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  1. #3181
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,565
    BG Level
    7
    FFXIV Character
    Amelia Diremii
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Talon must benefit from Triforce, with all of his skills having a low CD you could proc it so much and I bet it stacks with his Q as well.

  2. #3182
    A. Body
    Join Date
    Oct 2006
    Posts
    4,003
    BG Level
    7
    FFXI Server
    Cerberus

    Been building Talon as...

    Boots + 3 pots --> Berserker/Brutalizer --> Youmuu's --> I.E (game tends to end by here) --> QSS/Banshee --> Last Whisper/Frozen Mallet --> Last Whisper/Frozen Mallet

    I would not agree with tanky dps on this guy

    Haven't tried Trinity Force yet, but I rather like Youmuu's... I'm not quite at the point I can feel confident with BT either~

  3. #3183
    We built this city
    We built this city on cock and stooooooone

    Join Date
    Aug 2006
    Posts
    4,616
    BG Level
    7
    FFXI Server
    Alexander

    So, anyone tried jungling Talon?

  4. #3184
    Tonko
    Guest

    He doesn't have the sustainability or durability to manage that.

  5. #3185
    CoP Dynamis
    Join Date
    Mar 2007
    Posts
    286
    BG Level
    4
    FFXI Server
    Kujata



    It's bad.

  6. #3186
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
    Feb 2006
    Posts
    2,339
    BG Level
    7
    FFXIV Character
    Hiryo Randgris
    FFXIV Server
    Hyperion

    First game of the day I went 3/4/1 with Nidalee, instantly lost against Renekton every time.
    Second game i went 9/5/9. I had to get golem buff whenever it was up. The recast on pounce kills your maneuverability. At level 18 i was healing for 381 instead of my usual 480-550(i dont really remember how much it is).

    Armor sucks, missing the 10% dodge already.

  7. #3187
    E. Body
    Join Date
    Jul 2006
    Posts
    2,412
    BG Level
    7

    Talon is pretty darn fun. This is how I've been building him:

    Boots x3 > Brutalizer > Phage > B.F. Sword > Negatron cloak or HoG (depending on enemy comp) + Merc. Treads (Berserker's Greaves if there's little CC) > Blood Thirster > Frozen Mallet > Ghost Blade > Banshee's Veil or Randuin's Omen (depending on what was built earlier, though usually Banshee's Veil) > Phantom Dancer

    I like my starting route but I'm still kinda' unsure after B.F. Sword, any suggestions?

  8. #3188
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    Heart of Gold just seems way too late. Always go rush or 2nd/3rd item (as in purchase not like 2nd complete item) if you're going Gp/5.

    How about Trinity? I heard his Q works on towers so Trinity might be pretty beast.

  9. #3189
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,133
    BG Level
    8

    when will they ever nerf udyr

  10. #3190
    Ridill
    Join Date
    Feb 2008
    Posts
    10,419
    BG Level
    9

    That turtle nerf sucked for lanedyr. Fucking got my ass wooped last night by GP.

  11. #3191
    Sea Torques
    Join Date
    Mar 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Asura

    All melee have to build tanky or they risk being focused and dying the second they get in a team fight. Its the reason Yi, Xin, Trynd, etc. are not viable in higher level play yet can stomp at low ELOs.

    The build I would aim for would be:

    Cloth armor 5pots > Wriggles > Boots > HoG > Philo > Avarice > Phage > Ninja tabi / Merc treads / Trinity > Negatron or Chain vest (AD v AP) > Upgrade Philo into Eleisa and sell it > Giant belt > Atmas > Warmogs > Youmuus > Sell Wriggles buy what ever you need GA is my favorite; FoN is close behind.

    Final build being

    Trinity, Atmas, Warmogs, Youmuus, Boots, GA/FoN/Frozen heart/Randuins

    Feel free to sell Youmuus if youre behind the other team for another defensive item.

  12. #3192
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

    Join Date
    Feb 2006
    Posts
    2,339
    BG Level
    7
    FFXIV Character
    Hiryo Randgris
    FFXIV Server
    Hyperion

    http://i15.photobucket.com/albums/a3...fLegends17.jpg

    Starting to get my groove back. I started mid against Vayne. Just like any other Vayne they do well with aggression, but against Boots+2xpot and Nidalee's nerfed heal I can still outsustain her. Other than that, no other things to note besides golemn buff and buff duration mastery.

    Edit: lol I didnt even notice the stuff people bought.

