Item Search
     
BG-Wiki Search
Page 90 of 431 FirstFirst ... 40 80 88 89 90 91 92 100 140 ... LastLast
Results 1781 to 1800 of 8610

Thread: Final Form Magian Weapons     submit to reddit submit to twitter

  1. #1781
    Banned.

    Join Date
    Oct 2007
    Posts
    4,753
    BG Level
    7

    Only time DMG+ Magian will be useful is when you can't find someway to keep Rune Active, or Fortitude is going to cause problems with whatever you're fighting.

    Waste of time, IMO.

  2. #1782
    King of the Jews
    Join Date
    Jul 2007
    Posts
    4,701
    BG Level
    7
    FFXI Server
    Ifrit

    Think rune will still be the best at 99?

  3. #1783
    Konda
    Guest

    RC needs a full 3mp to drain to activate the latent?
    so ares+yag drinks if your rdm sucks/isnt available i guess?

  4. #1784
    King of the Jews
    Join Date
    Jul 2007
    Posts
    4,701
    BG Level
    7
    FFXI Server
    Ifrit

    Quote Originally Posted by Konda View Post
    RC needs a full 3mp to drain to activate the latent?
    so ares+yag drinks if your rdm sucks/isnt available i guess?
    Assume you can always have refresh

  5. #1785
    BG Content
    Join Date
    Jul 2007
    Posts
    22,375
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Aurara View Post
    Think rune will still be the best at 99?
    Rune is pretty fantastic because of the gear choices it opens up. However, if it cannot be upgraded or we get march 3, it will eventually fall.

    20+15+25+10+10 = 80 already. Give us another 10 and we can stop hassoing. Give us 5 and we can drop 5% from gear, or switch the dnc for something/dnc. It will be interesting to see how this plays out if they introduce more or more potent forms of haste.

    By the way, I barely get Hasted on War and am not always healed by rdms. Assuming Rune will always be active is a stretch.

  6. #1786
    King of the Jews
    Join Date
    Jul 2007
    Posts
    4,701
    BG Level
    7
    FFXI Server
    Ifrit

    Quote Originally Posted by Byrthnoth View Post
    By the way, I barely get Hasted on War and am not always healed by rdms. Assuming Rune will always be active is a stretch.
    I mean for my situation in my ls atm :<

  7. #1787
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Pretty obvious that the relics will get OAT or some shit later on, with these new ones getting more buffed damage + the OAT of the current magian lines.

    The 105 Dmg gaxe is great for whomping the shit out of stuff with 2hred KJ, I assume.

  8. #1788
    Konda
    Guest

    I thought Gaxe was DMG:100?

    scythe is 105 iirc

  9. #1789
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    I'm going to go with +damage is the starting point of these weapons
    then OAT higher base damage will add other stats and the lower base damage OAT sword will eventually have OA2-4.

    I wouldn't be shocked if any of these empyrean weapons didn't have any OAT.

  10. #1790
    Relic Weapons
    Join Date
    Nov 2005
    Posts
    325
    BG Level
    4
    FFXIV Character
    Havok Stormblood
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    the weapons with only dmg+ augments are the most bland, so I'm guessing they will be getting the most expansion to them. I still think you will need the final weapon from multiple paths to start a final trial for Empyrean weapons though. Obviously just pure guessing at this point.

    Also people should stop arguing about what weapons are the best at 75 anyway. It may very well hold up to be the same at 80, but at 99 im guessing anything anything that cannot be upgraded through trials will be fairly useless.

  11. #1791
    Hydra
    Join Date
    Dec 2008
    Posts
    102
    BG Level
    3
    FFXI Server
    Alexander
    WoW Realm
    Tichondrius

    I'm fairly sure that "80" augments per weapon includes all the stages.

    So dmg+1 is 1 augment, then when you get to dmg +2, that's 2 augments, etc..

    So for the OAT weapons, how many stages do they require? They already have that many augments.

    This is SE. Decieve and disappoint are their design philosophies.

