Yay gold again. Playing ranked on a friends account and omg. The first 10 games are horrible(done 1 so far) the trolls in chat so bad.
I had the worst day ever yesterday, was about 12 games over .500 at the beginning of the weekend, and now I am only 5. Of course this is only at level 23, but still.So many bad players, and I am probably one of them.
Like I didn't know the reason you didn't auto-attack minions early until this week. I knew that you shouldn't, but I did it just because it was what you were supposed to do, and I didn't know when to start doing it again (like when the minions are beating on your tower). Before that I always thought it was best to be as pushed up as far as you can go, because if you did you would be winning, right? LOL
I love the fact that every champ is viable, at least depending on who you are playing, because ever since playing (and suffering) DRG as my first job, I have been a min/max-er, and now it feels like I can play some different champs without worrying about fucking over my team.
Once you start getting into higher level play it changes a lot. Sometimes you want to do what you're doing(while still last hitting - this is by far the most important factor). There are positives and negatives to pushing them to their tower:
Pro: When they're out of lane(say they go back) you push fast and hard to their tower so that when they get back to lane they are in less favorable position which will deny them exp and possible farm. While you're still pushed you can usually get all the CS and farm pretty good and also harass once you learn tower range. They'll have less movement since they're stuck at their tower.
Cons: If you don't have proper warding from the support early on you're an easy target if you're all the way to their tower. You will need to ward tri bush and dragon to make sure you have sufficient time to run away if their jungler shows up. Once he backs away you go back and continue to push. Before you go back try to clear that wave so that you can get back to lane a little bit after the last wave that left your base. This will allow you to not lose much farm.
If they push you too right past your river then you can freeze the lane to where it will sit there for a decent amount of time and not move back or forth so that the tower isn't taking any farm but you get it all(this is tough to do and I still don't have this down ;()
Post above kind of assumes you're in bot where it's someone's job to buy wards for you. Always buy wards yourself, especially in solo lanes. While what Dantrag said about pushing when your opponent is out of lane is true, with good ward placement you can safely shove whether your opponent is there or not. You just need to keep an eye on your minimap which you should be doing anyways since another good opportunity to shove is any time you see the jungler in another lane.
I've been trying to get used to B'ing in solo lanes if my opponent is either too passive(my matchup is too good or my harrass sent them running) or my champ pushes too hard(like a level 4 morgana). Then i'll just b to get a ward and pots or a ward and doran's item and head back. If you were winning the lane, it should be even now and your chances of losing are much much less.
Edit: It also helps to know what jungle you're up against, if they have a strong level 2 gank or not. That isn't to say that someone won't rush top on amumu after red, but if they are on Lee sin and you're pushing top at level 2...you're probably gonna die![]()
My general rule for pushing is:
Push if you're in an even lane, this will allow you to always be the first person to level, and if they decide to trade with you you will have a minion advantage.
Dont push if you're in a losing lane or a lane where you crush the other guy. If its a losing lane just last hit under tower and try not to feed any kills, you should be able to keep up in levels and assist in ganks if you do this. Yes you will lose gold, but at least you can be carried if you do this.
If its a lane you crush; zone them from exp at your tower, just be careful of zoning someone who can roam easily, and dont keep too many minions frozen.
Also best opening for being super aggro is boots, 2 pots, and a ward. My thoughts have always been if you can keep their jungler in your lane(And you dont die to ganks) You're likely to win other peoples lanes as well.
So my girlfriend just started playing and loves the game. She is playing Sona right now (I think she prefers support). What are some general rules for building items on a support and what are the best items overall, and what are some tips for playing as support (I know that it is different from playing as AD, AP or tank, which is what I normally play).
I ask because almost all of the build I have seen for supports is all defensive, with no AP at all. This doesn't seem right to me, as I thought you would rather have at least some AP/CDR in your item build.
