In general I'd say flat
In general I'd say flat
Flat for those, their effect will be felt MUCH more at lv 1 than at lv 18.
So Yorik is apparently tanky DPS. Just what the game needs more of.
Thanks for the tips boys
This might be a post that should be in the tech forum but it only happens with league of legends, for some reason here in the short term whenever I get past the select screen and go to the character load screen my pc seems like it locks up for a few seconds. There is a noticeable difference in load time to get into the screen and whatever I'm doing in the background completely stops, example: music stops playing until it finally loads to the screen. This also happens when I alt-tab out of the game and back in. I haven't changed a thing with my pc so I really don't know what's going on here, it seems LOL is completely maxing out my cpu usage whenever I load into a game/alt-tab. This doesn't happen on any other program/game/whatever and only recently started happening. Any ideas?
On topic, dat Leona.
I have issues with my game freezing up (a couple times a game) and when it does it it causes my other programs to stop responding as well. I've had a support ticket open with them but haven't found the cause yet. It's caused me to only play against ai lately because an 8 second freeze up is instant death in a pvp game.
Can anyone explain to me how the ELO system works? I've won 3/3 of the ranked games I've played but at the top it still says I'm "Unranked". Do I have to play a certain amount of games or something? Don't really get it. :\
Have to win 10.
But when I mouse over my handle it says my ELO. Does that mean that is what my ELO will be once I do play 10 games and get ranked? Or does that serve another purpose?
Your first 10 games are played in a "noob island" sort of phase where you only get matched up against people who are just entering the ELO system. You always get points when you win and you lose points also if you lose, so if you're at 1400 and you win another game you could be at 1450 all of a sudden.
Also try your best to ace your "noob island" games as they give you a shit-load of ELO; if you can make it up to 1700-1800 you will find the game becomes enjoyable, compared to the stressful fuckfest that is 1600-
I see. Thanks for that info. So if I win 10/10 games I get bonus ELO? Sounds interesting.
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Yeah, you basically soar past the "retard" level of the ELO system. There's a few levels to the system, 1200- is ELO Hell which is just players who don't really know how to play and are still learning through ranked for some reason, 1200-1500 is still sort of ELO Hell, you will basically get people who all play carries and 0 junglers/supports. 1600-1800 is where you'll usually get decent comps going but most people are still pretty bad, so you'll have to play extra good most of the time.
Once you're above 1800 then you're golden. That's why getting a perfect on your matches is so nice, it pushes you to 1800ish and you can actually start enjoying ranked instead of having to crawl up the ladder playing with a bunch of kids/retards.
Don't get me wrong though, you'll always find idiots no matter what level but it goes from like 50% to 5% which is considerably nicer.
Just curious, how anyone could be bad by level 30?
There's always going to be different standards of "bad" in all level ranges. So "bad" for example in my bracket (I'm 1840 solo queue) is having really bad creep score, failing to ward properly, buying oracles at the wrong time, having the map awareness of a three year old.
Maybe bad for normals would be having no jungler and 4 melee as an example. Or hell, bad could be not banning or grabbing Soraka when you decide to run a classic AoE comp (Amumu, Vlad, Swain, etc)
You'd be surprised how people could still play 1000 games and not really know shit about this game. It mostly has to do with people who never play competitive 5's or really high solo queue. I used to coach some people/friends for DotA and one of the things I emphasized the most was, you could play years against decent people but the second you step into a game with pros, you'll look like complete shit to them. : p
I usually notice I do pretty well, but usually error on the side of lower creep kills compared to others. What is the best way to really keep a steady stream without turning into that lone retard who is ignoring a team fight and keeps farming while turrets and inhibs are getting fubar'd? I have a strong tendancy to "overhelp" that really keeps me from getting a good farm going.
It depends on the lane and proximity. Most of this is picked up through rational decision making and the situation you are in currently. I'll try to list the basics but my best advice would be learn to judge the situation for yourself. As an example say you are top and you see your jungler is being harassed at his blue golem. If you can take on this harasser and potentially kill him, then by all means abandon your post temporarily and go help him out. Now, let's say however there is a huge creep wave being pushed to your tower and you would lose all that exp/farm for a potential kill which is still worth less by the way. (remember 10 creeps = 250ish gold, creeps are worth a lot, I cannot stress this enough)
Play a lot and you'll pick it up quite quickly. I will list the generals for each lane but again, use your own judgement, that should be rule #1.
Top - Top is almost never asked to do anything, top just farms for 20 minutes or until the team fight phase begins. If your top is running teleport, always keep a ward nearby dragon in case a fight for dragon control breaks out and he can come in and turn that 4v4 into a 4v5 for example and help secure a dragon kill/team kill. Sometimes if your lane is extremely pushed in (creeps surrounding the enemy turret if you don't get the lingo) you can head mid for a gank (Lots of Sion players actually do this) This isn't generally advised unless you know you will get a kill mid, wasting summoners isn't really good enough since you have your jungler for that. Always ask the lane you are ganking if they have their summoners (usually means flash/ghost)
Mid - Mid is more of a bitch since you'll be getting ganked more depending on who your jungler is and which jungler they have. Focus on farm and really only move towards the dragon if you see a fight breaking out in that area. Generally mid champions are more squishy and thus running down river to try and gank could backfire on you pretty hard, while as most top lane champions are much more durable and generally have a good method of escape or extra durability to compensate.
Bottom - Bottom usually gets enough action by itself so you never really see AD carries leave bottom. Honestly I'd say bottom is the lane that moves the least, especially if you have an Ashe or something who just lobs the occasional arrow up to mid/top lane.
A few more examples would be 3-4 people attempting to take out your first mid turret in which case you should definitely haul ass and get there if you can. Going to help your team is based off how fast you can get there, if they are taking out bottom and you are all the way top, you should try to take out a tower for their tower as an example.
One of the biggest flaws in general I find a lot of newer players make is that they dont prioritize lane sustainability over endgame items. They feel its more important to get a fast infinity edge over something like a Philo stone(Which I find to be a really OP item). With it youll just last in your lane a shit load longer allowing you to last hit minions you otherwise might miss out on. Obviously youll be better farmed and a higher level if you never have to leave your lane. A good early game can quickly snowball into an insane late game.
Well lost game 6, preventing me from acing my 10. Our jungler went AFK twice for 10 minutes.