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  1. #4181
    New Merits
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    Enzan Red
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    Cactuar

    our taric sucked though

  2. #4182
    Yoshi P
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    Jun 2008
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    8

    leavin' little old graves to fend for himself bot against big mean shyvana and akali, FOR SHAME

  3. #4183
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    Enzan Red
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    Cactuar

    at least he got first blood though

  4. #4184
    Nidhogg
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    Sep 2007
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    Amelia Diremii
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    I hate a seething hatred for solo queue, I don't know why I fucking play this game when it is impossible to get past the 1300 elo range because of stupid spicks and chinks that play this fucking game. I have already broken 1 mouse and keyboard because of my anger over solo queue. Why doesn't riot put a god damn IP block on this game already?


    User was infracted for this post.

  5. #4185
    D. Ring
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    Quote Originally Posted by Leb View Post
    I hate a seething hatred for solo queue, I don't know why I fucking play this game when it is impossible to get past the 1300 elo range because of stupid spicks and chinks that play this fucking game. I have already broken 1 mouse and keyboard because of my anger over solo queue. Why doesn't riot put a god damn IP block on this game already?
    umadbro

  6. #4186
    Yoshi P
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    he mad

  7. #4187
    Tonko
    Guest

    So very mad. He's going to be even madder momentarily.

  8. #4188
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    Enzan Red
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    i agree with him, fucking 4v5s all day in solo Q

  9. #4189
    Sandworm Swallows
    Join Date
    Dec 2006
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    7,328
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    8

    Newbie questions: I have "purchased" (with the free points) Ashe and Gangplank. Who else should I buy as a newbie?

    Only level 8 right now, I shouldn't worry about runes until level 20 right?

    Can someone explain jungling? I get the concept, but are you like in the jungle all the time or do you lane mostly and then at certain levels you kill certain mobs? Also what is the order for the mobs? When can I get blue and red without dying?

    How good is moba fire, when it comes to builds? I don't know what the fuck items I am buying so I just buy what the guides tell me to buy. Is that ok?

  10. #4190
    Relic Shield
    Join Date
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    1,552
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    Quote Originally Posted by ringthree View Post
    Newbie questions: I have "purchased" (with the free points) Ashe and Gangplank. Who else should I buy as a newbie?
    There are a lot of champs that are newb friendly, others that spring to mind are Annie (AP carry), Yi (Jungle or lane) - most of the cheaper champs are "easy" to get to know.

    Quote Originally Posted by ringthree View Post
    Only level 8 right now, I shouldn't worry about runes until level 20 right?
    Correct.

    Quote Originally Posted by ringthree View Post
    Can someone explain jungling? I get the concept, but are you like in the jungle all the time or do you lane mostly and then at certain levels you kill certain mobs? Also what is the order for the mobs? When can I get blue and red without dying?
    Jungling is when you level up in the jungle off neutral creeps, rather than the lane. This allows 2 lanes (usually solo top and solo mid) to get better farm and better exp/level faster, because their EXP isn't being split.

    You can't jungle with anyone (although next patch might make that nearly possible) but you basically do the 'jungle routes' for the 'jungle champs' (which can vary a lot, but most if not all routes will be outlined in guides at mobafire, solomid or leaguecraft). This usually entails staying in the jungle until you get both red and blue buff, then you "gank" other lanes to secure kills, make them waste their summoner spells (flash especially after summoner lv12) or just give your team better lane presence. The downside to this is at low ELO and low levels, people dont often jungle because you will be 2v1 top most of the time.

    After successful ganks, you head back to your jungle to level some more and keep ganking when necessary. There are also counter-junglers that roam into the enemy jungle to stop their jungler, etc.

    Quote Originally Posted by ringthree View Post
    How good is moba fire, when it comes to builds? I don't know what the fuck items I am buying so I just buy what the guides tell me to buy. Is that ok?
    Mobafire is ok, personally I check out solomid first but it's all down to preference - leaguecraft is also an alright one.

    http://www.solomid.net
    http://www.leaguecraft.com

  11. #4191
    Sandworm Swallows
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    Quote Originally Posted by Fallyn View Post
    There are a lot of champs that are newb friendly, others that spring to mind are Annie (AP carry), Yi (Jungle or lane) - most of the cheaper champs are "easy" to get to know.



