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  1. #2721
    Relic Weapons
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    Why would you want to level drain the most? Like you said, they nerfed it! Level ult>fear> silence> Drain and I promise you will be a better Fiddle. Drain is not your main ability, and basically should only used to keep you alive and dealing damage after you blow everything else. You want to have that 3 second fear as soon as possible, it is literally his most devastating ability. Sure, your ult may do damage, but that fear keeps the enemy completely and utterly useless in a team fight for a ridiculous amount of time and dark wind can force the enemy team to stand there and autoattack during a team fight when they should be casting or flashing away.

  2. #2722
    Remit One (1) Custom Title
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    I have to agree on the drain last point. The damage increase isn't great, but being able to silence and fear longer makes the level 1 drain more effective anyway.

  3. #2723
    Tonko
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    Give it a try Rivero.

  4. #2724
    Ridill
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    Quote Originally Posted by djzombie View Post
    dantrag i see you play vayne alot, i was wondering how you geared her.

    i just unlocked her, though i got my first taste of her f2p a week before. i really enjoy her play style, just looking for some tips as far as items/runes/masteries go.

    so far for items i have been starting with berserkers greaves, then moving on to building madred's bloodrazers, sword of divinity, malady and then wits end. all those items have attack speed and an extra damage proc. in short, am i doin it wrong? haha.
    Runes: Movement Speed quints. Attack speed blues/yellows Armor Pen reds or attack speed reds. I either build AD or AS first depending on the team. If they're high HP i will build faster AS than AD. If they're squishy I will build higher AD first. Instead of malady or wits end build phantom dancers.

  5. #2725
    Clearly not Tonko
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    Give it a try Rivero.

  6. #2726
    A. Body
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    Level Dark Wind for laning, level Drain for jungling. Depending on some circumstances, you can level Fear with Drain together (tricky spots/they have tenacity/have flash + escape mechnisms/etc) but usually focusing on Drain and then Fear works best when I jungle fiddle.

    Also noticed a mid fiddle with fear + drain leveled together is ridiculous against some champs. Had probs on Swain to the point I can only do W without risking to get hit by the combo.

  7. #2727
    E. Body
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    Quote Originally Posted by Dareus View Post
    Why would you want to level drain the most? Like you said, they nerfed it! Level ult>fear> silence> Drain and I promise you will be a better Fiddle. Drain is not your main ability, and basically should only used to keep you alive and dealing damage after you blow everything else. You want to have that 3 second fear as soon as possible, it is literally his most devastating ability. Sure, your ult may do damage, but that fear keeps the enemy completely and utterly useless in a team fight for a ridiculous amount of time and dark wind can force the enemy team to stand there and autoattack during a team fight when they should be casting or flashing away.
    What I meant by the nerf was: they scaled it back to make it like 60/70/80/90/100 making it deal and drain much less damage/heal respectively at lower levels. Thus to compensate you have to put more points earlier. Most of your kills come out of Ults also, having a level 3 Drain makes your ult completely devastating. While as having level 3 fear makes you completely reliant on getting the full damage output from your ult and even then it's pretty unlikely compared to a few good ticks of Drain.

    I could see fear being prioritized for a pre-made or something where the CC is lacking but honestly Drain is Fiddle's bread and butter. You need to Jungle? Drain. Solo Dragon? Drain. Get caught inside your jungle/enemy jungle? Drain. The fear is nice, but in a solo scenario it's only going to help you run away; Fiddle is a pretty nasty opponent 1v1 assuming you aren't completely shut down by your adversary through stuns or silences. Even then, that fear won't really save you either unless you get the jump on them first.

    Also I lol'd at the double Give it a try post. :D

  8. #2728
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    I don't play fiddle but my experience against him says fear > drain for sure. Fiddle with lv5 fear is always more dangerous.

  9. #2729
    tol
    Guest

    I whole heartedly agree with Rivero on this. I play fiddle fairly often and he can be an absolute beast in a 1v1 facetanking with leveled drain. In a teamfight fear is going to keep an opponent in his ult longer? Optimally you will have some sort of hard CC to do that on your team where you don't have to rely on fear. Like always, shits situational though so just do what you feel comfortable with. I don't really think that either side can make a case that their point of view is right 100% of the time.

  10. #2730
    A. Body
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    Welp, let's hope for TF buffs in the later future (or the ult range increases per level)


  11. #2731
    E. Body
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    First Malz now Corki? Ghey.

  12. #2732
    Relic Weapons
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    Quote Originally Posted by tol View Post
    I whole heartedly agree with Rivero on this. I play fiddle fairly often and he can be an absolute beast in a 1v1 facetanking with leveled drain. In a teamfight fear is going to keep an opponent in his ult longer? Optimally you will have some sort of hard CC to do that on your team where you don't have to rely on fear. Like always, shits situational though so just do what you feel comfortable with. I don't really think that either side can make a case that their point of view is right 100% of the time.
    In a teamfight you should be using fear to completely shut down their carry and your dark wind to prevent the casters from dealing any damage. I feel that leveling lifedrain first would only be good if you are going commando and trying to 1v1 champs. Yet even then, I would prefer to have a 3 second fear where they can't flash out of my ult rather then ult and lifedrain for a second before they flash away.

    But like you said, you gotta do what works best with you. I feel that he is a CC bot first and a dps second ( though his ult is really devastating), but like many champs he can really be whatever you build him into.

