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  1. #2241
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Dareus View Post
    RIP Eve. She has been my favorite champ for months, but people figured out how to play her right and the QQ sent her to an early grave. They might as well have just removed her from the game until the stealth rework ( AKA forever).
    Now Eve and Twitch can hang out together in obscurity.

    It's kinda sad. Twitch was my very first main as I was picking up the game.

  2. #2242
    A. Body
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    Cerberus

    Quote Originally Posted by The_OG_Nelta View Post
    rofl, nit-picking? Look at any smart nocturn, that is a normal build. He would drop fast compared to the morde on their team.
    Quote Originally Posted by Meian View Post
    That is tanky but may not have been the best choice of items for a tanky build noc. That's the difference.

    Anyway.


    Stealth rework sounds closer than we think considering they are focusing more on that than Kayle according to Morello. The newsletter thing they do had Kayle talking about how she was diseased and is back to her powerful self. Can prolly see the Stealth fix prolly in two patches from now.

    Also, that fix on Poppy with her charge and not hitting her melee attack with Q was prolly the best fix next to nerfing Eve (thank the many gods) and Vayne.

  3. #2243
    Sea Torques
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    Patch notes are up + New champ.

    Spoiler: show
    League of Legends will be updated during scheduled maintenance on 6/22 from 1:30AM until 8AM

    League of Legends v1.0.0.120
    Yorick, the Gravedigger

    Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
    Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
    Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
    Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
    Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.

    Annie

    Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded

    Blitzcrank

    When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well

    Cho'Gath

    Feast will now correctly show a particle on an enemy target when they can be killed by it

    Evelynn

    Hate Spike missile speed increased
    Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
    Malice and Spite
    Passive heal reduced to 150/225/300 from 350/500/650
    Attack speed bonus reduced to 25/50/75% from 50/75/100%

    Fiddlesticks

    Drain
    Range increased to 475 to 450
    Heal is no longer reduced if the damage is shielded
    Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
    Crowstorm
    Ability power ratio increased to .45 from .4
    Channel duration reduced to 1.5 seconds from 2

    Galio

    Idol of Durand will now correctly increase its damage when the damage taken is shielded

    Gangplank

    Grog-Soaked Blade
    No longer reduces healing and regeneration, but now slows movement speed by 7%
    Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    Damage changed to 4-21 from 5-19
    Parrrley
    Fixed a bug where Parrrley could sometimes restore gold to other players
    Now applies Grog-Soaked Blade
    Raise Morale duration increased to 7 from 6
    Cannon Barrage damage increased to 75/120/165 from 65/110/155

    Garen

    Recuperate
    Fixed a bug where Recuperate could sometimes activate immediately after taking damage
    Now marks Garen as being in combat even if the damage is shielded
    Now shows the particle on Garen even if at 100% health

    Heimerdinger

    Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
    H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140

    Irelia

    Transcendent Blades
    Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Heal versus Champions increased to 25% from 20%

    Janna

    Tailwind now deactivates while dead

    Jarvan IV

    Demacian Standard
    Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
    Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
    Martial Cadence damage reduced to 8% from 10%

    Jax

    Leap Strike attack damage ratio reduced to 0.7 from 1

    LeBlanc

    Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns

    Kassadin

    Nether Blade
    Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
    Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration

    Malzahar

    Null Zone
    Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
    Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    Cooldown reduced to 14 seconds from 16
    Nether Grasp's ability power ratio reduced to 1.3 from 1.5

    Miss Fortune

    Damage that is absorbed by a shield now properly removes Strut

    Mordekaiser

    Iron Man's shield generation is no longer reduced if the damage done is shielded
    Fixed a bug where Children of the Grave could steal enemy passive abilities permanently

    Morgana

    Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300

    Nidalee

    Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form

    Nunu

    Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
    Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%

    Orianna

    Clockwork Windup
    Fixed a display error on the tooltip.
    Fixed a bug which was causing Clockwork Windup to add less damage than intended
    Fixed a bug with Command: Protect that was causing the shield particle to not display
    Fixed several interactions with clones or unusual movement types