    Correct.



    Jungling is when you level up in the jungle off neutral creeps, rather than the lane. This allows 2 lanes (usually solo top and solo mid) to get better farm and better exp/level faster, because their EXP isn't being split.

    You can't jungle with anyone (although next patch might make that nearly possible) but you basically do the 'jungle routes' for the 'jungle champs' (which can vary a lot, but most if not all routes will be outlined in guides at mobafire, solomid or leaguecraft). This usually entails staying in the jungle until you get both red and blue buff, then you "gank" other lanes to secure kills, make them waste their summoner spells (flash especially after summoner lv12) or just give your team better lane presence. The downside to this is at low ELO and low levels, people dont often jungle because you will be 2v1 top most of the time.

    After successful ganks, you head back to your jungle to level some more and keep ganking when necessary. There are also counter-junglers that roam into the enemy jungle to stop their jungler, etc.



    Mobafire is ok, personally I check out solomid first but it's all down to preference - leaguecraft is also an alright one.

    http://www.solomid.net
    http://www.leaguecraft.com
    First of all, <3 you for all the good information.

    What is the farm order when jungling? Can I start jungling from level 1?

    Additionally, I am really feeling carry's right now, because I play very defensively at the beginning. It looks like Yi and Annie are good carry's (although what is the different between a carry and an AP carry?), what are some other carry's?

  12. #4192
    Salvage Bans
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    Jun 2008
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    5
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    Trine Traverse
    FFXIV Server
    Odin
    FFXI Server
    Ifrit

    Quote Originally Posted by ringthree View Post
    What is the farm order when jungling? Can I start jungling from level 1?
    You can theoretically start right away at level 1, if you have the right champion for it. It does get significantly easier with runes though. Defensive runes such as +armor helps quite a bit.

    (although what is the different between a carry and an AP carry?), what are some other carry's?
    Carries are either AD(Attack Damage) or AP(Ability Power), basically it's physical or magic damage.

    http://na.leagueoflegends.com/champions has some good info on all champions, and their tags generally shows you what to expect, support/ranged/tank and so on. The 'recommended' tag is good to look for if you're after an easier champion to start out with. A few tags are a bit off, but it's a good start.

  13. #4193
    Ridill
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    It's hard as hell to farm w/o full set of runes. You can usually do small camps til 4 then do buff mobs w/o runes though. GP maybe a decent starter to attempt jungling with. I know on my second account I had a hell of a time trying to jungle with Yi sub 20.

  14. #4194
    Yoshi P
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    Jun 2008
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    gotta buy dem luck+ runes for yi jungling

  15. #4195
    Sea Torques
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    Asura

    If you want to jungle at low levels(Without runes) You need someone who can sustain themselves. Gangplank can not do this.

    Udyr, Trundle, Skarner, Lee Sin, Nocturne, Fiddlesticks, Nunu, Shaco; are known as the best junglers because of their ability to stay at high health during the jungling phase and have exceptional ganks. If you honestly want to jungle at low levels without runes your best bet in Fiddlesticks. Just keep in mind youll need a strong leash on blue as you have no armor or cdr runes.

    (A leash is when someone, preferably mid, attacks the golem from the other side of the brush to attempt to make it chase them. During this time the jungler and the other laners help you get the golem to low health. When the golem gives up on chasing the leasher it will aggro the closest person to it, mainly you; the jungler. Make sure to smite it to kill it that way people cant steal your golem.)

    On the likely chance at your level there will be a 2v1 top. Keep in mind it is NOT your job to gank it over and over, the tower will be the 1st to fall no matter what you do. Your job as the jungler is to control the map and map objectives as well as make sure your other lanes win. Once you clear your jungle start donating your blue to your mid lane and take their blue for yourself. Ganking bottom is almost always the best choice to gank(Of course the lane that is farthest extended is best). Think of it like this:

    Gank top = 2v2 and seeing as your top lane will be getting zoned it will be hard to get a kill as you will be the weaker team there.
    Gank mid = 2v1 Usually the highest burst and CC. Great to gank problem being the minions fight very close to both towers and thus hard to kill.
    Gank bottom = 3v2 Usually has decent CC and great damage output. Minions fight farthest away from their tower and several ways to gank. Most likely place to get a kill.

