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Thread: Abyssea HNMs     submit to reddit submit to twitter

  1. #1701
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    Quote Originally Posted by drwaffles View Post
    What exactly is stopping a RDM/DRK doing exactly the same things in between TP moves or whilst Stun is down? Your argument is basically that two good NIN/DRKs and a good RDM/NIN will outperform two bad MNKs and a bad RDM/DRK that, for some reason, can't Stun MS reliably whilst two NIN/DRKs should apparently have no problem. You're an idiot, go away.
    Is it really that hard to appreciate 2 close range stunners are better than one busy RDM/DRK? Any RDM/DRK who claim they can reliably stun Mega Scissors which has 1-2 second window either use some sort of cheat or do not know how to make full use of their RDM. It's almost impossible to stun MS if you are not targeting Krabkatoa when it redies MS.

    Also if both tanks get hit by MS, NIN/DRK will be able to regain hate faster than MNK/NIN and there will be no hate issue since RDM/NIN can easily hold Krabkatoa. MNK/NIN will be having a hard time trying to build hate running after Krabkatoa, which will most likely go straight to your RDM/DRK and kill them. Check the post in this thread there are already reports of such situation.

  2. #1702
    Relic Weapons
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    Quote Originally Posted by Taruking View Post
    The Krabkatoa I have seen seem to spam Stoneskin, Bubble curtain and Scissor Guard. Also if you are going to low man Krabkatoa (note when I specifically mentioned NIN/DRK is the best tank for low man fight), RDM is also an important source of healing magic too.
    What does stoneskin have to do with anything? Finale the other two.

    As far as RDM healing, I don't see how this is relevant at all? I said waste of a tank party slot, Cure's party only now?

    Some suggestions on how to make full use of your RDM. Get them to sub /NIN, stay out of aoe range and use their MP to nuke/dispel/refresh tank.
    BRD can dispel, don't need refresh with MNKs. So essentially you brought a RDM to nuke and tank if your tanks miss stun? Again, RDM/DRK don't miss. Back to back MS can happen, triple I'd say is very unlikely, especially considering MS seems to be followed by VS the majority of the time.

    If both tanks get hit by MS, move up to hold Krabkatoa while your NIN/DRK spam Souleater/Last Resort etc to rebuild hate. You can't possibly lose in this case with a spare RDM tank, Blizzard III is doing around 450 damage and resist is rare. Overall they will probably do more damage than double MNK tanks + RDM/DRK and much safer too.
    Or stun MS with the RDM/DRK.
    BTW it's possible to land Hojo on Krabkatoa.
    This matters why? Hojo sucks, use real slow.

    Next time why don't you try this:

    MNK/NIN
    MNK/NIN
    BRD/WHM
    BRD/WHM
    COR/WAR
    WHM/SCH

    RDM/DRK
    TH4

    COR and 2nd BRD optional. Enjoy your under 15 min kills.

  3. #1703
    CoP Dynamis
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    Arguing for the sake of arguing. Both work, ones proven to be more efficient than the other but they both end in a dead crab. A group doesn't want to use your setup? Cool doesn't effect you, move along.

  4. #1704
    Ridill
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    On the Dispel thing, I'm reminded of the fact that buffs have various ranks. Like a normal Crab's Scissor Guard is rank 1, which lets it get overwritten by Acid Bolts as a rank 1 debuff (might be 2, forget...), but said bolts wouldn't work on an Antican's defense buff because it's a higher rank.

    Now, this has me thinking that the Dispel spell effect carries with it a rank of its own, be it from Fenrir, the Dispel spell, Dark Shot, Blank Gaze/Geist Wall, or Finale. When we find ourselves in situations where we can't dispel a mob if it's not an elemental issue (spell on Flayers, for example), perhaps it's because SE's decided to rank this buff higher than what we have access to.

    Of course, someone else mentioned nukes were hitting for 0 even after the stoneskin was dispelled. We only need to look to Mamools using Warm-Up to see that multiple buffs can be applied at once with the log only showing one. Have multiple Dispels been tried to prove there's no Rampart-like magic stoneskin applied to the move, too? Granted, there may be the chance it resists or no effects if such a thing is present.

    Anyway, main point was suggesting that possibly our Dispel options have ranks and Fenrir is naturally less effective because maybe he's a Rank 3 Dispeller while RDM is a Rank 5. I think the removal of 'magical' from the BP description is just an ambiguity tweak as all buffs are simply effects and actually trying to differentiate them would be a hassle on SE's end. Of course, from a wishlist perspective, if Dispel has ranks, maybe RDM could T2 at 76+ that'd have a higher rank (making the ability to dispel some things now possible) while possibly letting it take 2+ buffs away, too. High hopes, I know. :/

  5. #1705
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    Quote Originally Posted by Inactive View Post
    Arguing for the sake of arguing. Both work, ones proven to be more efficient than the other but they both end in a dead crab. A group doesn't want to use your setup? Cool doesn't effect you, move along.
    Fair enough, it's just annoying when someone shits up threads saying something is "best" instead of simply an alternative while denying all other logic. Especially when it seems by their sig they're someone who's been perma'd from BG several times before for the same crap... but I could be wrong(doubt it).

    Quote Originally Posted by arus2001 View Post
    Dispel theory
    As far as Krab goes, if you try to dispel it, it will say "No effect", rather than "resist" such as flayers with RDM dispel.

    Although you might be onto something, normal crab stoneskin is extremely weak to the point its gone before you can even start dispelling. I wouldn't put it past the devs to just alter the move to give the new amount undispelable, and forgot to remove the old effect, resulting in both. :3

    Not like the crab doesn't have other spaghetti code glitches we've noticed. (Venom shower doing 2k+ damage, and from what I've heard it glitches out sublimation.)

