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  1. #1
    okay guy I guess
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    Little Big Planet 2

    [link deleted]

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    Online Dating DOES Work!!
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    if its

    http://www.giantbomb.com/sony-gdc-li...-move/17-2158/

    i thought this was kinda old o.o and/or part of LBP(1)

  3. #3
    Yoshi P
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    God I hope so. I love this game; one of the best games to play with a group of friends.

  4. #4
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    http://www.neogaf.com/forum/showpost...&postcount=214
    LittleBigPlanet 2 Game Informer June 2010 Issue Information

    Context about the first LittleBigPlanet

    - The first LBP was never intended to be a simple platforming game
    - Over 2 million levels available online
    - About 56,000 new levels per week on average

    LittleBigPlanet 2 Information Starts Here:

    - LBP 2 has less of a focus on platforming altogether and it's more of a platform to actually create games with
    - There is an all-new level creator and it is not just a tool to create platform games.
    - As examples, the game 100% encourages the player to create game types and wants you to make a shooter, a racer, puzzle games, Space Invaders clones, even RPGs
    - A player can even customize a HUD. The example given is a health bar for a fighting game.
    - A Media Molecule developer has created a fully-functioning Command & Conquer Clone
    - Media Molecule loves that a lot of user-created levels in LBP1 were homages to classic games and laments that so many manipulations of the creation tools were necessary to do them. Sackboy won't need to be "hidden behind the curtain" when you make games with LBP2.
    - There is a new super-important creator tool called "direct control seats"
    - (from previous point) In LBP1, lots of people made rudimentary "hold R1 to accelerate" vehicles. Mark Healy created a car out of rubber wheels and a bottle, then placed a direct control seat in it. He pulled up an interface that resembled a PS3 controller and assigned commands to buttons.
    - Example given was assigning Sixaxis tilt for forward and reverse, horn on the X button.
    - You are no longer limited to the game's stock sound effects. You can record your own sounds and voices, attaching them to characters or objects. Magic Mouth from the original LBP is gone
    - Direct control seat's control scheme is instantly accessible and you can attach it only to the part of the vehicle you want it to control.
    - Example was given about the 8/16-bit remakes/tributes having to use the signature gameplay mechanics of LBP. That is no longer true in LBP2. A creator can place a direct control seat on their own platforming protagonist and complete it with a customized control scheme.
    - Example of the previous was Yoshi's Island. If a player creates the perfect recreation of the SNES-era jump they can share it with anyone in the community.
    - There is an in-game microchip that functions as a calculator and it is a direct response/homage to PSN user Upsilandre (seriously, he's mentioned by name)
    - Enemies in the original title could only be programmed with super-basic commands and most resembled marionettes.
    - Users will be able to take a template for an enemy called a Sackbot, tweak the AI and dress it in any way they choose.
    - Creators can choose the weak points on the Sackbot, determine if it is scared of heights, and even program acting routines.
    - A disco scene was set up by Media Molecule and two employees recorded together on a single Sackbot. They moved its arms and bobbed its head in a dancing routine. JUST the AI was copied and pasted onto twenty different Sackbots. Each Sackbot was given its own unique look.
    - There are now movie editing options as well.
    - Every LBP2 player will receive their own profile on LBP.me. It will display your activity feed as well as previews of their own stages
    - There will be user-created integration in QR codes as well. They can be printed on advertisements, business cards, and automatically load a level when held up to the PlayStation Eye. There is no special menu to do this. Any time the PS3 is turned on and running LBP 2, you can wave it in front of the Eye.
    - If you are not near your PS3 you can take a quick photo with your smartphone to see an online preview of the level and add it directly to your level queue.
    - For creators of multiple levels, you will be able to string your stages together so that they flow from one level to the next.
    - Sackbots can be drastically increased or decreased in physical size.
    - Sackbots can be controlled by direct control seats as well.
    - There is a new gadget (like the MGS paintball gun). It is a big-ass grappling hook.
    - Media Molecule says explicitly there are multiple more gadgets coming.
    - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
    - There is a major overhaul to the story level as well. There's the same 3-plane perspective for the story mode and the levels so far have a similar run-jump-grab platform style.
    - Storyline is not country-based like last time, but is based in periods of time
    - Here is a list of levels and summaries so far:

    - Techno Renaissance: Whimsical alternative take of the Renaissance period. Leonardo da Vinci-like character to guide him through a technology-based twist level

    - Steam & Cake: Steampunk-style level based on a fucked-up tea and cake party

    - Neon Propaganda: Cold-war era posters line a factory environment where Sackboy is liberating oppressed workers. There is a grim nature to the level that is totally opposed to the neon lights and signs.

    - Fluffy High-Tech: Various high-end technology equipments like video walls are mixed with bunnies and fluffy sheep. It is a cold, futuristic environment populated by adorable creatures

    - Designer Organic: Eco-architecture comes together around a designed and controlled version of nature. Described as "art noveau". The closest to nature Sackboy gets in this game. Elaborate designs comprised of plants.