    I don't see much reason to assume that the empyrean weapons are the final form of the current magian weapons. Seems just as likely that the weapons will be Abyssea drops that probably start with abysmal stats, and have to be boosted through a bajillion trials.

  12. #1792
    Bagel
    Join Date
    Aug 2008
    Posts
    1,419
    BG Level
    6
    FFXI Server
    Lakshmi

    Quote Originally Posted by Red Demon Taoist View Post
    I'm fairly sure that "80" augments per weapon includes all the stages.

    So dmg+1 is 1 augment, then when you get to dmg +2, that's 2 augments, etc..

    So for the OAT weapons, how many stages do they require? They already have that many augments.

    This is SE. Decieve and disappoint are their design philosophies.

    Truly you can't have expected someone to be able to put 80 different augments onto one weapon, all at one time? SE didn't do anything wrong, the playerbase obviously misconstrued what they had to say. Expecting an 80-line augment on a weapon is borderline stupidity. No, it is stupidity. Sorry for the confusion, stupid

  13. #1793
    Chram
    Join Date
    Sep 2007
    Posts
    2,526
    BG Level
    7
    FFXI Server
    Fenrir

    I'm fairly sure that "80" augments per weapon includes all the stages.

    So dmg+1 is 1 augment, then when you get to dmg +2, that's 2 augments, etc..
    I wrote this up a while back but never posted because I figured it was fairly obvious. Anyway..

    Fundamental:
    +Dmg
    -Delay

    Base Stats:
    +Str
    +Vit
    +Dex
    +Agi
    +Int
    +Mnd
    +Chr
    +MP

    Derived Stats:
    +Att
    +Acc
    +Eva
    +MAB
    +MDB
    +MEva
    +MAcc
    -PDT

    Pet:
    +Att
    +Acc
    +Eva
    +MAB
    +MDB
    +MEva
    +MAcc
    -PDT

    Elemental Resist:
    +Fire
    +Earth
    +Lightning
    +Wind
    +Ice
    +Water
    +Light
    +Dark

    Additional Effect:
    Weaken Attack
    Weaken Defense
    Lowers Accuracy
    Impairs Evasion
    Lowers Magic Evasion
    Lowers Magic Attack
    Lowers Magic Defense
    Lowers Magic Accuracy
    Fire
    Earth
    Lightning
    Wind
    Ice
    Water
    Light
    Dark

    Elemental Affinity:
    +Magic Accuracy
    +Magic Attack
    -Avatar Perpetuation
    (x8, for each element)

    Other:
    Cure Potency
    Occasionally Attacks Twice
    [Occasionally Attacks 2-3 Times]
    [Occasionally Attacks 2-4 Times]


    Total number of augments: 2 + 9 * 8 + 4 = 78

    I might have missed a couple, but that is pretty much it for the augment list. They can vary the specific numbers and limit how many can be combined together (and whether you even get a choice in such combinations) to restrict the final number of possible weapons created.

  14. #1794
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Quote Originally Posted by Max™ View Post
    Pretty obvious that the relics will get OAT or some shit later on, with these new ones getting more buffed damage + the OAT of the current magian lines.

    The 105 Dmg gaxe is great for whomping the shit out of stuff with 2hred KJ, I assume.
    IMO, SE would be out of their fucking minds to add OAT to Relics. I can see them offering a bunch of other stuff, maybe even job-specific buffs (like +DA on Bravura) but not OAT.


    As for the GAX sucking, along with the H2H, the update could very well change that as SE is extending all existing trials. which means the current OAT weapons are about to get even better.

    Lord only knows what you'll have to do next though.

  15. #1795
    I enjoy tapping my sisters fine ass
    Join Date
    Aug 2006
    Posts
    2,120
    BG Level
    7

    Quote Originally Posted by Malacite View Post
    the update could very well change that as SE is extending all existing trials.
    I missed that part where they said that every trial is going to be extended.

  16. #1796
    New Odin
    Join Date
    Jul 2006
    Posts
    8,659
    BG Level
    8
    FFXIV Character
    Sparthia Abysseant
    FFXIV Server
    Excalibur
    FFXI Server
    Lakshmi

    Quote Originally Posted by jimbobsonofgod View Post
    I missed that part where they said that every trial is going to be extended.
    The impression SE gave is that all weapons would continue to progress.