  6. #1706
    Absolute Messenger of Promathia
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    Quote Originally Posted by Riiaider View Post
    Havent seen it mentioned anywhere but does Quick Draw do normal damage on Lord Ruthven? I know hes strong to magic but I know QD works on other things that are generally magic immune so thought I would ask.
    I know Chi-blast does about 50% unless i got resisted... about 120MND, 12Boosts and like 420 DMG.

    I know Chi-blast and Quick-draw usually ignore the Magic things (Kinda like QD on Temp.), so its entirely possible.

  7. #1707
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    If Nosferatu is any comparison, QD will get resisted into the ground unless you use Fire Shot.

  8. #1708
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    Quote Originally Posted by Jornna View Post
    I think he uses something that assist his rdm mule to stun so could be why it works for him.

    Without /DRK leveled? Seriously guys, I have wizbot, but I don't use it for serious things. It's terrible at prioritizing and puts my group at risk to have a bot instead of me putting effort into 2boxing. It's so I can jack off while I'm autoengaging in exp/merits, k? k.

    Quote Originally Posted by Taruking View Post
    Is it really that hard to appreciate 2 close range stunners are better than one busy RDM/DRK? Any RDM/DRK who claim they can reliably stun Mega Scissors which has 1-2 second window either use some sort of cheat or do not know how to make full use of their RDM. It's almost impossible to stun MS if you are not targeting Krabkatoa when it redies MS.

    Also if both tanks get hit by MS, NIN/DRK will be able to regain hate faster than MNK/NIN and there will be no hate issue since RDM/NIN can easily hold Krabkatoa. MNK/NIN will be having a hard time trying to build hate running after Krabkatoa, which will most likely go straight to your RDM/DRK and kill them. Check the post in this thread there are already reports of such situation.
    If both tanks get hit, tell your RDM not to be asleep? There's no reason for the same MS to hit both, and if your RDM misses 2 in a row they're doing something wrong. There's also no reason not to always be targetting krab or have <bt> in your stun macro for just that fight.. you can type out your cures/hastes. RDM shouldn't need to do much more than 2 hastes and 2 refreshes on recast, which leaves you plenty of time to stun.

  9. #1709
    Hydra
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    Had a friend try last night, fire shotx 2 for 0. And a wind shot for 20 :s

  10. #1710
    Every day I'm wafflin'
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    Quote Originally Posted by Taruking View Post
    Is it really that hard to appreciate 2 close range stunners are better than one busy RDM/DRK? Any RDM/DRK who claim they can reliably stun Mega Scissors which has 1-2 second window either use some sort of cheat or do not know how to make full use of their RDM. It's almost impossible to stun MS if you are not targeting Krabkatoa when it redies MS.
    Are you fucking retarded? As I already said, if your RDM/DRK is on Stun duty for a specific move they shouldn't be faffing around casting other stuff except for when Stun is down or the mob just used a TP move. But why am I even arguing with you anyway? It almost sounded like you were trying to claim that being closer to the mob = u stun moar fasterer.

  11. #1711
    RIDE ARMOR
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    1/1, ring, title, synthesis material. Shadow was on entire fight. 1hr RNG RNG RDM and afk THF.
    http://i6.photobucket.com/albums/y23...524_133905.png

  12. #1712
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    lol I love bok choy!

  13. #1713
    Pens win! Pens Win!!! PENS WIN!!!!!
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    How do you deal with Dirty Breath? Can you just move or just wait it out?

  14. #1714
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    they pinned it so they didn't take damage and breath didnt matter

  15. #1715
    D. Ring
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    What is a good spot to do a 3man ruthven at without pinning? Just a precaution since I assume they will add draw-in next update.

  16. #1716
    Bagel
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    Quote Originally Posted by Thorny View Post
    God that hurt so good

  17. #1717
    Cerberus
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    Quote Originally Posted by Darkmagi View Post
    What is a good spot to do a 3man ruthven at without pinning? Just a precaution since I assume they will add draw-in next update.
    2 rdms can ping pong it around any substantial obsticle. The ramps work well enough with 1 mage up top on 1 side and 1 mage down ramp. Rng will likely have to move in to WS on occassion but nothing too difficult.

    Wouldn't want to try it without atleast a decent Idle/PDT set for rdms as the stun effect from wings move can last a while and decollation (sp?) can be nasty with 0-1 shadows up.

  18. #1718
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    If it serve of any information, it had no shadow before pop, and shadow after i poped it, solo'd the first 20% and then a friend came to help me out

    Here some SS
    Here's the pic before pop
    http://i264.photobucket.com/albums/i...524_040903.png

    After pop
    http://i264.photobucket.com/albums/i...524_041042.png

    And the drop
    didnt take SS of the pool
    but 1/1
    http://i264.photobucket.com/albums/i...524_064114.png

  19. #1719
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    Just did Krab #10


    No shadow during entire fight.

    No Title.

    2x Krab shells
    Darksteel Ingot
    Petrified Log
    Synergy Item

  20. #1720
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    Spoiler: show
    Quote Originally Posted by DantesTheBannedPLD View Post
    If it serve of any information, it had no shadow before pop, and shadow after i poped it, solo'd the first 20% and then a friend came to help me out

    Here some SS
    Here's the pic before pop
    http://i264.photobucket.com/albums/i...524_040903.png

    After pop
    http://i264.photobucket.com/albums/i...524_041042.png

    And the drop
    didnt take SS of the pool
    but 1/1
    http://i264.photobucket.com/albums/i...524_064114.png



    2.5 hours to kill Krabkatoa. Nice.

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