    - Hand-Made Arcade: A super-tribute level to tons of arcade classics. Embraces the hand-made art from the first game. Pixels made of cardboard and wood.

    - Circuit boards (like the calculator) can get extremely complicated and they have a very distinct interface
    - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.

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    - Creators can make full-on cutscenes. Camera angles and voice-overs included. Creators can even make little five-minute short films. These levels are clearly marked on the stage select screen so you can tell whether you're watching or playing the level.
    http://i43.tinypic.com/zsjtj5.jpg

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    Kyo
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    Liking all of the additions, I wonder if its releasing this year?

  7. #7
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    This looks promising, loved the original, play it religiously on weekends making levels and playing others, cant wait for this.

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    Wow all of those additions are EXTREMELY nice. What a lot of people don't realize is that you can do a lot more than the game seemingly gives you. Like you can obviously put a cannon on some wheels and make it move left and right and call it a mobile turret. Or you can add variable switches to it so it shoots randomly or not at all, tracks objects to home in on them, change into something entirely different when an event happens and so much more. Now it looks like theyve simplified/exaggerated/complicated the items so you can do just about anything :D

    Man, this makes me not want to finish my level on LBP(which is about 1 hour of work per week....). I'll never platinum that game, i already know it.

  9. #9
    Resident Moogle
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    I really hope they have an optional mouse & keyboard interface set up for scripting and planning in LBP2. It took long enough to make a basic level in LBP because you're always shifting through the menus to find the right tool.

  10. #10
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    Day 1 purchase definitely! I constantly go back to this game and play it all the time. It always keeps my younger sister, and cousins busy whenever they visit too. :D

    I never really got into the level creation aspect as much as most people. I played some fantastic ones designed by people. I remember playing one where a giant shark chases you right at the end of the stage and you had to keep blasting it with a canon. Somebody created the most adorable Pokemon stage too! xD

  11. #11
    Kyo
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    One thing I'd like to point out thats really awesome, all of that LBP 1 DLC and packs will carry over to two.

  12. #12
    The Optimistic Asshole
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    My 3 year old plays the hell out of the first one.

  13. #13
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    Quote Originally Posted by Kaisha View Post
    I really hope they have an optional mouse & keyboard interface set up for scripting and planning in LBP2. It took long enough to make a basic level in LBP because you're always shifting through the menus to find the right tool.
    I hope they make a feature that allows this as well, there is nothing more that I enjoy then building levels, but sometimes I feel that they get half-assed or rushed, or somethings I want to do I cannot find the time/patience to do and will leave it out because of how tedious it is to sift through the menus and then have to speed through to find what I want in the menu.

  14. #14
    Yoshi P
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    Quote Originally Posted by Kaisha View Post
    I really hope they have an optional mouse & keyboard interface set up for scripting and planning in LBP2. It took long enough to make a basic level in LBP because you're always shifting through the menus to find the right tool.
    if they can do this, the game will be godly. That was a big draw back of LBP. You could make a lot, it just took forever to make simple things. The fact is that they dont use the ps3 interface when they make anything, so it is there; it is jsut a matter of them making it work with more shit then their own set up.

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    Didn't see it mentioned, but if DLC is transferable I'm guessing that original LBP levels will be playable on LBP2? Direct control seat's look like a great improvement, having to use R1 for basically everything sucked hard. Hopefully this will be out before the end of the year.

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    Quote Originally Posted by Eggroll View Post
    Didn't see it mentioned, but if DLC is transferable I'm guessing that original LBP levels will be playable on LBP2? Direct control seat's look like a great improvement, having to use R1 for basically everything sucked hard. Hopefully this will be out before the end of the year.
    - All DLC from LBP1 transfers over to LBP2. Including downloaded content packs, costumes, etc.
    It's in there, you just need to look closer.

    man knowing that a squeal is coming out I don't have the heart to play LBP as hardcore as I usually do.. but if it takes as long to release as the original, fuck I'm set for a good four years.

  17. #17
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    I still need to Platinum LBP1, but fuck some of those trophies are a pain in the arse. I can do the 4-player co-op bubbles (I can do them myself, GG multiple controllers, just not got around to it), but the 3-PSN friends and the no-deaths-on-all-levels were annoying enough for me to have stopped playing it for quite some time. Only played it again recently when the Pirates pack came out as I wanted to try out the water tools.

    I should hook my PS Eye up and make a level starring copyrighted material, should make it easy to get the Create trophy doing that before it gets removed due to infringement. >.>

  18. #18
    You think this is the real Dmitry?
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    I never got around to messing with the level creator in the first one, but with all the stuff their adding to this new game, it looks awesome.

  19. #19
    Kyo
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    MM tweeted today, that a whole lot more info will be released Monday for LBP 2, hoping for a date, need to figure out if I need to pencil this in for this year.

  20. #20
    RIDE ARMOR
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    thank you for the information. it's nice to know

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