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Thread: Abyssea HNMs     submit to reddit submit to twitter

  1. #841
    Bagel
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    Quote Originally Posted by bigpapi View Post
    Lol I'm surprised yall didn't figure out RNGs own this thing.
    Well it was our first time getting around to popping one. We had a little of everything to cover our bases and figure out what was best: SAM, SMN, BLM, RNG.

    None of them did particularly well. The RNG did 300-400 damage sidewinders at most from what I saw, arrows did 10-20 damage...70 when unresisted(still don't know exactly what was going on when this damage got through, so it's useless info).

  2. #842
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    Quote Originally Posted by Rocl View Post
    Wasn't commenting on relying on Slow to win, but relying on Slow to land.



    That would show "Slow has no effect" rather "Lord Ruthven resists the spell."
    Since we were talking about rdm's and slow II, I was under the impression that slow II would overwrite haste?

    Very nice to know that these can be slowed/elegied. OtherWiki said outright that the vamp was immune to slow/paralyze, lol

  3. #843
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    Quote Originally Posted by bigpapi View Post
    Lol I'm surprised yall didn't figure out RNGs own this thing.
    RNGs are still worthless!!!

  4. #844
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    Quote Originally Posted by Anomander View Post
    Since we were talking about rdm's and slow II, I was under the impression that slow II would overwrite haste?

    Very nice to know that these can be slowed/elegied. OtherWiki said outright that the vamp was immune to slow/paralyze, lol
    slow II overwrites some but not all hastes. (I believe overwrites all player castable hastes.)

    Also, random additional resistance info, he is resistant but not immune to stun, It landed something like 3/15 times, although that was with NQ thunder staff and a recast build rather than an MAcc/Skill build, wasn't going to redo macros in the middle of the fight to try it with accuracy.

  5. #845
    Hydra
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    Quote Originally Posted by ZhiGaruda View Post
    Well it was our first time getting around to popping one. We had a little of everything to cover our bases and figure out what was best: SAM, SMN, BLM, RNG.

    None of them did particularly well. The RNG did 300-400 damage sidewinders at most from what I saw, arrows did 10-20 damage...70 when unresisted(still don't know exactly what was going on when this damage got through, so it's useless info).
    Range attacks range from 10-15 damage, 60-70, and 110-120, as long as you just shoot for TP then time the WS to do 350-500 or full 700-900 damage. they faster & better then the rest.

    Also Q_Q byrth

  6. #846
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    Quote Originally Posted by Byrthnoth View Post
    RNGs named Goldo/Bigpapi are still worthless!!!
    Fixed. <3

  7. #847
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    Asura

    Friend of mine (Qoh) made this today, first I've seen
    http://i70.photobucket.com/albums/i97/solk05/lmg1.png

  8. #848
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    Quote Originally Posted by Darkmagi View Post
    Been said multiple times in the thread already. Easiest especially for a smaller group, 2 tanks ping pong strategy from aprox 20 distance from each other. No melees in range, bring a bunch of BLM, SMN, and or RNG.
    Ping Pong? So 1 PLD on either side of the SOB with a healer and just bounce him between the two groups? Wow, that's like, so jank lol.

  9. #849
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    I think they were referring to the 2 Rdm/Nin tanks standing 20' apart, Malacite.
    Friend of mine (Qoh) made this today, first I've seen
    I've seen a couple HQ's posted so far. Enough to make me feel at least that they aren't "tier 0 synergies" which is a relief. I'm supposing that as with apertures, HQ rate is partially dependent on how closely matched the elements are. But besides that, I wonder.

  10. #850
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    Quote Originally Posted by Shamaya View Post
    I think they were referring to the 2 Rdm/Nin tanks standing 20' apart, Malacite.
    I've seen a couple HQ's posted so far. Enough to make me feel at least that they aren't "tier 0 synergies" which is a relief. I'm supposing that as with apertures, HQ rate is partially dependent on how closely matched the elements are. But besides that, I wonder.
    I have a hunch that speed has something to do with it also, but who knows. /shrug

  11. #851
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    Someone started a synergy HQ theory thread in the crafting sub-forum if anyone feels like chatting about it further.

  12. #852
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    Just got Krabkatoa title with no ring drop, and 2x Black Abyssite with no ring drops.

