When you guys are moving mobs from far distances to the kite/pin area, do you guys wipe + RR or what?
When you guys are moving mobs from far distances to the kite/pin area, do you guys wipe + RR or what?
Just went out to xarc to check out the pinning spot. Seems there is 2 sets of 3 evergreens in a triangular formation. The set closest to the top of the ramp is slightly more bunched together than the further set.
Which is best to use?
I guess it will have to be RR for SCH then (Or hope Caitiff boots work).
These depop instantly if hateless no?
Just did this. You're right it's really fast lol. Took ~18 minutes without CS. At first the Tier 4 nukes would be targeted towards me, but after 90% I think they were all attempts to self cure. Didn't even attempt to nuke my own Tier 3s but probably could have.
EDIT: for SCH pulling, use Hermes Quencher. Just have to be able to make it there on 1 flee.
I solo'd Erebus too, I tried COR/BLM but its Tier IVs are NOT always targeted on itself, even beyond 90% hp. So I learned the hard way that you need shadows to do this safely. Erebus is much easier to pull than the others because he stops to cast, which gives you time to run away and get some distance on him. If all goes well you'll be far enough that he'll stop to cast again before closing in on you, but not so far that he depops.
Quick Draws do change his element, so I just waited for Fire IV, then gave him a Water Shot and hoped he nuked himself. When he nukes himself, it changes him back to the element of the cast. It took a while because sometimes QD wasn't up, and it also took a bit of time to get him to the point where he would start to nuke himself. COR/NIN, 40 minutes, probably be faster next time though.
0/3 on upgrades today![]()
Is it possible to slip in a Suiton Ichi when QD isn't up or are they too slow? Does nin magic even change his element?
If QD does then I would imagine Ninjutsu would too. I don't know if you could use a Ichi spell to do it though, probably need Ni to be quick enough.
Is there a time limit on any of these? I'm thinking of attempting a Lord Ruth solo but I can't do it in under 2 hours (wiki claims auto-depop then). Anyone have experiences with long drawn out fights on these?
Yea, Lord Ruthven had a 2hr depop timer cause it happened when i first tried it. Gave a "Disappointment look on its face" and depopped. DoT-wise, you can't rely on bio3 alone to kill unless you throw in helix i guess..? Because bio3 can only reduce/negate the mild regen, but i am certain not all of the vamps have this mild regen. A while back, i actually killed a Krabkatoa from bio3's dot.
Full write up with pinning obstacle and entire log of fight here:
http://kanican.livejournal.com/45274.html
COR/NIN can probably do this quite easily. Not sure about SCH/NIN... with Alacrity Helix maybe.
I'm thinking a Krab solo would get stalled by the really strong stoneskin, but if it weren't for that, it's HP seems fairly low compared to the others. Maybe Orcus? The gravity aura might be an issue depending on the distance it effects, but how much HP does it have?
I have no idea of Orcus's hp since i only did it once for the fun of it ( no program to calculate). The gravity aura only comes when it did its ultimate move, Gravitic Horn. As for Krabkatoa's hp, one unresisted bliz3 took around 1%~ which is 430dmg for me. Stoneskin won't be an issue if you can safely nuke it every now and then. 2 unresisted nukes, bliz + thunder will break it.
All in all, purely relying on bio3, i would say you won't be able to kill any of the T3 unless you have additional source of dmg, be it a secondary dot or magic/melee dmg.
I haven't been able to find a kiting strategy/area glitchy enough to get off free T3 nukes. Assuming one did exist though, Krab seems like it would be a viable option. Wiki lists it around ~25,000 HP.
For Orcus, Poison II lands on it I think, giving you a huge boost in DoT damage. The area I use to glitch that one, again, probably isn't strong enough to get off T3s unless it pauses for a TP move or something first. I think ~35-40k or less and it would be at least worth a second look though.
Hmmm, didn't try poison2 on it, at least not me. Usually i let my co-tank do the poison2 while i do bio3.
Or you can get another rdm and kill orcus easily using the saru's tower. Orcus can be considered the weakest of the 5 given that its melee dmg is a joke on rdm/war. Gravitic horn deals around 600~ without SS on.
Krab has pretty heavy stoneskin(absorbs about 800 damage) and closer to 30k hp. Nukes do around 450, a TP move every 30 seconds(admittedly less at higher % since he won't tp as soon as he has it) averages a stoneskin every 2 minutes, so you're realistically going to need to deal closer to 60k damage in 2 hours. Perhaps taking advantage of the fact stoneskin doesn't stack potency would be viable, spamming all of a convert cycle's nukes quickly then waiting on refresh to spam another bunch of nukes before next convert to minimize stoneskin to effectively 1 per 8 minutes.. this would lower damage needed to (15 * 800)+30k or 42,000 at the assumption stoneskin is always used within 8 minutes but extra uses in that 8 min timespan don't effect you. Given that bio is only 1-2 a click over regen, you're looking at a max of 40/minute from that, or 4800 damage throughout fight. This leaves 27,200 to deal in nukes in 120 minutes, which isn't very difficult if you can nuke it reliably while kiting. 61 nukes = 4 nukes per convert cycle(inc original), which is essentially nothing.
It is actually 37,200 to deal in nukes based on your assumption. ( 42000 accounting for Stoneskin - bio damage of 4800). This will mean 83 nukes around ~5.5 nukes per convert cycle.