all weapons.

    I will definitely re-activate my girlfriend's old character just for level-syncing to in Tahrongi/Sarutabaruta just for any excessive Aquans/Plantoids/Vermin/Birds/Beasts trials if I ever decide to do a pair of lolWargfangs or an Athame.

    However, Pet: Magic Acc.+10 Cat's Claws has me sitting semi-AFK for hours in a Wild Karakul farm in Mire, waiting for elusive gloom weather between the Darksday BEACH BUNNY BONANZAS at Cape Terrigan's outpost every week.

  15. #1535
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    Quote Originally Posted by miokomioko View Post
    Kills via pet-inflicted Bio/Dia d.o.t. wouldn't happen to count for pet-killshots would they...?

    unfortunately no they don't

  16. #1536
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    Quote Originally Posted by miokomioko View Post
    However, Pet: Magic Acc.+10 Cat's Claws has me sitting semi-AFK for hours in a Wild Karakul farm in Mire, waiting for elusive gloom weather between the Darksday BEACH BUNNY BONANZAS at Cape Terrigan's outpost every week.
    I did Boyahda Tree's Moss Eater rabbits during Darkday. Was an easy trial, there's a lot of them.

    The final trial of ghosts during darkday/weather has me pretty stumped though, can only kill 5-10 per day.

  17. #1537
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    Gugsen mines+ lv synch?

  18. #1538
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    Quote Originally Posted by Streak View Post
    The final trial of ghosts during darkday/weather has me pretty stumped though, can only kill 5-10 per day.
    Xarcabard, 57+ sync (lower may work, but I can confirm syncing to 57 will avoid blood agro... our sync is now 59 and they're still EP). Dark weather is uncommon, and ghosts are pretty spread out.

    If you can get the ABs to stop pulling ghosts in Korroloka, a 40-41ish sync works nicely there.

  19. #1539
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    Quote Originally Posted by cdgreg View Post
    Trial 791: 100 spiders - Weather: Fire, Wind, Lightning, Light

    Lightning Weather: The Boyahda Tree, Bark Spider
    Fire, Wind Weather: Kuftal Tunnel, Recluse Spider
    Fire Weather: Quicksand Caves, Sand Tarantula
    Wind Weather: Wajaom Woodlands or Bhaflau Thickets, Aht Urhgan Attercop

    Has anyone been through this trial before? Wondering what zones you found to be the best for consistent weather? Or did you just warp around depending on forecast.
    Boyahda was very streaky for me w/this trial; there were long stretches where thunder weather was pretty consistent and like 5-6 hour stretches of no weather or water weather only. I would up having much better luck with bhaflau, but ymmv. It's by far the biggest pain in the ass of a trial for any staff on its path imo.

  20. #1540
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