  16. #4196
    D. Ring
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    Mar 2005
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    http://na.leagueoflegends.com/news/volibear-patch-notes

    Patch changes also here

    Spoiler: show
    New Skins in the Store

    Thunder Lord Volibear
    Northern Storm Volibear
    Silverfang Akali
    Imperial Lux

    League of Legends v1.0.0.130
    Volibear, the Thunder’s Roar

    Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
    Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
    Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
    Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
    Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.

    Fizz

    Urchin Strike's targeting updating to hit targets slightly earlier
    Urchin Strike's attack component can no longer be dodged

    Jarvan IV

    Martial Cadence (Passive)
    Damage changed to physical from magic
    Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
    No longer procs spell effects such as Rylai's or Spell Vamp
    Increased the hitbox size of Demacian Standard when targeted by Dragon Strike

    Karthus

    Wall of Pain
    Wall duration reduced to 5 seconds from 7
    Now only affects a target once (instead of reapplying every pass through)
    Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus

    Kassadin

    Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk

    Katarina

    Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active

    Kog'maw

    Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
    Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
    Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
    Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger

    Riven

    Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.

    Sivir (Remake)

    General
    Attack range increased to 500 from 425
    Attack missile speed increased to 1400 from 1200
    Updated her attack frames to be more responsive
    Base attack speed reduced to .658 from .679
    Base attack damage reduced to 49 from 52.11
    Updated recommended items
    Fleet of Foot (Passive) – Remake
    Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
    Boomerang Blade
    Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
    Damage changed to physical from magic
    Bonus attack damage ratio increased to 1.1 from 1.0
    No longer has an ability power ratio
    Ricochet - Remake
    Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
    On The Hunt
    Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
    Attack speed bonus changed to 30/45/60% from 30/60/90%
    Allied attack speed gain increased to half of Sivir’s bonus from a third
    Cooldown adjusted to 100/90/80 seconds from 90

    Taric

    Shatter ability power ratio increased to 0.6 from 0.4
    Radiance ability power ratio increased to 0.7 from 0.6

    Vayne

    Fixed a couple small bugs introduced to Condemn with Fizz patch

    Yorick

    Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
    Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
    Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
    Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer

    Items

    Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
    Madred's Razor
    Proc chance increased to 20% from 15%
    Proc damage reduced to 300 from 500
    Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
    Wriggle's Lantern proc damage reduced to 425 from 500

    General

    Chat window location will be now saved between games
    Improved the targeting algorithms; it should now be much easier to select units that are obscured
    Damage from lane minions to champions reduced by about 15%
    Jungle Adjustments
    Small camps now respawn faster, but have reduced rewards
    Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
    Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
    Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
    Ancient Golem camp experience increased slightly and gold reduced slightly
    Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
    Lizard Elder camp experience increased and gold reduced slightly
    Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
    Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
    Baron Nashor will now push wards away if you try to place one too close
    Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro


    http://na.leagueoflegends.com/news/c...-thunders-roar

  17. #4197
    Ridill
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    Feb 2008
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    wtf at phreaks build for volibear... so confusing.

  18. #4198
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
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    Lenette Valkyr
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    Gilgamesh

    Janna has an ice skin. Tor is gonna be happy, too bad she isn't a loli.

    http://imgur.com/a/efNHG

    Quote Originally Posted by Dantrag View Post
    wtf at phreaks build for volibear... so confusing.
    Why? He has no AD abilities. 2 of them scale off AP. ANd you want to focus HP and CDR on him. I would probably add warmogs though.

  19. #4199
    Ridill
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    Feb 2008
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    Just seems like Frost Mallet would have been better and maybe some AS instead of Shurelias.

  20. #4200
    Hydra
    Join Date
    Aug 2008
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    132
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    3
    FFXI Server
    Valefor

    Volibear seems like a really viable tank.. I dont play tanks but this guy seems pretty useful and should be a terror out of the jungle with +movement speed, a flip, AND a slow..

    The jungle changes though are going to take a while to get used to..

    And damn Dan, you play ranked games like it's going out of style..

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