LOL
LOL
I love playing Teemo and Singed, especially when my mate I usually play with takes Blitz. Facecheck bushes closest to tower at lv1, then fling em back into it. So trolling, its hilarious.
At last I was able to get Orianna at 4800 IP (surprised)
She seems more utility based, doing poke damage and slowing enemy/speeding teammates. Her ult has ridiculously little range around the orb (sounds cooler than ball) but can pretty much stop someone from escaping. Gets assists more often than kills though so don't really expect a nuker. I throughly enjoy her style and makes me feel she has some similarities to Karma (whom I also enjoy).
Ori looks tough as fuck to play. COULD BE INTERESTING OR COULD BE KARMA 2.0
I feel like shes more useful than Karma. Although im not a huge fan of the ulti.
After some more games, Orianna has pretty good laning against several champs with her Q and keeping it nearby them without recalling it.
Been getting more kills as well as her chasing ability is pretty good and small bursts. The best I've done is 8/2/12 and even 20/1/15 (not typical of course).
Her feel works with my playstyle but she definitely isn't up to par with other previous champs like Vayne or Noc, she just has more tools but less damage than them.
Chances are, my games won't be as nice as this later on when players learn how to fight her. I do hope for a range buff again on her ult (even just a tid bit). Her CC isn't going to be at the level of most other champs but its still pretty decent.
Gotta have fast fingers and decisions with her orb control, almost makes me feel like I am playing SC or something.
Seeing as Loch Ness Cho'gath is on sale now it gives me hope that Battle Regalia Poppy will be next or soon <3
Also, while testing a build on bots, I am confused how her passive works as I noticed this:
Spoiler: show
Would explain why some run Nashor Tooth.
Edit: Someone explained it to me here
You have to attack the target once for your passive to begin to take effect. You first attack would deal 101.16 bonus damage. Your second, third and fourth attacks would then deal 101.16+ (15/30/45% of 101.16). So on your fourth attack you would be dealing (101.16+(45% of 101.16))=146.68 dmg, and for each attack on the same target afterwards.
I haven't played blitz before but me and Morgana raped top lane last night against a Kassadin and Orianna.
Since amumu was on sale this week I decided to pick him up since I don't really have a tank I play, this was my first game today with him jungling. Anyone play him and have tips/items to buy?
http://img.photobucket.com/albums/v724/fuzen/amumu.png
build toward whatever their team is. if its mostly ap, MR. if its mostly ad, armor. i always build a sunfire cause of the health and it adds onto the cry aoe damage, etc. i start at blue with a leash, and just kinda wreck the jungle with ease by leveling cry.
Your build looks solid. As Arv stated, just build defenses against what they have a majority of (AP or AD). Sunfire is always a solid grab and believe it or not but I like buying Rylais if the enemy team is melee heavy and Abyssal Scepter if I'm running with at least 2 AP nukers. Both amazing items on Amumu if used to their full advantage, other than that you can't really go wrong with Amumu, practice those bandage tosses! Prediction is key.
Amumu... the scariest tank imho to have to face against with that ult of his... the advice mentioned already is good, I may only include Philosopher's Stone for laning on him.
In case anyone was still interested in Orianna or wanted some tips, I wrote out a guide for her on mobafire for those interested
http://www.mobafire.com/league-of-le...ed-build-87828 (ignore the silly title, wasn't sure what else to call it)
I wanted to include clips to explain some fancy tactics with the Ball but recording a replay with livestream gives me a blackscreen and only sound. Guess I'll have to figure something out for it.
Think I found a new favorite hero, never been able to really carry as a tank before until i tried out singed, it's pretty hilarious to just run at a group of like 3-5 enemy champions and not have to care (usually anyway) about their damage output, can usually flip the squishies back and poison the rest of them while running around like a retard. Love it when people chase singed too, and you just slowly poison them to death, especially awesome when there's 2-3 of them chasing you and you get to ghost/R button run back at them and snipe a few of them.
I don't know what to build after most tank items though, usually go RoA->Banshee's->(armor or MR depending on what they have, spirit visage or randuin's usually)-> ? I don't know if it makes sense to continue to build more tank items after that or if there's something else I should be doing (like more AP? would that even help that late in most games?) thoughts/suggestions?
I build Singed as RoA and Boots of Swiftness as my core.
After that, if they are more AP (or their fed carry is AP), then I'll get Force of Nature. Vice versa, I'll get Sunfire Cape (unless all the ADs are mostly melee oriented like Xin/Ashe/Cait/etc then I'd get Thornmail first) then the MR followed by the whatever is the threat to get the next defense/magic resist item. Last item tends to be Guardian Angel if games last that long.
I never get swiftness anymore. Always merc or the 12% dodge boots; depending on team comp obviously.
Getting nimbleness + dodge masteries with full yellow dodge runes is absolute sex on singed.
As far as items go, I start with cata -> boots1 -> Rylai's nearly every game, but sometimes I find that teams are a bit slow to start moving around the map and still lane, in which case rylai's isn't going to help as much as a RoA is at that point. Anyway, I stay with boots1 for a while(unless they're mostly melee/auto attacking champs, because +12% rapes) and pick up chainmails/negatron capes(last three items all get built from those) and RoA. It's better to get the core items before getting something like a Force of Nature(1800 extra gold for ~30 MR + the regen isn't very worth it).
Ultimately I want to be maxed with Boots2/Rylai's/RoA/Force of Nature/XX/YY. Other two items vary between team comps, but I consider Frozen Heart, Sunfire Cape, Quicksilver sash, Abyssal Scepter, and if I'm in a good position I like me some Will of the ancients for epic poison drain.
Reason I don't include banshees in there is if the team's mostly AP I probably need a quicksilver sash, and if the team comp calls for another MR item I'd rather an abyssal scepter since I've got a healthy amount of MR for whatever spell I'm going to absorb and so I'd rather something more useful than the hp/mp. I think banshees is more for champions that don't go as tanky.
And thornmail for somewhat the same reason - if there are melees and they're attacking you, you can kite pretty well with nimbleness/ghost/rylai's so they're doing way less damage than they could be doing if they attacked someone else. So, in team fights nobody really wants to be auto attacking the singed and in that case you want to support your team with a sunfire or frozen heart. Thornmail is just going to make winning vs dumb AD carries really really easy.
Dude I did the same thing this past week. Played Singed cause he's free and absolutely love playing him for the same reason; you can just do what you want and can either 1) get out of it easy as anything, or 2) just mess up their squishies when you initiate a teamfight, by throwing them into your group.
Definite buy after tuesday for me.
Won 9 wins in a row as Amu...lost the game that would have made 10 QQ
Got my first Quadrakill as Singed lol.
I've only managed 10 wins in a row with 2 champs before. Garen and Nocturne. Both on TT. xD
lol this was on the 5v5 map was pretty cool. Last team I went with had amost no dmg.![]()