  17. #1797
    Relic Weapons
    Join Date
    Nov 2005
    Posts
    325
    BG Level
    4
    FFXIV Character
    Havok Stormblood
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ifrit

    The only impression they gave is that there would be expansion of existing trials. The only specific mention was that relic/mythics would be getting more trials.

  18. #1798
    Can you spare some gil?
    Join Date
    Feb 2009
    Posts
    8,774
    BG Level
    8

    Didn't SE say something about Magian Moogle also doing armor as well? perhaps retrieving a damaged piece of gear from the abyssea NMs and giving it to the moogle will be what unlocks AF3.

    I also suspect them to do something with the salvage gear as well, as they seem to show that off in the trailers as well.

  19. #1799
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    24
    BG Level
    1
    Quote Originally Posted by Motenten View Post
    I wrote this up a while back but never posted because I figured it was fairly obvious. Anyway..

    Fundamental:
    +Dmg
    -Delay

    Base Stats:
    +Str
    +Vit
    +Dex
    +Agi
    +Int
    +Mnd
    +Chr
    +MP

    Derived Stats:
    +Att
    +Acc
    +Eva
    +MAB
    +MDB
    +MEva
    +MAcc
    -PDT

    Pet:
    +Att
    +Acc
    +Eva
    +MAB
    +MDB
    +MEva
    +MAcc
    -PDT

    Elemental Resist:
    +Fire
    +Earth
    +Lightning
    +Wind
    +Ice
    +Water
    +Light
    +Dark

    Additional Effect:
    Weaken Attack
    Weaken Defense
    Lowers Accuracy
    Impairs Evasion
    Lowers Magic Evasion
    Lowers Magic Attack
    Lowers Magic Defense
    Lowers Magic Accuracy
    Fire
    Earth
    Lightning
    Wind
    Ice
    Water
    Light
    Dark

    Elemental Affinity:
    +Magic Accuracy
    +Magic Attack
    -Avatar Perpetuation
    (x8, for each element)

    Other:
    Cure Potency
    Occasionally Attacks Twice
    [Occasionally Attacks 2-3 Times]
    [Occasionally Attacks 2-4 Times]


    Total number of augments: 2 + 9 * 8 + 4 = 78

    I might have missed a couple, but that is pretty much it for the augment list. They can vary the specific numbers and limit how many can be combined together (and whether you even get a choice in such combinations) to restrict the final number of possible weapons created.
    You missed +HP from Base Stats and +Def from Derived Stats, for a total of 80.

  20. #1800
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Quote Originally Posted by jimbobsonofgod View Post
    I missed that part where they said that every trial is going to be extended.

    http://www.playonline.com/pcd/topics...75/detail.html


    The impending version update will usher in new trials allowing adventurers to take weapons already augmented via prior Magian accomplishments and enhance them further. Needless to say, new trial sequences for relic and mythic weapons will be included among these.

    Now I suppose there's a slim chance the OAT's won't be included in this, but I doubt it.

Page 90 of 431 FirstFirst ... 40 80 88 89 90 91 92 100 140 ... LastLast

Similar Threads

  1. Final Magian/Empyreon Armor.
    By Karbuncle in forum FFXI: Everything
    Replies: 1751
    Last Post: 2011-04-18, 17:48
  2. Good Camps for Magian Weapons
    By Juravial in forum FFXI: Everything
    Replies: 1
    Last Post: 2010-04-10, 10:16
  3. Final weapon skill quests
    By Tiernin in forum FFXI: Everything
    Replies: 7
    Last Post: 2007-09-06, 23:40
  4. relic weapons 1-4 form help
    By ccvegnagun in forum FFXI: Everything
    Replies: 3
    Last Post: 2005-04-15, 01:52
  5. Anyone trying for their Relic Weapon?
    By Epical in forum FFXI: Everything
    Replies: 5
    Last Post: 2004-08-08, 22:30