    Poppy

    When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward

    Rammus

    Fixed a bug where Defensive Ball Curl had an ability power ratio

    Renekton

    Cull the Meek's heal is no longer reduced if the damage is shielded
    Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat

    Rumble

    The Equalizer
    Burning damage reduced to 100/140/180 from 120/160/200
    Burning damage ability power ratio reduced to .2 from .25
    Cooldown increased to 105/90/75 from 90/75/60

    Shaco

    Hallucinate clone now correctly benefits from critical strikes
    Fixed the dance animation to loop properly

    Sion

    Cannibalism is no longer reduced if the damage is shielded

    Sona

    Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early

    Swain

    Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded

    Teemo

    Move Quick is now removed even if the damage is shielded

    Tristana

    Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield

    Tryndamere

    Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented

    Twisted Fate

    Blue Card mana restore is no longer reduced if the damage is shielded
    Loaded Dice now deactivates while Twisted Fate is dead
    Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it

    Udyr

    Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
    Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42

    Urgot

    Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
    Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)

    Vayne

    Silver-Tipped Bolts will no longer interact with spell shields
    Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
    Final Hour
    Movement speed bonus now triples instead of quadruples
    Attack damage reduced to 25/40/55 from 35/55/75
    Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210

    Vladimir

    Transfusion
    Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
    Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250

    Warwick

    Hungering Strike's heal is no longer reduced if the damage is shielded

    Xin'Zhao

    Crescent Sweep
    Percent health damage reduced to 15% from 20%
    Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13

    Items

    Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
    Fixed a bug where Spirit Visage was granting too much bonus regeneration
    Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
    Eleisa's Miracle cost increased to 500 from 400
    Quicksilver Sash cooldown decreased to 90 from 105
    Hextech Revolver spell vamp reduced to 15% from 20%
    The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself

    General

    Fixed a bug where minions were playing their particles multiple times when attacking
    Updated tooltips for many Champions
    Lifesteal and spell vamp are no longer reduced if the damage done is shielded
    Healing reductions now reduce lifesteal and spell vamp
    Spirit Visage now increases your lifesteal and spell vamp
    Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
    Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
    Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
    Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
    Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward.



    Imo gp/5 items didnt get a huge nerf. Philo+HoG still going to be standard on a lot of people. Just wont be able to ride 2philo+2Hogs anymore.

  4. #2244
    Little Mother
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    I like how people swore up and down that Vayne wasn't absolutely busted. +75 Damage from her Ult, +% damage from her tumble, +150% damage from Trinity, plus max HP based true damage? C'mon man!

    You know what's the best part? She's still going to be fucking good after this patch.

  5. #2245
    Nidhogg
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    It's about god damn time they returned Grog onto Parrrley for GP.

    WHY CHANGE THE EFFECT THOUGH WHY I LIKED THE HEALING REDUCTION

  6. #2246
    Yoshi P
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    Quote Originally Posted by Leb View Post
    It's about god damn time they returned Grog onto Parrrley for GP.

    WHY CHANGE THE EFFECT THOUGH WHY I LIKED THE HEALING REDUCTION
    seriously. fuck the slow, that healing reduction is godly.

  7. #2247
    Puppetmaster
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    Removing the healing reduction is pretty , but getting a stacking slow/dot that can be constantly reapplied via some CD and capped Parrrley! is absolutely stellar. Pirate will always be my favorite and am excited to see what this does for him.

  8. #2248
    E. Body
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    Quote Originally Posted by SilverBreeze View Post
    I like how people swore up and down that Vayne wasn't absolutely busted. +75 Damage from her Ult, +% damage from her tumble, +150% damage from Trinity, plus max HP based true damage? C'mon man!

    You know what's the best part? She's still going to be fucking good after this patch.
    Yep. I honestly found the fix to Vayne since she was released. change the TRUE DAMAGE to MAGIC DAMAGE Hopefully these nerfs scale her down a bit better for the professional scene so she isn't auto-banned and picked any more. I bet she'll still pubstomp hard though.