  13. #853
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    Probably because you let Krabkatoa kill Stolichnaya, you jerk.

  14. #854
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    Quote Originally Posted by ZhiGaruda View Post
    Just got Krabkatoa title with no ring drop, and 2x Black Abyssite with no ring drops.
    On the same note, killed Yilbegan twice tonight. Second kill = title, no ring drop on either, just synth mats and other misc crap both times.

    If anyone is really die hard at seeing loot polls here's a spoilered large SS from lsmate



    edit: first in east rona (s), second in west saru (s)

  15. #855
    Kaeko
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    Couple of T4 dragon questions:
    (1) stun works? if so how resistant? building resists?
    (2) slow and elegy work? what about with ES?
    (3) any other debuffs work? paralyze for example

  16. #856
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    If anyone is interested, Feuerunke can be soloed now in xarca at least. Just saw a jp soloing it till 80% and survived HF before his ls came to help.

    Just run around the 2 trees in figure '8' or '0', it will change its pathing.
    Rdm/nin

  17. #857
    CoP Dynamis
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    Quote Originally Posted by Kaeko View Post
    Couple of T4 dragon questions:
    (1) stun works? if so how resistant? building resists?
    (2) slow and elegy work? what about with ES?
    (3) any other debuffs work? paralyze for example
    (1)Stun dosent work that i have seen, but melee hits can interupt its casting. (I could be wrong but i'm positive cannot stun)
    (2)With es yes, have seen land with out and we have had elegy resist once even with es, we think this may have todo with the different phases it goes through
    (3)unsure, have never seen a para proc anyhow

  18. #858
    Kaeko
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    Quote Originally Posted by Flic View Post
    (1)Stun dosent work that i have seen, but melee hits can interupt its casting.
    (2)With es yes, have seen land with out and we have had elegy resist once even with es, we think this may have todo with the different phases it goes through
    (3)unsure, have never seen a para proc anyhow
    Thanks for the feedback. Couple more questions if you dont mind:
    (4) what DD were you using? what have you tried and what would you suggest?
    (5) what would you say is the worst TP move? Abyss Blast b/c of Knockback?
    (6) How strong is the regen and is it affected by anything like Day or night?
    (7) How strong is the Bio Aura (i heard 9/tick) and is there anything you've seen that affects when aura is up or down?
    (8) People say tank in the back to avoid Doom and Knockback, but when i watched a fight, it seemed to do Knockback even from the back. Is it just less frequent?

  19. #859
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    Quote Originally Posted by Kaeko View Post
    Thanks for the feedback. Couple more questions if you dont mind:
    (4) what DD were you using? what have you tried and what would you suggest?
    (5) what would you say is the worst TP move? Abyss Blast b/c of Knockback?
    (6) How strong is the regen and is it affected by anything like Day or night?
    (7) How strong is the Bio Aura (i heard 9/tick) and is there anything you've seen that affects when aura is up or down?
    (8) People say tank in the back to avoid Doom and Knockback, but when i watched a fight, it seemed to do Knockback even from the back. Is it just less frequent?
    (4) any DD will work, but rangers/sams seem best, just need to hold tp till it weaponskills, we used blms last time and they do good dmg while wings are down (i think it just cycles through wings up and down randomly, not sure if timed or not, havent faught that often)
    (5)I think its called chaos blade? knocks back and halfs your max hp/mp, we arn't sure what causes this, our last fight it did twice at 35% but never again.
    (6)Regen is stronger that one war/nins dmg full time meleeing, cant really give better info than that lol as dont parse. I dont think it would be possable to win unless had 3 dds on it. Someone will no doubt correct me on this and beat it with 5 people while clearing an omega set with thier alts.
    (7)About 9 sounds right, No
    8 we just tanked from the back cause of doom and everyone else was, it still does knockback but not sure of trigger, might be just a random tp move, its not very frequent though.

  20. #860
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    I see people talking about "ping ponging" with two PLDS against Krabkatoa <.<

    My ls straight tanked Krabktoa like any other HNM, zero problems/difficulty......Probably the easiest VNM we ever did.

    Ruthven was more entertaining but easy nonetheless since both Minax Glare and Eternal Damnation are gaze-style attacks, so all we(the tanks) did was turn our characters the moment it was about to perform either of those two abilities.

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