  13. #2733
    Sea Torques
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    Wow I just had the most retarded game ending ever. 4v5 teamfighting at our base tower, yi is backdoor and their 2 nexus turrets are down, yet he kills the 3 inhibitors instead of the nexus, while we all wipe and they kill our nexus. All 4 players were in all capslock telling yi to end the game but he just didn't do it.

  14. #2734
    tol
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    Yi is too honorable to ignore inhibitors

  15. #2735
    Nidhogg
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    YEAH LET'S FUCKING NERF PANTHEON'S ULT. NOW HE'S COMPLETELY FUCKING USELESS. LET'S DISREGARD THE FACT HE DOES ABSOLUTELY NO FUCKING DAMAGE MID-LATE GAME, LET'S GO AHEAD AND TAKE AWAY ANY THREAT HE POSSIBLY POSES IN EARLY GAME WHICH IS HIS ONLY GOOD AREA.

    FUCK YEAH RIOT, DOING POINTLESS NERFS ALL DAY.

  16. #2736
    Hydra
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    Quote Originally Posted by Leb View Post
    YEAH LET'S FUCKING NERF PANTHEON'S ULT. NOW HE'S COMPLETELY FUCKING USELESS. LET'S DISREGARD THE FACT HE DOES ABSOLUTELY NO FUCKING DAMAGE MID-LATE GAME, LET'S GO AHEAD AND TAKE AWAY ANY THREAT HE POSSIBLY POSES IN EARLY GAME WHICH IS HIS ONLY GOOD AREA.

    FUCK YEAH RIOT, DOING POINTLESS NERFS ALL DAY.
    Well, good sir, I agree with you to some extent. However, I do feel that both TF and Pantheon ult nerfs are warranted. Having to constantly leave someone back for a good BD Panth/TF has too drastic of an effect on game play since they can both partake in a team fight them immediately get into your base. Or Just straight up go while you're fighting the turtles.

    Now what I do agree with you is Pantheon is essentially useless now. He does need a rework or at least some rescaling of his ratios.

  17. #2737
    Hydra
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    Quote Originally Posted by tonyg View Post
    Wow I just had the most retarded game ending ever. 4v5 teamfighting at our base tower, yi is backdoor and their 2 nexus turrets are down, yet he kills the 3 inhibitors instead of the nexus, while we all wipe and they kill our nexus. All 4 players were in all capslock telling yi to end the game but he just didn't do it.
    Can't attack Nexus if all 3 Inhibs are up son. He shouldn't have killed all 3 though.

  18. #2738
    A. Body
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    Quote Originally Posted by Leb View Post
    YEAH LET'S FUCKING NERF PANTHEON'S ULT. NOW HE'S COMPLETELY FUCKING USELESS. LET'S DISREGARD THE FACT HE DOES ABSOLUTELY NO FUCKING DAMAGE MID-LATE GAME, LET'S GO AHEAD AND TAKE AWAY ANY THREAT HE POSSIBLY POSES IN EARLY GAME WHICH IS HIS ONLY GOOD AREA.

    FUCK YEAH RIOT, DOING POINTLESS NERFS ALL DAY.
    Don't know if you're being sarcastic but here is Morello's post

    Unfortunately, yes, rolling out the tech required this to happen. Since this is also the tournament build we'll be using, it was more important to get the tech in and fix TF this patch than hold it back and await the Pantheon buffs we have lined up. Due to the way the change is done, it wasn't possible for us to do one and not the other - lesser of two evils in a lot of ways.

    Though, if he's "unplayable" now, and this is a temporary stop-gap to get him to not unplayable, I think it's less problematic than TF in a tournament setting
    Short version for his reasoning is the ult nerfs for both champs needed to happen for TF's sake while the Pantheon buffs will come next patch. They have a certain time frame when changes are "locked" for patch (I think it was a month in advance?) so the buffs didn't make it before the lock.

  19. #2739
    Remit One (1) Custom Title
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    Pantheon nerf I feel was warranted. Maybe that's because I hate the bastard from back when he was stupidly OP. TF nerf...I guess I'm just not high enough in ELO to see it much...but most TFs I see suck. None of them ever do the ulti right, and just pop in either bad (read: aaand now you're dead, thanks for the kill) or really pointless places (yes, you can gold card them from the bushes there, yeah).

    Was it split pushing they nerfed it for? My god, I hope they don't nerf summoner teleport then because it can do the exact same thing. Come late game, it's usually up anyway so if a minion wave happens to be at tower during a push up mid I can usually teleport over and take it at the same time.

    I find the endless downvotes on the first dozen pages of the announcement thread hilarious, though.

  20. #2740
    E. Body
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    Quote Originally Posted by Qeomash View Post
    Pantheon nerf I feel was warranted. Maybe that's because I hate the bastard from back when he was stupidly OP. TF nerf...I guess I'm just not high enough in ELO to see it much...but most TFs I see suck. None of them ever do the ulti right, and just pop in either bad (read: aaand now you're dead, thanks for the kill) or really pointless places (yes, you can gold card them from the bushes there, yeah).

    Was it split pushing they nerfed it for? My god, I hope they don't nerf summoner teleport then because it can do the exact same thing. Come late game, it's usually up anyway so if a minion wave happens to be at tower during a push up mid I can usually teleport over and take it at the same time.

    I find the endless downvotes on the first dozen pages of the announcement thread hilarious, though.
    Pretty much. You can't compare Teleport with Global Ults since Teleport has like Double/Triple the recharge time and these nerfs are mostly aimed at professional play. At the very best only the top lane runes Teleport and that's just for fighting for Dragon/potential ganks.

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