    The Fiddle I never fought against: x6 Dorans rings

  13. #3193
    A. Body
    Join Date
    Oct 2006
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    4,003
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    7
    FFXI Server
    Cerberus

    Quote Originally Posted by Hiryo View Post
    Armor sucks, missing the 10% dodge already.
    Guinsoo's take
    Spoiler: show

    First, let me establish that when comparing armor and dodge, there is a point (depending on how much armor you have) where they are equal, and in either direction, one of the two stats will be better. Therefore, trying to use math to PROVE one or the other as better is simply impossible; it's a balancing point. You can say "In my opinion, the dodge is better" since Nidalee generally has at least 150 armor at all times but neither is factually better since the amount of armor you have varies throughout the game (unless you can make a case where it's always better, regardless of the value, which I will prove below is not the case).

    Second, the amount of mitigation dodge provides is (dodge chance) * (damage not mitigated). You need to multiply by damage not mitigated, because otherwise you're ignoring the fact that armor would have mitigated part of the dodged amount anyway. TL;DR Adding 10% dodge does not mean you take 10% less physical damage than before. Unless you have 0 armor.

    Also, since armor provides effective health (you have a pool of health to absorb blows), it ends up being a linear relationship between armor added and number of absorbable blows (multiply your health times your armor reduction; divide by raw damage taken; adding X armor means you will survive X% additional raw damage). Dodge is also a linear relationship (10% dodge means I live through 10% more blows). Thus, armor and dodge effectively scale at the same rate in terms of how many blows it will save you (once you account for the fact that Dodge "overkills").

    We can solve to see where 10% dodge is equal in mitigation to 20 armor, and decide if we like that. In the following equations, armor is how much armor you already have existing.

    With 10% dodge: average_physical_damage_taken = damage_input * ( 1 - (armor / (armor + 100) ) ) * (1 - 0.1)

    With +20 armor: average_physical_damage_taken = damage_input * ( 1 - ( (armor + 20) / (armor + 120) ) )

    Simplify a few pieces:
    1-(a/(a+100)) = 100 / (100 + a)
    1-((a+20)/(a+20+100))) = 100 / (120 + a)

    If you put those two equations equal to each other you can see how much starting armor you need, for 10% dodge to be equal to 20 armor.

    0.9*(100/(100+a))=(100/(120+a))
    90*a + 10800 = 10000 + 100*a
    10*a = 800
    a = 80

    Thus 20 armor is more valuable than 10% dodge at armor values less than 80. Once you have more than 80 armor, 10% dodge is more valuable. Of course this does not take into account Nimbleness nor the MR it gives. 20 MR is almost always more valuable than 20 Armor, but not by much. So if you were to say 150 armor were an acceptable breakeven point for dodge vs armor, I'd say that 20 armor/MR is ahead of 10% dodge by a fair margin. In general % damage reduction and dodge are great on champions you want to stack defenses on (like tanks) and flat armor and magic resist are great on champions you want to stack offense on (like DPS).

    Having said all this, I think we're definitely open to giving Nidalee a little more armor and magic resist in cougar form. We've also experimented with giving her Spell Vamp and I rather liked that solution except the problem was it worked with Javelins and Bushwhack traps.

  14. #3194
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    Or you could just give her the fucking dodge back, the devs for this game can be so retarded sometimes. A 3 year old could balance her out better.

  15. #3195
    Salvage Bans
    Join Date
    Oct 2006
    Posts
    753
    BG Level
    5
    FFXIV Character
    Nama Kemono
    FFXIV Server
    Hyperion
    FFXI Server
    Bismarck

    So solo mid Soraka is really damn annoying boots+pots her silence outranges almost everyone so you just silence run in spam starcall retreat heal repeat.

  16. #3196
    Hydra
    Join Date
    Jan 2011
    Posts
    126
    BG Level
    3
    FFXI Server
    Sylph
    WoW Realm
    Ner'zhul

    A friend of mine told me he's seen some pretty rape Sorakas now. Starfall does some sick damage now and the buff to her W has made her pretty tanky while she rips down HP.

    Going to have to try her later.

  17. #3197
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    Soraka is a beast now. Starcall is so good. I played with a Kennen and a Brand on the team and the amount of damage was insane. She's lost a lot of utility in terms of competitive play. Her heal has a giant CD now and infuse isn't as amazing in terms of supporting, now it's better off as a nuke. She still seems good but I'm pretty sure people will lean to Janna/Taric/Sona more now.

  18. #3198
    Nidhogg
    Join Date
    Oct 2006
    Posts
    3,665
    BG Level
    7

    lol

    Spoiler: show


  19. #3199
    E. Body
    Join Date
    Jan 2008
    Posts
    2,125
    BG Level
    7

    Those are some cool icons. o_O Sona looks pretty scary though.

    My new build on Soraka: I call it 20 Jai

    Dorans -> Boots -> Mejais -> CDR Boots -> Cata -> RoA -> Rylais -> Banshees/Abyssal OR Frozen Heart if AD heavy -> Rabadons.

  20. #3200
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,565
    BG Level
    7
    FFXIV Character
    Amelia Diremii
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Seems Shurelia got her wish of Soraka being an AP carry now.

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