With support the general idea of most players is to not get any kills and allow for the AD carry to get more gold faster. You blow the majority of you gold on gold items, wards, and items that can help you team members. It is rare you will be gettting enough gold to buy good AP items in to keep up in damage unless you are decimating your opponents. A little bit of AP may not make much difference so that is why players often spend gold on other items.
Keep in mind the CDR cap of 40%, including runes and masteries, if you do buy those items to keep from wasting gold.
When she hits level 20, make sure she gets gold per 10 quints.
Support is more about warding properly and buffing your team/debuffing the enemy than doing any damage yourself. The best supports are ones with crowd control abilities that incapacitate the enemy enough so that someone else can pick up the kill. Mandatory support items are:
Philosopher's Stone (Upgrade this to Shurelia's Reverie in mid/late game)
Heart of Gold
Mercury's Treads (cooldown boots optional, but I usually get other items instead for CDR)
-some people also like getting Kage's Lucky Pick for a more offense. Popular on characters like Janna, Soraka, or Zilean)
Aura items are really important for support characters. Popular items are:
Aegis of the Legion (I build this in almost every game)
Zeke's Herald
Will of the Ancients
Frozen Heart (works better if you are a tanky support like Taric, Alistar, or Leona)
Abyssal Scepter (same, but usually better on an AP mid like Karthus)
For aura items, make sure another teammate isn't building them first. Frozen hearts are especially popular on some top characters and junglers. And always always ALWAYS get wards on support. I can't stress this enough. If the enemy is warding a lot, use more vision wards to destroy theirs, and consider picking up an Oracle's Elixir too.
Cooldown reduction is important, and fortunately a lot of the items I listed above have CDR on them. A combination of masteries, and then a Shurelia's Reverie & Frozen Heart will put you at or very close to the CDR cap. Play with the builds and adapt to the enemy team. If they have a lot of Attack Damage, don't prioritize an MR item! Support also needs to have a lot of map awareness to see the other team's warding habits, the jungler's location, and taking objectives. I usually end up being the one to focus my team as a support character. I wouldn't say I'm great at what I do, but it's my main role and I can play pretty much any support character proficiently.
There are also several different types of supports, some like Soraka are defensive, some like Janna and Sona are both offensive/defensive, others like Alistar/Leona are more "IM GETTING IN YOUR FACE AND HOLDING YOU DOWN WHILE MY BUDDY SHOOTS AT YOU". Some combos are better than others and work better.
General build has you start with fairie charm + wards/pots(when you get to higher levels of play most grab a pink ward), finish philo stone and then get HoG + boots. If you're REALLY ahead and can get a kage's lucky picky before 14-15 min then it's worth it but for the most part you don't want that many GP10's since it'll set you back from completing other items. Aegis of the Legion as mentioned is one of the best items in the game cost wise, I build it even on majority of my junglers because you'll generally be in their face and it's such a strong item, but supports can build it too for the same reason since supports don't tend to be primary target in team fights unless you are out of position, so the aura will be persistent.
After you get these + boots finished just finish Shurelya's for the extra health/cdr/movement effect and build something else depending on what's necessary. Generally if I play a tanky support I build merc treads/ninja tabi + frozen heart, others that are squishier but ranged I go CDR boots + whatever. Most important thing about support though again is proper warding, although if your gf is leveling there isn't gonna be alot of jungling pre-20 so warding is alittle less important for that, although warding the brush gives you an advantage in lane.
I enjoy support Lux personally. Build GP5 items, buy wards early game. Bind, shield and slow for your carry. Once the team fights start? I'M A FIRIN' MAH LASER! Build straight AP and shoot down the fools trying to escape the destruction.
Lux is a great "poke" support champ I hear, but I've never played her (might pick her up soon, actually).
Lux + Graves is pretty fucking brutal vs squishies.....
http://www.own3d.tv/MLG/live/315061
Legion vs TSM
Lgn 1 TSM 0
alister+ anything is pretty mean bot it seems like i just came back and its just dirty
For Gencon in Indianapolis
Spoiler: show
BROMACIA (Helm is drying and then will be painted)
lol nice