    Quote Originally Posted by Leb View Post
    It's about god damn time they returned Grog onto Parrrley for GP.

    WHY CHANGE THE EFFECT THOUGH WHY I LIKED THE HEALING REDUCTION
    The slow seems ridiculously strong, what did you need the healing reduction for in most cases though? I'd rather take a slow which GP sort of lacks and more damage. I used to dick around with the build I saw saintvicious do for jungle GP (Trinity into IE I think) and new GP is just going to DESTROY with a Trinity now, jeez.

  9. #2249
    CoP Dynamis
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    Kujata

    That noct build was actually piece for piece from TheOddOne's guide on solomid. Not sure how one of the best junglers in the game could come up w/ a shit build, but w/e.

  10. #2250
    Nidhogg
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    Quote Originally Posted by Rivero View Post
    Yep. I honestly found the fix to Vayne since she was released. change the TRUE DAMAGE to MAGIC DAMAGE Hopefully these nerfs scale her down a bit better for the professional scene so she isn't auto-banned and picked any more. I bet she'll still pubstomp hard though.



    The slow seems ridiculously strong, what did you need the healing reduction for in most cases though? I'd rather take a slow which GP sort of lacks and more damage. I used to dick around with the build I saw saintvicious do for jungle GP (Trinity into IE I think) and new GP is just going to DESTROY with a Trinity now, jeez.
    The healing reduction was so good against carries that stacked lifesteal or Warwick in general. Just a preference but if the slow stacks with each application it could be really good.

  11. #2251
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Am I the only one really pissed off by the ward thing? Yes it shouldn't block powerball/grab/etc, but not allowing stuff like leap strike and shunpo is bullshit. You should be rewarded for placing wards in smart locations.

  12. #2252
    Little Mother
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    It's.... I don't know.

    On one end, I enjoy being able to jump to wards with Katarina and Lee sin and use them almost like a flash. It requires a hot hand on the mouse and some quick thinking. On the other hand, the advantage they give is so ridiculous, I'm torn.

    All the good Lee Sin / Katarina players I know carry a full 5 stack of wards all the time with them for split pushing and poking and random shit, so if they get into trouble, they can drop a ward over a wall and jump to it.

  13. #2253
    Remit One (1) Custom Title
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    I'm sad I probably wont be able to ward check as Kennen anymore. First they took it away form Ez, now marks wont apply to invisible wards so there goes Kennen's ability to do so as well...

  14. #2254
    RNGesus
    Sweaty Dick Punching Enthusiast

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    How is everyone building Yorick?

  15. #2255
    Nidhogg
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    Just found out that Yorick is another fucking 6300 champ. Come the fuck on Riot, the last 3150 they released was fucking Karma.

  16. #2256
    RNGesus
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    I think 3100s have gone the way of 1350s lol 6.3k and 4.8k onry. And it sucks because the next champ is a female tank and Riot would be dumb to not make her 6.3k.

    Also he doesn't seem that amazing.

  17. #2257
    tol
    Guest

    Riot really doesn't need to drop a new champ in at anything less than 6.3. People still pony up the $ to get them regardless. Suprised they even put Ori in at 4.8.

  18. #2258
    (╯°□°)╯︵ ┻━┻
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    Quetzalcoatl

    I personally find Yorrick to be weak atm, be it no one has found an effect means of playing him yet or he's actually just meh. Well, he's being hotfixed anyways atm due to a bug, so yeah games Yorrick free!

  19. #2259
    RNGesus
    Sweaty Dick Punching Enthusiast

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    He's been fixed already so not anymore. Everyone is complaining about mana problems but I start with philo stone and seem to be fine.

  20. #2260
    Yoshi P
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    i take back anything i said about the gp stuff.

    what. a. monster.


    fucking absolutely demolished a team with a tforce build. 1700 parrly crits, could just keep them slowed indefinitely. just gotta get ignite to compensate for the healing reduction.

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